Character Sheets

Fill in, save and print 4th Edition characters, with point costs, secondary characteristics, damage, encumbrance and skill levels worked out for you.

Unspent points
Attributes
AttributeBaseLevelCostPoints
Secondary Characteristics
TraitBaseBoughtValueCostPoints

Base 10 for ST, DX, IQ and HT. Buy secondary characteristics up or down in the Bought column (Basic Speed in steps of 0.25). Basic Move is Basic Speed without fractions.

Protection & Reactions
Strength & Defense
Basic Lift Thrust Swing
Dodge
Parry (best)
Block

Dodge = Basic Speed + 3, drop fractions. Parry = 3 + half weapon skill, Block = 3 + half Shield skill (drop fractions), plus any bonuses.

Hit Pointsof
Fatigue Pointsof
Injury

Less than 1/3 HP left: halve Move and Dodge. 0 HP or less: HT roll every turn or fall unconscious. βˆ’1Γ—HP: HT roll or die, again at βˆ’2, βˆ’3 and βˆ’4Γ—HP; βˆ’5Γ—HP: dead. A hit for more than half your HP is a major wound: HT roll or be knocked down and stunned.

Encumbrance
LevelUp toMoveDodge

Carrying (from the gear list). Move drops fractions, minimum 1.

Point Summary
Attributes
Secondary characteristics
Advantages, perks & cultures
Languages
Disadvantages
Quirks
Skills
Spells
Points spent

Melee Weapons
WeaponDamageRollsReachSkillParry modParryST
Ranged Weapons
WeaponDamageRollsAccRangeRoFShotsSTBulkRclSkill

Write damage as thr or sw plus or minus (sw+1 cut) and the Rolls column works it out from your ST. Parry mod: 0, βˆ’1, F (fencing) or No.

Combat Notes
Name
Skill points
Spell points
Unspent points
Skills
SkillAttr.Diff.PointsRelativeLevelDefaults & notes

Points 1, 2, 4, 8, then +1 level per 4 more. Easy skills start at attribute+0 for 1 point, Average at βˆ’1, Hard at βˆ’2, Very Hard at βˆ’3. Odd amounts count as the step below.

Spells
Spells are IQ/Hard (a few IQ/Very Hard); each Magery level adds to every spell. Bought Magery goes with your advantages.
SpellCollegeClassTimeDurationCostDiff.PointsLevel

Spell skill 15+: every casting and maintenance costs 1 FP less, 20+: 2 less, and so on per 5 levels. Out of FP, you can pay with HP.

Techniques & Skill Notes
Name
Advantages
Disadvantages
Quirks
Advantages & Perks
TraitPoints
Languages
LanguageSpokenWrittenPoints

Broken 1, Accented 2, Native 3 points each for spoken and written. Your native language is free.

Cultural Familiarities
CulturePoints
Disadvantages
DisadvantagePoints

Enter points as βˆ’10 or 10: both count as βˆ’10.

Quirks (βˆ’1 each, up to five)

Quirks don't count against the disadvantage limit; low attributes and secondary characteristics bought down do.

Background
Equipment
ItemWeightCost
Total: Β· Encumbrance:
Money
Notes

How it works. A sheet auto-saves in this browser once it has a name. Renaming a sheet renames its save. Use the tabs to move between the three pages. Print prints all three pages of the current character, one per US Letter sheet, and Print Blank prints an empty set. Export downloads every sheet as a JSON file and Import merges a file like that back in (a sheet with the same name is replaced). Nothing leaves your browser.

Sample sheets. Load sample characters adds all 97 characters from 97 Characters and Adventure Groups (23 solo operators and 74 members of 20 groups, with each group's roster and dynamic in Notes), replacing any saved sheet with the same name just as Import does and leaving your other sheets alone; you can also download the sample sheet file and import it yourself. Each sample is a finished, legal build at its point total, with the card's values kept, more skills (and spells for mages), weapons, armor DR and Basic Set gear bought with the character's starting wealth.

Worked out for you. ST and HT cost 10 points per level above or below 10, DX and IQ 20. Secondary characteristics start from your attributes: HP from ST (2 points each), Will and Per from IQ (5 each), FP from HT (3 each), Basic Speed is (HT + DX) Γ· 4 (5 points per 0.25) and Basic Move is Basic Speed without fractions (5 points per yard). Basic Lift is ST Γ— ST Γ· 5 pounds, rounded to a whole number once it reaches 10, and thrust and swing come from the ST table. Encumbrance compares your gear's weight with Basic Lift Γ—1, 2, 3, 6 and 10. Skill and spell levels follow the cost ladder on Character Creation; see also Combat, Magic & the Supernatural and the Dice Roller.