{
 "Colonel Victoria \"Iceheart\" Sterling": {
  "name": "Colonel Victoria \"Iceheart\" Sterling",
  "concept": "Modern Military",
  "startPts": "250",
  "st": "12",
  "dx": "14",
  "iq": "13",
  "ht": "12",
  "campaign": "Solo operator",
  "hpNow": "12",
  "fpNow": "12",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 235 of the character's 250 points; the other 15 points went to 7 more skills (17 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 30 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,965), leaving $35 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nArctic warfare specialist commanding respect through competence.\nGoal: Lead elite forces against impossible odds.",
  "adN1": "Combat Reflexes",
  "adP1": "15",
  "adN2": "Military Rank 4",
  "adP2": "20",
  "adN3": "Fearlessness 3",
  "adP3": "6",
  "diN1": "Duty (Military)",
  "diP1": "−15",
  "diN2": "Code of Honor (Soldier's)",
  "diP2": "−10",
  "diN3": "Callous",
  "diP3": "−5",
  "quN1": "Hums cadence songs under stress",
  "quN2": "Calls everyone by surname and rank",
  "skN1": "Guns (Rifle)",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "12",
  "skF1": "DX/E",
  "skN2": "Tactics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "16",
  "skF2": "IQ/H",
  "skN3": "Leadership",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "8",
  "skF3": "IQ/A",
  "skN4": "Strategy",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "8",
  "skF4": "IQ/H",
  "skN5": "Guns (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Soldier",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Observation",
  "skA10": "Per",
  "skD10": "A",
  "skP10": "2",
  "skF10": "Per/A",
  "skN11": "Stealth",
  "skA11": "DX",
  "skD11": "A",
  "skP11": "2",
  "skF11": "DX/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, .40",
  "rwD1": "2d pi+",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "16",
  "rwN2": "Assault Carbine, 5.56mm",
  "rwD2": "4d+2 pi",
  "rwA2": "4",
  "rwG2": "400/3,000",
  "rwF2": "15",
  "rwH2": "30+1(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "18",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, .40",
  "eqW2": "2.1",
  "eqC2": "$640",
  "eqN3": "Assault Carbine, 5.56mm",
  "eqW3": "7.3",
  "eqC3": "$900",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 12 torso/groin (tactical vest); DR 12 skull (ballistic helmet)",
  "money": "$35",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Dr. Mikhail \"Quantum\" Volkov": {
  "name": "Dr. Mikhail \"Quantum\" Volkov",
  "concept": "Theoretical Physicist",
  "startPts": "175",
  "st": "9",
  "dx": "11",
  "iq": "16",
  "ht": "10",
  "campaign": "Solo operator",
  "hpNow": "9",
  "fpNow": "10",
  "notes": "Suggested build: the card's traits cost 171 of the character's 175 points; the other 4 points went to 5 more skills (6 points) and 2 quirks (−2), for a legal 175-point build (Basic Set skill costs; disadvantages 40 of the −87 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,035), leaving $1,965 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nBrilliant scientist whose theories challenge reality itself.\nGoal: Prove unified field theory through experimentation.",
  "skillNotes": "Computer Operation-15: the listed level is below what 1 point buys with this character's IQ (16), so the sheet shows 16.",
  "adN1": "Eidetic Memory",
  "adP1": "5",
  "adN2": "Mathematical Ability",
  "adP2": "10",
  "adN3": "Intuition",
  "adP3": "15",
  "diN1": "Absent-Minded",
  "diP1": "−15",
  "diN2": "Obsession (Prove Theory)",
  "diP2": "−10",
  "diN3": "Social Stigma (Eccentric)",
  "diP3": "−5",
  "quN1": "Hums while thinking",
  "quN2": "Forgets to eat while working",
  "skN1": "Physics",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "24",
  "skF1": "IQ/VH",
  "skN2": "Mathematics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A",
  "skN4": "Computer Operation",
  "skA4": "IQ",
  "skD4": "E",
  "skP4": "1",
  "skF4": "IQ/E",
  "skN5": "Electronics Operation (Scientific)",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "2",
  "skF5": "IQ/A",
  "skN6": "Computer Programming",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "1",
  "skF6": "IQ/H",
  "skN7": "Writing",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Teaching",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Current Affairs (Science & Technology)",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Wristwatch",
  "eqW5": "0.075",
  "eqC5": "$20",
  "eqN6": "Mini-Recorder",
  "eqW6": "0.5",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$1,965",
  "reactions": "−1 Social Stigma (Eccentric) from those who care"
 },
 "Akira \"Shadowblade\" Tanaka": {
  "name": "Akira \"Shadowblade\" Tanaka",
  "concept": "Modern Ninja",
  "startPts": "250",
  "st": "11",
  "dx": "16",
  "iq": "13",
  "ht": "12",
  "campaign": "Solo operator",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 235 of the character's 250 points; the other 15 points went to 12 more skills (17 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 35 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($1,590), leaving $2,410 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nTraditional assassin adapting ancient skills to modern world.\nGoal: Restore honor to dishonored clan.",
  "adN1": "Silence 3",
  "adP1": "15",
  "adN2": "Night Vision 5",
  "adP2": "5",
  "adN3": "Danger Sense",
  "adP3": "15",
  "diN1": "Code of Honor (Bushido)",
  "diP1": "−15",
  "diN2": "Enemy (Rival Clan)",
  "diP2": "−10",
  "diN3": "Vow (Never kill innocents)",
  "diP3": "−10",
  "quN1": "Moves in silence even at home",
  "quN2": "Eats only plain food before a mission",
  "skN1": "Stealth",
  "skA1": "DX",
  "skD1": "A",
  "skP1": "12",
  "skF1": "DX/A",
  "skN2": "Karate",
  "skA2": "DX",
  "skD2": "H",
  "skP2": "8",
  "skF2": "DX/H",
  "skN3": "Acrobatics",
  "skA3": "DX",
  "skD3": "H",
  "skP3": "4",
  "skF3": "DX/H",
  "skN4": "Throwing",
  "skA4": "DX",
  "skD4": "A",
  "skP4": "1",
  "skF4": "DX/A",
  "skN5": "Thrown Weapon (Shuriken)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Broadsword",
  "skA6": "DX",
  "skD6": "A",
  "skP6": "2",
  "skF6": "DX/A",
  "skN7": "Knife",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Climbing",
  "skA8": "DX",
  "skD8": "A",
  "skP8": "2",
  "skF8": "DX/A",
  "skN9": "Jumping",
  "skA9": "DX",
  "skD9": "E",
  "skP9": "1",
  "skF9": "DX/E",
  "skN10": "Escape",
  "skA10": "DX",
  "skD10": "H",
  "skP10": "2",
  "skF10": "DX/H",
  "skN11": "Camouflage",
  "skA11": "IQ",
  "skD11": "E",
  "skP11": "1",
  "skF11": "IQ/E",
  "skN12": "Lockpicking",
  "skA12": "IQ",
  "skD12": "A",
  "skP12": "1",
  "skF12": "IQ/A",
  "skN13": "Disguise (Human)",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "1",
  "skF13": "IQ/A",
  "skN14": "Holdout",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "skN15": "Observation",
  "skA15": "Per",
  "skD15": "A",
  "skP15": "1",
  "skF15": "Per/A",
  "skN16": "Breath Control",
  "skA16": "HT",
  "skD16": "H",
  "skP16": "1",
  "skF16": "HT/H",
  "mwN1": "Punch (Karate)",
  "mwD1": "thr cr",
  "mwR1": "C",
  "mwS1": "17",
  "mwP1": "0",
  "mwN2": "Kick (Karate−2)",
  "mwD2": "thr+1 cr",
  "mwR2": "C,1",
  "mwS2": "15",
  "mwP2": "No",
  "mwN3": "Katana",
  "mwD3": "sw+1 cut",
  "mwR3": "1,2",
  "mwS3": "16",
  "mwP3": "0",
  "mwT3": "11",
  "mwN4": "Large Knife (swung)",
  "mwD4": "sw−2 cut",
  "mwR4": "C,1",
  "mwS4": "17",
  "mwP4": "−1",
  "mwT4": "6",
  "rwN1": "Shuriken ×10",
  "rwD1": "thr−1 cut",
  "rwA1": "1",
  "rwG1": "5/11",
  "rwF1": "1",
  "rwH1": "T",
  "rwT1": "5",
  "rwS1": "17",
  "eqN1": "Katana",
  "eqW1": "5",
  "eqC1": "$650",
  "eqN2": "Large Knife",
  "eqW2": "1",
  "eqC2": "$40",
  "eqN3": "Shuriken ×10",
  "eqW3": "1",
  "eqC3": "$30",
  "eqN4": "Leather Jacket",
  "eqW4": "4",
  "eqC4": "$50",
  "eqN5": "Climbing Gear",
  "eqW5": "4",
  "eqC5": "$20",
  "eqN6": "Grapnel",
  "eqW6": "2",
  "eqC6": "$20",
  "eqN7": "Rope, 3/8\", 20 yards",
  "eqW7": "3",
  "eqC7": "$10",
  "eqN8": "Lockpicks",
  "eqW8": "0",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Backpack, Small",
  "eqW10": "3",
  "eqC10": "$60",
  "eqN11": "Cell Phone",
  "eqW11": "0.25",
  "eqC11": "$250",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$2,410"
 },
 "Isabella \"Mindweaver\" Cortez": {
  "name": "Isabella \"Mindweaver\" Cortez",
  "concept": "Psychic Investigator",
  "startPts": "250",
  "st": "10",
  "dx": "12",
  "iq": "15",
  "ht": "11",
  "campaign": "Solo operator",
  "hpNow": "10",
  "fpNow": "11",
  "willAdj": "+3",
  "notes": "Suggested build: the card's traits cost 233 of the character's 250 points; the other 17 points went to 11 more skills (19 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 30 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,225), leaving $775 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Telepathy is a power in 4e, not a 50-point trait; the same 50 points build it from Basic Set abilities with the −10% psionic power modifier (B254-256): Mind Reading [27] (B69), Mind Probe [18] (B69) and Telepathy Talent 1 [5].\nPolice consultant reading minds and emotions.\nGoal: Use psychic abilities to solve impossible crimes.",
  "skillNotes": "Meditation-15: the listed level is below what 1 point buys with this character's Will (18), so the sheet shows 16.",
  "adN1": "Mind Reading (Telepathic, −10%)",
  "adP1": "27",
  "adN2": "Mind Probe (Telepathic, −10%)",
  "adP2": "18",
  "adN3": "Telepathy Talent 1",
  "adP3": "5",
  "adN4": "Empathy",
  "adP4": "15",
  "diN1": "Social Stigma (Psychic)",
  "diP1": "−10",
  "diN2": "Chronic Pain (Migraines)",
  "diP2": "−10",
  "diN3": "Honesty",
  "diP3": "−10",
  "quN1": "Takes notes in shorthand nobody else can read",
  "quN2": "Keeps every case file at home",
  "skN1": "Psychology",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Detect Lies",
  "skA2": "Per",
  "skD2": "H",
  "skP2": "12",
  "skF2": "Per/H",
  "skN3": "Body Language",
  "skA3": "Per",
  "skD3": "A",
  "skP3": "4",
  "skF3": "Per/A",
  "skN4": "Meditation",
  "skA4": "Will",
  "skD4": "H",
  "skP4": "1",
  "skF4": "Will/H",
  "skN5": "Guns (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Search",
  "skA6": "Per",
  "skD6": "A",
  "skP6": "4",
  "skF6": "Per/A",
  "skN7": "Interrogation",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "2",
  "skF7": "IQ/A",
  "skN8": "Law (Criminal)",
  "skA8": "IQ",
  "skD8": "H",
  "skP8": "2",
  "skF8": "IQ/H",
  "skN9": "Forensics",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "2",
  "skF9": "IQ/H",
  "skN10": "Streetwise",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "2",
  "skF10": "IQ/A",
  "skN11": "Shadowing",
  "skA11": "IQ",
  "skD11": "A",
  "skP11": "1",
  "skF11": "IQ/A",
  "skN12": "Driving (Automobile)",
  "skA12": "DX",
  "skD12": "A",
  "skP12": "1",
  "skF12": "DX/A",
  "skN13": "Area Knowledge (City)",
  "skA13": "IQ",
  "skD13": "E",
  "skP13": "1",
  "skF13": "IQ/E",
  "skN14": "Savoir-Faire (Police)",
  "skA14": "IQ",
  "skD14": "E",
  "skP14": "1",
  "skF14": "IQ/E",
  "skN15": "Brawling",
  "skA15": "DX",
  "skD15": "E",
  "skP15": "1",
  "skF15": "DX/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "rwN1": "Snub Revolver, .38",
  "rwD1": "1d+2 pi",
  "rwA1": "1",
  "rwG1": "120/1,250",
  "rwF1": "3",
  "rwH1": "5(3i)",
  "rwT1": "8",
  "rwB1": "−1",
  "rwL1": "3",
  "rwS1": "13",
  "eqN1": "Snub Revolver, .38",
  "eqW1": "1.5",
  "eqC1": "$250",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Computer, Laptop",
  "eqW4": "3",
  "eqC4": "$1,500",
  "eqN5": "Mini-Camera, Digital",
  "eqW5": "0",
  "eqC5": "$500",
  "eqN6": "Handcuffs",
  "eqW6": "0.5",
  "eqC6": "$40",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "eqN8": "Holster, Belt",
  "eqW8": "0.5",
  "eqC8": "$25",
  "eqN9": "Mini-Recorder",
  "eqW9": "0.5",
  "eqC9": "$200",
  "eqN10": "First Aid Kit",
  "eqW10": "2",
  "eqC10": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 8 torso (ballistic vest)",
  "money": "$775",
  "reactions": "−2 Social Stigma (Psychic) from those who care",
  "combatNotes": "Vest DR: torso only."
 },
 "Captain Nathaniel \"Starwalker\" Cross": {
  "name": "Captain Nathaniel \"Starwalker\" Cross",
  "concept": "Space Explorer",
  "startPts": "300",
  "st": "11",
  "dx": "15",
  "iq": "14",
  "ht": "13",
  "campaign": "Solo operator",
  "hpNow": "11",
  "fpNow": "13",
  "notes": "Suggested build: the card's traits cost 260 of the character's 300 points; the other 40 points went to 8 more skills (37 points), Per +1 (5 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 25 of the −150 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($3,585), leaving $2,415 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: 3D Spatial Sense is a +5-point enhancement to Absolute Direction in 4e (B34), not a separate trait.\nTest pilot pushing boundaries of human exploration.\nGoal: Establish humanity's first interstellar colony.",
  "skillNotes": "Navigation: Pick a specialty. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Absolute Direction (3D Spatial Sense)",
  "adP1": "10",
  "adN2": "G-Experience",
  "adP2": "10",
  "adN3": "Fit",
  "adP3": "5",
  "diN1": "Duty (Space Fleet)",
  "diP1": "−15",
  "diN2": "Overconfidence",
  "diP2": "−5",
  "diN3": "Loner",
  "diP3": "−5",
  "quN1": "Talks to the navigation computer",
  "quN2": "Chews gum during maneuvers",
  "skN1": "Pilot (Spacecraft)",
  "skA1": "DX",
  "skD1": "A",
  "skP1": "16",
  "skF1": "DX/A",
  "skN2": "Navigation",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "12",
  "skF2": "IQ/A; see notes",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A; see notes",
  "skN4": "Physics",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "8",
  "skF4": "IQ/VH",
  "skN5": "Guns (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "8",
  "skF5": "DX/E",
  "skN6": "Free Fall",
  "skA6": "DX",
  "skD6": "A",
  "skP6": "12",
  "skF6": "DX/A",
  "skN7": "Vacc Suit",
  "skA7": "DX",
  "skD7": "A",
  "skP7": "12",
  "skF7": "DX/A",
  "skN8": "Mechanic (Low-Performance Spacecraft)",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Spacer",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "First Aid",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Brawling",
  "skA11": "DX",
  "skD11": "E",
  "skP11": "1",
  "skF11": "DX/E",
  "skN12": "Area Knowledge (Galaxy)",
  "skA12": "IQ",
  "skD12": "E",
  "skP12": "1",
  "skF12": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "rwN1": "Auto Pistol, 9mm",
  "rwD1": "2d+2 pi",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "18+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "18",
  "eqN1": "Auto Pistol, 9mm",
  "eqW1": "2",
  "eqC1": "$800",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Radio, Headset",
  "eqW3": "0.5",
  "eqC3": "$500",
  "eqN4": "Computer, Wearable",
  "eqW4": "2",
  "eqC4": "$1,000",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "GPS Receiver",
  "eqW8": "3",
  "eqC8": "$200",
  "eqN9": "Night Vision Goggles",
  "eqW9": "2",
  "eqC9": "$600",
  "perAdj": "+1",
  "tl": "TL9",
  "sm": "0",
  "dr": "DR 12 torso (ballistic vest)",
  "money": "$2,415",
  "combatNotes": "Vest DR: torso only."
 },
 "Professor Evelyn \"Grimoire\" Blackwood": {
  "name": "Professor Evelyn \"Grimoire\" Blackwood",
  "concept": "Occult Scholar",
  "startPts": "275",
  "st": "9",
  "dx": "11",
  "iq": "17",
  "ht": "10",
  "campaign": "Solo operator",
  "hpNow": "9",
  "fpNow": "12",
  "magery": "3",
  "notes": "Suggested build: the card's traits cost 197 of the character's 275 points; the other 78 points went to 4 more skills (6 points), FP +2 (6 points), 13 spells (68 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 40 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($1,925), leaving $2,075 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nAcademic mage cataloging supernatural phenomena.\nGoal: Translate and preserve all magical knowledge.",
  "skillNotes": "Thaumatology: Magery also adds to Thaumatology in play; the points here reach the listed level without it. Hidden Lore: Pick a specialty. Added spells: GURPS Magic, prerequisites met in table order; IQ/H + Magery 3.",
  "adN1": "Magery 3",
  "adP1": "35",
  "adN2": "Eidetic Memory",
  "adP2": "5",
  "adN3": "Language Talent",
  "adP3": "10",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Obsession (Catalog all magic)",
  "diP2": "−15",
  "diN3": "Enemy (Rival scholar)",
  "diP3": "−10",
  "quN1": "Wears a lucky charm",
  "quN2": "Corrects everyone's Latin",
  "skN1": "Thaumatology",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "20",
  "skF1": "IQ/VH; see notes",
  "skN2": "Occultism",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Hidden Lore",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A; see notes",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Writing",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Teaching",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Observation",
  "skA8": "Per",
  "skD8": "A",
  "skP8": "1",
  "skF8": "Per/A",
  "spN1": "Detect Magic",
  "spC1": "Knowledge",
  "spK1": "Regular",
  "spT1": "5 sec",
  "spU1": "Instant",
  "spE1": "2",
  "spD1": "H",
  "spP1": "8",
  "spN2": "Identify Spell",
  "spC2": "Knowledge",
  "spK2": "Info",
  "spT2": "1 sec",
  "spU2": "Instant",
  "spE2": "2",
  "spD2": "H",
  "spP2": "8",
  "spN3": "Analyze Magic",
  "spC3": "Knowledge",
  "spK3": "Info",
  "spT3": "1 hr",
  "spU3": "Instant",
  "spE3": "8",
  "spD3": "H",
  "spP3": "8",
  "spN4": "Aura",
  "spC4": "Knowledge",
  "spK4": "Info",
  "spT4": "1 sec",
  "spU4": "Instant",
  "spE4": "3",
  "spD4": "H",
  "spP4": "4",
  "spN5": "Mage Sight",
  "spC5": "Knowledge",
  "spK5": "Regular",
  "spT5": "1 sec",
  "spU5": "1 min",
  "spE5": "3/2",
  "spD5": "H",
  "spP5": "4",
  "spN6": "Mage Sense",
  "spC6": "Knowledge",
  "spK6": "Info",
  "spT6": "1 sec",
  "spU6": "1 min",
  "spE6": "3/2",
  "spD6": "H",
  "spP6": "4",
  "spN7": "Seek Magic",
  "spC7": "Knowledge",
  "spK7": "Info",
  "spT7": "10 sec",
  "spU7": "Instant",
  "spE7": "6",
  "spD7": "H",
  "spP7": "4",
  "spN8": "Counterspell",
  "spC8": "Meta",
  "spK8": "Regular",
  "spT8": "5 sec",
  "spU8": "Instant",
  "spE8": "Half spell",
  "spD8": "H",
  "spP8": "8",
  "spN9": "Ward",
  "spC9": "Meta",
  "spK9": "Blocking",
  "spT9": "1 sec",
  "spU9": "Instant",
  "spE9": "2 or 3",
  "spD9": "H",
  "spP9": "4",
  "spN10": "Scryguard",
  "spC10": "Meta",
  "spK10": "Regular",
  "spT10": "5 sec",
  "spU10": "10 hrs",
  "spE10": "3/1",
  "spD10": "H",
  "spP10": "4",
  "spN11": "Light",
  "spC11": "Light & Dark",
  "spK11": "Regular",
  "spT11": "1 sec",
  "spU11": "1 min",
  "spE11": "1/1",
  "spD11": "H",
  "spP11": "4",
  "spN12": "Continual Light",
  "spC12": "Light & Dark",
  "spK12": "Regular",
  "spT12": "1 sec",
  "spU12": "2d days",
  "spE12": "2/4/6",
  "spD12": "H",
  "spP12": "4",
  "spN13": "Find Direction",
  "spC13": "Knowledge",
  "spK13": "Info",
  "spT13": "1 sec",
  "spU13": "Instant",
  "spE13": "2",
  "spD13": "H",
  "spP13": "4",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Flashlight, Mini",
  "eqW5": "0.25",
  "eqC5": "$10",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "fpAdj": "+2",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$2,075"
 },
 "Detective Romano \"Bloodhound\" Garcia": {
  "name": "Detective Romano \"Bloodhound\" Garcia",
  "concept": "Police Detective",
  "startPts": "200",
  "st": "12",
  "dx": "13",
  "iq": "14",
  "ht": "12",
  "campaign": "Solo operator",
  "hpNow": "12",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 202 of the character's 200 points, 2 over; to finish at exactly 200, the sheet adds 1 more skill (2 points) and 4 quirks (−4), for a legal 200-point build (Basic Set skill costs; disadvantages 35 of the −100 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,615), leaving $385 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nVeteran investigator with supernatural insight.\nGoal: Solve every cold case on his desk.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Intuition",
  "adP1": "15",
  "adN2": "Empathy",
  "adP2": "15",
  "adN3": "Legal Immunity",
  "adP3": "5",
  "diN1": "Duty (Police)",
  "diP1": "−10",
  "diN2": "Code of Honor (Police)",
  "diP2": "−10",
  "diN3": "Alcoholism",
  "diP3": "−15",
  "quN1": "Keeps every case file at home",
  "quN2": "Never forgets a face, always forgets names",
  "quN3": "Chews on pen caps",
  "quN4": "Drinks too much coffee",
  "skN1": "Criminology",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "8",
  "skF1": "IQ/A",
  "skN2": "Psychology",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Observation",
  "skA3": "Per",
  "skD3": "A",
  "skP3": "4",
  "skF3": "Per/A",
  "skN4": "Guns",
  "skA4": "DX",
  "skD4": "E",
  "skP4": "2",
  "skF4": "DX/E; see notes",
  "skN5": "Search",
  "skA5": "Per",
  "skD5": "A",
  "skP5": "2",
  "skF5": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "rwN1": "Auto Pistol, .40",
  "rwD1": "2d pi+",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "14",
  "eqN1": "Auto Pistol, .40",
  "eqW1": "2.1",
  "eqC1": "$640",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Computer, Laptop",
  "eqW4": "3",
  "eqC4": "$1,500",
  "eqN5": "Mini-Camera, Digital",
  "eqW5": "0",
  "eqC5": "$500",
  "eqN6": "Handcuffs",
  "eqW6": "0.5",
  "eqC6": "$40",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "eqN8": "Holster, Belt",
  "eqW8": "0.5",
  "eqC8": "$25",
  "eqN9": "Mini-Recorder",
  "eqW9": "0.5",
  "eqC9": "$200",
  "eqN10": "First Aid Kit",
  "eqW10": "2",
  "eqC10": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 8 torso (ballistic vest)",
  "money": "$385",
  "combatNotes": "Vest DR: torso only."
 },
 "Anastasia \"Netrunner\" Petrov": {
  "name": "Anastasia \"Netrunner\" Petrov",
  "concept": "Cyberpunk Hacker",
  "startPts": "200",
  "st": "8",
  "dx": "13",
  "iq": "16",
  "ht": "10",
  "campaign": "Solo operator",
  "hpNow": "8",
  "fpNow": "10",
  "notes": "Suggested build: the card's traits cost 192 of the character's 200 points; the other 8 points went to 7 more skills (10 points) and 2 quirks (−2), for a legal 200-point build (Basic Set skill costs; disadvantages 55 of the −100 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($5,960), leaving $40 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Computer Brain is not a 4e trait; the nearest legal build is a custom Talent (Computer Whiz) 4 [20] (B89, five points/level for a six-skill group; GM approval), and the freed points went to skills.\nElite hacker fighting for digital privacy.\nGoal: Expose corporate digital surveillance network.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Talent (Computer Whiz) 4",
  "adP1": "20",
  "adN2": "Lightning Calculator",
  "adP2": "2",
  "adN3": "Eidetic Memory",
  "adP3": "5",
  "diN1": "Enemy (Mega-corp)",
  "diP1": "−20",
  "diN2": "Paranoia",
  "diP2": "−10",
  "diN3": "Social Stigma (Criminal)",
  "diP3": "−5",
  "quN1": "Speaks in jargon",
  "quN2": "Covers every webcam with tape",
  "skN1": "Computer Hacking",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "24",
  "skF1": "IQ/VH",
  "skN2": "Electronics",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "8",
  "skF2": "IQ/A; see notes",
  "skN3": "Computer Programming",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "8",
  "skF3": "IQ/H",
  "skN4": "Brawling",
  "skA4": "DX",
  "skD4": "E",
  "skP4": "2",
  "skF4": "DX/E",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Cryptography",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "2",
  "skF6": "IQ/H",
  "skN7": "Current Affairs (Science & Technology)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "1",
  "skF7": "IQ/E",
  "skN8": "Streetwise",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Mathematics (Computer Science)",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "1",
  "skF9": "IQ/H",
  "skN10": "Research",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "1",
  "skF10": "IQ/A",
  "mwN1": "Punch (Brawling)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "mwN2": "Stun Gun",
  "mwD2": "HT−3(0.5) aff",
  "mwR2": "C,1",
  "mwS2": "14",
  "mwP2": "No",
  "mwT2": "2",
  "eqN1": "Stun Gun",
  "eqW1": "1",
  "eqC1": "$100",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Portable Tool Kit, Electronics Repair",
  "eqW5": "10",
  "eqC5": "$1,200",
  "eqN6": "Computer, Wearable",
  "eqW6": "2",
  "eqC6": "$1,000",
  "eqN7": "Electronic \"Lockpicks\"",
  "eqW7": "3",
  "eqC7": "$1,500",
  "eqN8": "Flashlight, Mini",
  "eqW8": "0.25",
  "eqC8": "$10",
  "tl": "TL9",
  "sm": "0",
  "dr": "DR 12 torso (ballistic vest)",
  "money": "$40",
  "reactions": "−1 Social Stigma (Criminal) from those who care",
  "combatNotes": "Vest DR: torso only."
 },
 "Sir Galahad \"Lightbringer\" Montgomery": {
  "name": "Sir Galahad \"Lightbringer\" Montgomery",
  "concept": "Fantasy Paladin",
  "startPts": "250",
  "st": "15",
  "dx": "12",
  "iq": "12",
  "ht": "14",
  "campaign": "Solo operator",
  "hpNow": "16",
  "fpNow": "14",
  "notes": "Suggested build: the card's traits cost 215 of the character's 250 points; the other 35 points went to 9 more skills (35 points), HP +1 (2 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 30 of the −125 limit).\nCampaign TL3 (GM choice: a medieval fantasy setting). Starting wealth $1,000; as a landless knight-errant he carries all of it as gear and coin (GM choice: the usual rule ties up 80% in home and possessions), leaving $30 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nDivine knight protecting innocent through faith.\nGoal: Establish sanctuary for pilgrims and refugees.",
  "adN1": "Blessed",
  "adP1": "10",
  "adN2": "True Faith",
  "adP2": "15",
  "adN3": "Charisma 2",
  "adP3": "10",
  "diN1": "Code of Honor (Chivalric)",
  "diP1": "−15",
  "diN2": "Vow (Celibacy)",
  "diP2": "−5",
  "diN3": "Sense of Duty (Innocents)",
  "diP3": "−10",
  "quN1": "Names his horse after a saint",
  "quN2": "Prays before every meal",
  "skN1": "Broadsword",
  "skA1": "DX",
  "skD1": "A",
  "skP1": "16",
  "skF1": "DX/A",
  "skN2": "Theology",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Leadership",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "8",
  "skF3": "IQ/A",
  "skN4": "Riding",
  "skA4": "DX",
  "skD4": "A",
  "skP4": "4",
  "skF4": "DX/A",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Shield (Shield)",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Religious Ritual (Christian)",
  "skA7": "IQ",
  "skD7": "H",
  "skP7": "12",
  "skF7": "IQ/H",
  "skN8": "Savoir-Faire (High Society)",
  "skA8": "IQ",
  "skD8": "E",
  "skP8": "1",
  "skF8": "IQ/E",
  "skN9": "Heraldry",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "skN10": "Strategy (Land)",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "12",
  "skF10": "IQ/H",
  "skN11": "First Aid",
  "skA11": "IQ",
  "skD11": "E",
  "skP11": "1",
  "skF11": "IQ/E",
  "skN12": "Animal Handling (Equines)",
  "skA12": "IQ",
  "skD12": "A",
  "skP12": "1",
  "skF12": "IQ/A",
  "skN13": "Intimidation",
  "skA13": "Will",
  "skD13": "A",
  "skP13": "1",
  "skF13": "Will/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "mwN2": "Broadsword",
  "mwD2": "sw+1 cut",
  "mwR2": "1",
  "mwS2": "16",
  "mwP2": "0",
  "mwT2": "10",
  "mwN3": "Large Knife (swung)",
  "mwD3": "sw−2 cut",
  "mwR3": "C,1",
  "mwS3": "13",
  "mwP3": "−1",
  "mwT3": "6",
  "eqN1": "Broadsword",
  "eqW1": "3",
  "eqC1": "$500",
  "eqN2": "Large Knife",
  "eqW2": "1",
  "eqC2": "$40",
  "eqN3": "Mail Hauberk",
  "eqW3": "25",
  "eqC3": "$230",
  "eqN4": "Pot-Helm",
  "eqW4": "5",
  "eqC4": "$100",
  "eqN5": "Medium Shield",
  "eqW5": "15",
  "eqC5": "$60",
  "eqN6": "Personal Basics",
  "eqW6": "1",
  "eqC6": "$5",
  "eqN7": "Whetstone",
  "eqW7": "1",
  "eqC7": "$5",
  "eqN8": "Wineskin",
  "eqW8": "0.25",
  "eqC8": "$10",
  "eqN9": "Blanket",
  "eqW9": "4",
  "eqC9": "$20",
  "hpAdj": "+1",
  "tl": "TL3",
  "sm": "0",
  "dr": "DR 4/2 torso/groin (mail hauberk); DR 4 skull (pot-helm)",
  "shieldSkill": "14",
  "shieldDb": "+2",
  "money": "$30",
  "reactions": "+2 Charisma (reactions and Influence rolls)",
  "combatNotes": "Shield DB 2: +2 Dodge/Parry/Block vs. the front (Block has it)."
 },
 "Zhen \"Harmony\" Liu": {
  "name": "Zhen \"Harmony\" Liu",
  "concept": "Martial Arts Master",
  "startPts": "275",
  "st": "12",
  "dx": "16",
  "iq": "13",
  "ht": "13",
  "campaign": "Solo operator",
  "hpNow": "12",
  "fpNow": "13",
  "notes": "Suggested build: the card's traits cost 274 of the character's 275 points; the other 1 points went to 2 more skills (3 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 35 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($405), leaving $3,595 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Chi Talent is not a Basic Set trait; Trained by a Master [30] (B93) is the Basic Set's cinematic chi-and-martial-arts advantage.\nPhilosopher-warrior seeking balance through combat.\nGoal: Unite competing martial arts schools.",
  "adN1": "Enhanced Block 2",
  "adP1": "10",
  "adN2": "Trained by a Master",
  "adP2": "30",
  "adN3": "Flexibility",
  "adP3": "5",
  "diN1": "Pacifism (Self-defense only)",
  "diP1": "−15",
  "diN2": "Vow (No killing)",
  "diP2": "−10",
  "diN3": "Code of Honor (Martial artist)",
  "diP3": "−10",
  "quN1": "Bows to opponents and doorways",
  "quN2": "Rises before dawn to meditate",
  "skN1": "Karate",
  "skA1": "DX",
  "skD1": "H",
  "skP1": "12",
  "skF1": "DX/H",
  "skN2": "Meditation",
  "skA2": "Will",
  "skD2": "H",
  "skP2": "16",
  "skF2": "Will/H",
  "skN3": "Acrobatics",
  "skA3": "DX",
  "skD3": "H",
  "skP3": "2",
  "skF3": "DX/H",
  "skN4": "Philosophy",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "4",
  "skF4": "IQ/H",
  "skN5": "Staff",
  "skA5": "DX",
  "skD5": "A",
  "skP5": "1",
  "skF5": "DX/A",
  "skN6": "Judo",
  "skA6": "DX",
  "skD6": "H",
  "skP6": "2",
  "skF6": "DX/H",
  "mwN1": "Punch (Karate)",
  "mwD1": "thr+1 cr",
  "mwR1": "C",
  "mwS1": "18",
  "mwP1": "0",
  "mwN2": "Kick (Karate−2)",
  "mwD2": "thr+2 cr",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "No",
  "mwN3": "Quarterstaff",
  "mwD3": "sw+2 cr",
  "mwR3": "1,2",
  "mwS3": "15",
  "mwP3": "+2",
  "mwT3": "7†",
  "eqN1": "Quarterstaff",
  "eqW1": "4",
  "eqC1": "$10",
  "eqN2": "Personal Basics",
  "eqW2": "1",
  "eqC2": "$5",
  "eqN3": "Backpack, Small",
  "eqW3": "3",
  "eqC3": "$60",
  "eqN4": "Blanket",
  "eqW4": "4",
  "eqC4": "$20",
  "eqN5": "Canteen",
  "eqW5": "1",
  "eqC5": "$10",
  "eqN6": "Cell Phone",
  "eqW6": "0.25",
  "eqC6": "$250",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "None worn (DR 0)",
  "money": "$3,595",
  "combatNotes": "Fights only in self-defense."
 },
 "Agent Diana \"Shadowboss\" Kane": {
  "name": "Agent Diana \"Shadowboss\" Kane",
  "concept": "Corporate Spy",
  "startPts": "225",
  "st": "11",
  "dx": "14",
  "iq": "15",
  "ht": "12",
  "campaign": "The Corporate Hunters",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 210 of the character's 225 points; the other 15 points went to 10 more skills (17 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 35 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,950), leaving $50 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nExecutive spy with access to highest corporate levels.\nGoal: Expose illegal corporate experiments.\nGroup: The Corporate Hunters (group of 2).\nRoster: Agent Diana \"Shadowboss\" Kane (Corporate Spy, 225 points); Marcus \"Bulldozer\" Chen (Corporate Security, 225 points).\nDynamic: Intelligence and muscle combined - the spy gathers information and provides access while the security specialist handles physical threats and provides protection in dangerous corporate environments.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Guns: Pick a specialty, such as Pistol or Rifle. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Security Clearance",
  "adP1": "5",
  "adN2": "Contacts (Corporate)",
  "adP2": "10",
  "adN3": "Fashion Sense",
  "adP3": "5",
  "diN1": "Secret (Double agent)",
  "diP1": "−20",
  "diN2": "Duty (Agency)",
  "diP2": "−10",
  "diN3": "Overconfidence",
  "diP3": "−5",
  "quN1": "Wears one signature accessory",
  "quN2": "Dislikes having a photo taken",
  "skN1": "Fast-Talk",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "8",
  "skF1": "IQ/A",
  "skN2": "Observation",
  "skA2": "Per",
  "skD2": "A",
  "skP2": "4",
  "skF2": "Per/A",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A; see notes",
  "skN4": "Guns",
  "skA4": "DX",
  "skD4": "E",
  "skP4": "1",
  "skF4": "DX/E; see notes",
  "skN5": "Holdout",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "2",
  "skF5": "IQ/A",
  "skN6": "Acting",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "4",
  "skF6": "IQ/A",
  "skN7": "Savoir-Faire (High Society)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Shadowing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "Current Affairs (Business)",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "2",
  "skF9": "IQ/E",
  "skN10": "Carousing",
  "skA10": "HT",
  "skD10": "E",
  "skP10": "1",
  "skF10": "HT/E",
  "skN11": "Streetwise",
  "skA11": "IQ",
  "skD11": "A",
  "skP11": "1",
  "skF11": "IQ/A",
  "skN12": "Lockpicking",
  "skA12": "IQ",
  "skD12": "A",
  "skP12": "1",
  "skF12": "IQ/A",
  "skN13": "Driving (Automobile)",
  "skA13": "DX",
  "skD13": "A",
  "skP13": "1",
  "skF13": "DX/A",
  "skN14": "Brawling",
  "skA14": "DX",
  "skD14": "E",
  "skP14": "1",
  "skF14": "DX/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "rwN1": "Holdout Pistol, .380",
  "rwD1": "2d pi",
  "rwA1": "1",
  "rwG1": "125/1,500",
  "rwF1": "3",
  "rwH1": "5+1(3)",
  "rwT1": "8",
  "rwB1": "−1",
  "rwL1": "3",
  "rwS1": "14",
  "eqN1": "Holdout Pistol, .380",
  "eqW1": "1.3",
  "eqC1": "$300",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Mini-Camera, Digital",
  "eqW4": "0",
  "eqC4": "$500",
  "eqN5": "Bug, Audio",
  "eqW5": "0",
  "eqC5": "$200",
  "eqN6": "Holster, Shoulder",
  "eqW6": "1",
  "eqC6": "$50",
  "eqN7": "Lockpicks",
  "eqW7": "0",
  "eqC7": "$50",
  "eqN8": "Mini-Recorder",
  "eqW8": "0.5",
  "eqC8": "$200",
  "eqN9": "Laser Microphone",
  "eqW9": "2",
  "eqC9": "$500",
  "eqN10": "Nanobug",
  "eqW10": "0",
  "eqC10": "$100",
  "eqN11": "Disguise Kit",
  "eqW11": "10",
  "eqC11": "$200",
  "eqN12": "Bug Stomper",
  "eqW12": "2",
  "eqC12": "$1,200",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 8 torso (ballistic vest)",
  "money": "$50",
  "reactions": "+1 Fashion Sense when dressed for the occasion",
  "combatNotes": "Vest DR: torso only."
 },
 "Marcus \"Bulldozer\" Chen": {
  "name": "Marcus \"Bulldozer\" Chen",
  "concept": "Corporate Security",
  "startPts": "225",
  "st": "16",
  "dx": "13",
  "iq": "11",
  "ht": "15",
  "campaign": "The Corporate Hunters",
  "hpNow": "17",
  "fpNow": "15",
  "notes": "Suggested build: the card's traits cost 207 of the character's 225 points; the other 18 points went to 9 more skills (18 points), HP +1 (2 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 30 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,965), leaving $35 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nSecurity specialist with conscience and muscle.\nGoal: Protect innocent employees from corporate violence.\nGroup: The Corporate Hunters (group of 2).\nRoster: Agent Diana \"Shadowboss\" Kane (Corporate Spy, 225 points); Marcus \"Bulldozer\" Chen (Corporate Security, 225 points).\nDynamic: Intelligence and muscle combined - the spy gathers information and provides access while the security specialist handles physical threats and provides protection in dangerous corporate environments.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "High Pain Threshold",
  "adP1": "10",
  "adN2": "Fearlessness 2",
  "adP2": "4",
  "adN3": "Fit",
  "adP3": "5",
  "diN1": "Sense of Duty (Innocents)",
  "diP1": "−10",
  "diN2": "Code of Honor (Bodyguard)",
  "diP2": "−10",
  "diN3": "Bad Temper",
  "diP3": "−10",
  "quN1": "Cleans and checks every weapon before sleeping",
  "quN2": "Keeps a battered unit patch in a breast pocket",
  "skN1": "Brawling",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "8",
  "skF1": "DX/E",
  "skN2": "Guns",
  "skA2": "DX",
  "skD2": "E",
  "skP2": "4",
  "skF2": "DX/E; see notes",
  "skN3": "Intimidation",
  "skA3": "Will",
  "skD3": "A",
  "skP3": "12",
  "skF3": "Will/A",
  "skN4": "Electronics",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "4",
  "skF4": "IQ/A; see notes",
  "skN5": "Guns (Rifle)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Soldier",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "2",
  "skF7": "IQ/A",
  "skN8": "First Aid",
  "skA8": "IQ",
  "skD8": "E",
  "skP8": "1",
  "skF8": "IQ/E",
  "skN9": "Observation",
  "skA9": "Per",
  "skD9": "A",
  "skP9": "2",
  "skF9": "Per/A",
  "skN10": "Stealth",
  "skA10": "DX",
  "skD10": "A",
  "skP10": "2",
  "skF10": "DX/A",
  "skN11": "Driving (Automobile)",
  "skA11": "DX",
  "skD11": "A",
  "skP11": "1",
  "skF11": "DX/A",
  "skN12": "Savoir-Faire (Military)",
  "skA12": "IQ",
  "skD12": "E",
  "skP12": "1",
  "skF12": "IQ/E",
  "skN13": "Running",
  "skA13": "HT",
  "skD13": "A",
  "skP13": "1",
  "skF13": "HT/A",
  "mwN1": "Punch (Brawling)",
  "mwD1": "thr cr",
  "mwR1": "C",
  "mwS1": "16",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "15",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, .40",
  "rwD1": "2d pi+",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "15",
  "rwN2": "Assault Carbine, 5.56mm",
  "rwD2": "4d+2 pi",
  "rwA2": "4",
  "rwG2": "400/3,000",
  "rwF2": "15",
  "rwH2": "30+1(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "15",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, .40",
  "eqW2": "2.1",
  "eqC2": "$640",
  "eqN3": "Assault Carbine, 5.56mm",
  "eqW3": "7.3",
  "eqC3": "$900",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "hpAdj": "+1",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 12 torso/groin (tactical vest); DR 12 skull (ballistic helmet)",
  "money": "$35",
  "combatNotes": "Vest DR: torso only."
 },
 "Dr. Elena \"Paradox\" Hoffman": {
  "name": "Dr. Elena \"Paradox\" Hoffman",
  "concept": "Theoretical Physicist",
  "startPts": "250",
  "st": "9",
  "dx": "11",
  "iq": "18",
  "ht": "10",
  "campaign": "The Quantum Researchers",
  "hpNow": "9",
  "fpNow": "10",
  "notes": "Suggested build: the card's traits cost 206 of the character's 250 points; the other 44 points went to 10 more skills (46 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 45 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,035), leaving $1,965 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nGenius physicist manipulating space-time.\nGoal: Develop practical quantum teleportation.\nGroup: The Quantum Researchers (group of 2).\nRoster: Dr. Elena \"Paradox\" Hoffman (Theoretical Physicist, 250 points); Thomas \"Gadget\" Wright (Engineering Prodigy, 300 points).\nDynamic: Theory and application united - the physicist develops impossible theories while the engineer builds devices that shouldn't work but do, pushing the boundaries of science together.",
  "skillNotes": "Computer Operation-17: the listed level is below what 1 point buys with this character's IQ (18), so the sheet shows 18.",
  "adN1": "Mathematical Ability",
  "adP1": "10",
  "adN2": "Intuition",
  "adP2": "15",
  "adN3": "Eidetic Memory",
  "adP3": "5",
  "diN1": "Obsession (Quantum theory)",
  "diP1": "−15",
  "diN2": "Absent-Minded",
  "diP2": "−15",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Keeps a tidy desk and a chaotic lab",
  "quN2": "Talks to the lab equipment",
  "skN1": "Physics",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "24",
  "skF1": "IQ/VH",
  "skN2": "Mathematics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A",
  "skN4": "Computer Operation",
  "skA4": "IQ",
  "skD4": "E",
  "skP4": "1",
  "skF4": "IQ/E",
  "skN5": "Electronics Operation (Scientific)",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "8",
  "skF5": "IQ/A",
  "skN6": "Computer Programming",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "8",
  "skF6": "IQ/H",
  "skN7": "Writing",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "4",
  "skF7": "IQ/A",
  "skN8": "Teaching",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "4",
  "skF8": "IQ/A",
  "skN9": "Current Affairs (Science & Technology)",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "2",
  "skF9": "IQ/E",
  "skN10": "Chemistry",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "4",
  "skF10": "IQ/H",
  "skN11": "Astronomy",
  "skA11": "IQ",
  "skD11": "H",
  "skP11": "4",
  "skF11": "IQ/H",
  "skN12": "Expert Skill (Natural Philosophy)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "8",
  "skF12": "IQ/H",
  "skN13": "Public Speaking",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "2",
  "skF13": "IQ/A",
  "skN14": "Administration",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "2",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Wristwatch",
  "eqW5": "0.075",
  "eqC5": "$20",
  "eqN6": "Mini-Recorder",
  "eqW6": "0.5",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$1,965"
 },
 "Thomas \"Gadget\" Wright": {
  "name": "Thomas \"Gadget\" Wright",
  "concept": "Engineering Prodigy",
  "startPts": "300",
  "st": "11",
  "dx": "15",
  "iq": "16",
  "ht": "11",
  "campaign": "The Quantum Researchers",
  "hpNow": "11",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 285 of the character's 300 points; the other 15 points went to 6 more skills (17 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 15 of the −150 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,620), leaving $380 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Intuitive Engineer is not a 4e trait; Talent (Artificer) 1 [10] (B90) covers Engineer, Electronics Repair, Mechanic and the other build-and-fix skills at the same cost. Corrected: Inventor is not a 4e trait; Gizmos 1 [5] (B57) is the Basic Set's improvised-invention advantage at the same cost.\nEngineering genius turning theories into reality.\nGoal: Build impossible devices from theoretical blueprints.\nGroup: The Quantum Researchers (group of 2).\nRoster: Dr. Elena \"Paradox\" Hoffman (Theoretical Physicist, 250 points); Thomas \"Gadget\" Wright (Engineering Prodigy, 300 points).\nDynamic: Theory and application united - the physicist develops impossible theories while the engineer builds devices that shouldn't work but do, pushing the boundaries of science together.",
  "skillNotes": "Engineer: Pick a specialty. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Mechanic: Pick a specialty.",
  "adN1": "Gadgeteer",
  "adP1": "25",
  "adN2": "Talent (Artificer) 1",
  "adP2": "10",
  "adN3": "Gizmos 1",
  "adP3": "5",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Compulsive Inventing",
  "diP2": "−5",
  "diN3": "Social Stigma (Eccentric)",
  "diP3": "−5",
  "quN1": "Doodles schematics in the margins",
  "quN2": "Hums while soldering",
  "skN1": "Engineer",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H; see notes",
  "skN2": "Electronics",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A; see notes",
  "skN3": "Mechanic",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A; see notes",
  "skN4": "Computer Programming",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Machinist",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "8",
  "skF6": "IQ/A",
  "skN7": "Electrician",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Mathematics (Applied)",
  "skA8": "IQ",
  "skD8": "H",
  "skP8": "4",
  "skF8": "IQ/H",
  "skN9": "Research",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "skN10": "Scrounging",
  "skA10": "Per",
  "skD10": "E",
  "skP10": "1",
  "skF10": "Per/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Portable Tool Kit, Electronics Repair",
  "eqW2": "10",
  "eqC2": "$1,200",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Portable Tool Kit, Mechanic",
  "eqW6": "20",
  "eqC6": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$380",
  "reactions": "−1 Social Stigma (Eccentric) from those who care"
 },
 "Father Antonio \"Exorcist\" Valdez": {
  "name": "Father Antonio \"Exorcist\" Valdez",
  "concept": "Supernatural Specialist",
  "startPts": "200",
  "st": "11",
  "dx": "12",
  "iq": "14",
  "ht": "13",
  "campaign": "The Supernatural Investigators",
  "hpNow": "11",
  "fpNow": "13",
  "willAdj": "+2",
  "notes": "Suggested build: the card's traits cost 194 of the character's 200 points; the other 6 points went to 7 more skills (8 points) and 2 quirks (−2), for a legal 200-point build (Basic Set skill costs; disadvantages 25 of the −100 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,184), leaving $1,816 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nPriest specializing in supernatural threats.\nGoal: Protect innocent souls from demonic corruption.\nGroup: The Supernatural Investigators (group of 2).\nRoster: Father Antonio \"Exorcist\" Valdez (Supernatural Specialist, 200 points); Dr. Rebecca \"Phenomena\" Stone (Paranormal Researcher, 200 points).\nDynamic: Faith and science collaborating - the priest provides spiritual protection and supernatural knowledge while the scientist documents evidence and applies rational analysis to inexplicable events.",
  "skillNotes": "Hidden Lore: Pick a specialty.",
  "adN1": "True Faith",
  "adP1": "15",
  "adN2": "Empathy",
  "adP2": "15",
  "diN1": "Vow (Celibacy)",
  "diP1": "−5",
  "diN2": "Sense of Duty (Congregation)",
  "diP2": "−10",
  "diN3": "Struggling Faith",
  "diP3": "−10",
  "quN1": "Lights a candle before every investigation",
  "quN2": "Speaks Latin under stress",
  "skN1": "Theology",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Exorcism",
  "skA2": "Will",
  "skD2": "H",
  "skP2": "2",
  "skF2": "Will/H",
  "skN3": "Psychology",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "4",
  "skF3": "IQ/H",
  "skN4": "Hidden Lore",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A; see notes",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "1",
  "skF5": "DX/E",
  "skN6": "Research",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Religious Ritual (Catholic)",
  "skA7": "IQ",
  "skD7": "H",
  "skP7": "1",
  "skF7": "IQ/H",
  "skN8": "Writing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Computer Operation",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Literature",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "1",
  "skF10": "IQ/H",
  "skN11": "Observation",
  "skA11": "Per",
  "skD11": "A",
  "skP11": "1",
  "skF11": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "mwN2": "Wooden Stake",
  "mwD2": "thr(0.5) imp",
  "mwR2": "C",
  "mwS2": "12",
  "mwP2": "−1",
  "mwT2": "5",
  "eqN1": "Wooden Stake",
  "eqW1": "0.5",
  "eqC1": "$4",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Computer, Laptop",
  "eqW4": "3",
  "eqC4": "$1,500",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Camera, 35mm",
  "eqW6": "3",
  "eqC6": "$50",
  "eqN7": "Backpack, Small",
  "eqW7": "3",
  "eqC7": "$60",
  "eqN8": "Mini-Recorder",
  "eqW8": "0.5",
  "eqC8": "$200",
  "eqN9": "First Aid Kit",
  "eqW9": "2",
  "eqC9": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$1,816"
 },
 "Dr. Rebecca \"Phenomena\" Stone": {
  "name": "Dr. Rebecca \"Phenomena\" Stone",
  "concept": "Paranormal Researcher",
  "startPts": "200",
  "st": "10",
  "dx": "12",
  "iq": "16",
  "ht": "11",
  "campaign": "The Supernatural Investigators",
  "hpNow": "10",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 204 of the character's 200 points, 4 over; to finish at exactly 200, the sheet adds 3 more skills (3 points), 2 quirks (−2) and the disadvantage Workaholic [−5], for a legal 200-point build (Basic Set skill costs; disadvantages 25 of the −100 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,710), leaving $290 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Workaholic added to cover the card's overspend (GM choice).\nScientist applying rational methods to irrational events.\nGoal: Document and explain all supernatural phenomena.\nGroup: The Supernatural Investigators (group of 2).\nRoster: Father Antonio \"Exorcist\" Valdez (Supernatural Specialist, 200 points); Dr. Rebecca \"Phenomena\" Stone (Paranormal Researcher, 200 points).\nDynamic: Faith and science collaborating - the priest provides spiritual protection and supernatural knowledge while the scientist documents evidence and applies rational analysis to inexplicable events.",
  "skillNotes": "Photography-14: the listed level is below what 1 point buys with this character's IQ (16), so the sheet shows 15.",
  "adN1": "Eidetic Memory",
  "adP1": "5",
  "adN2": "Intuition",
  "adP2": "15",
  "adN3": "Empathy",
  "adP3": "15",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Obsession (Document everything)",
  "diP2": "−10",
  "diN3": "Skeptical",
  "diP3": "−5",
  "diN4": "Workaholic",
  "diP4": "−5",
  "quN1": "Talks to specimens",
  "quN2": "Hums while thinking",
  "skN1": "Psychology",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Research",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A",
  "skN3": "Occultism",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Photography",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "1",
  "skF5": "DX/E",
  "skN6": "Computer Operation",
  "skA6": "IQ",
  "skD6": "E",
  "skP6": "1",
  "skF6": "IQ/E",
  "skN7": "First Aid",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "1",
  "skF7": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "12",
  "mwP2": "−1",
  "mwT2": "6",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Suitcase Lab",
  "eqW3": "10",
  "eqC3": "$3,000",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "eqN8": "Camera, 35mm",
  "eqW8": "3",
  "eqC8": "$50",
  "eqN9": "GPS Receiver",
  "eqW9": "3",
  "eqC9": "$200",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$290"
 },
 "Agent Chronos-1 \"Temporal\" Prime": {
  "name": "Agent Chronos-1 \"Temporal\" Prime",
  "concept": "Time Operative",
  "startPts": "300",
  "st": "12",
  "dx": "14",
  "iq": "16",
  "ht": "13",
  "campaign": "The Time Patrol",
  "hpNow": "12",
  "fpNow": "13",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 279 of the character's 300 points; the other 21 points went to 13 more skills (18 points), Per +1 (5 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 45 of the −150 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($5,145), leaving $4,855 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nVeteran temporal agent with vast historical knowledge.\nGoal: Prevent paradoxes from destroying timeline.\nGroup: The Time Patrol (group of 2).\nRoster: Agent Chronos-1 \"Temporal\" Prime (Time Operative, 300 points); Cadet Future-7 \"Probability\" Beta (Temporal Rookie, 275 points).\nDynamic: Experience and instinct paired - the veteran's knowledge guides operations while the rookie's precognitive abilities provide early warning of temporal disturbances and paradox formation.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Temporal Mechanics: Physics (temporal theory): Temporal Mechanics is not a 4e Basic Set skill.",
  "adN1": "Temporal Inertia",
  "adP1": "15",
  "adN2": "Danger Sense",
  "adP2": "15",
  "adN3": "Combat Reflexes",
  "adP3": "15",
  "diN1": "Duty (Time Patrol)",
  "diP1": "−20",
  "diN2": "Secret (Time traveler)",
  "diP2": "−20",
  "diN3": "Loner",
  "diP3": "−5",
  "quN1": "Carries a spare battery for everything",
  "quN2": "Keeps a coin to flip for trivial choices",
  "skN1": "History",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Guns",
  "skA2": "DX",
  "skD2": "E",
  "skP2": "4",
  "skF2": "DX/E; see notes",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "1",
  "skF3": "IQ/A; see notes",
  "skN4": "Temporal Mechanics",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "12",
  "skF4": "IQ/VH; see notes",
  "skN5": "Beam Weapons (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "2",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Stealth",
  "skA8": "DX",
  "skD8": "A",
  "skP8": "2",
  "skF8": "DX/A",
  "skN9": "Observation",
  "skA9": "Per",
  "skD9": "A",
  "skP9": "2",
  "skF9": "Per/A",
  "skN10": "Shadowing",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "1",
  "skF10": "IQ/A",
  "skN11": "First Aid",
  "skA11": "IQ",
  "skD11": "E",
  "skP11": "1",
  "skF11": "IQ/E",
  "skN12": "Driving (Automobile)",
  "skA12": "DX",
  "skD12": "A",
  "skP12": "1",
  "skF12": "DX/A",
  "skN13": "Climbing",
  "skA13": "DX",
  "skD13": "A",
  "skP13": "1",
  "skF13": "DX/A",
  "skN14": "Streetwise",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "skN15": "Area Knowledge (City)",
  "skA15": "IQ",
  "skD15": "E",
  "skP15": "1",
  "skF15": "IQ/E",
  "skN16": "Running",
  "skA16": "HT",
  "skD16": "A",
  "skP16": "1",
  "skF16": "HT/A",
  "skN17": "Escape",
  "skA17": "DX",
  "skD17": "H",
  "skP17": "1",
  "skF17": "DX/H",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "15",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Laser Pistol",
  "rwD1": "3d(2) burn",
  "rwA1": "6",
  "rwG1": "250/750",
  "rwF1": "10",
  "rwH1": "400(3)",
  "rwT1": "6",
  "rwB1": "−2",
  "rwL1": "1",
  "rwS1": "15",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Laser Pistol",
  "eqW2": "3.3",
  "eqC2": "$2,800",
  "eqN3": "Ballistic Vest",
  "eqW3": "2",
  "eqC3": "$400",
  "eqN4": "Radio, Headset",
  "eqW4": "0.5",
  "eqC4": "$500",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "Lockpicks",
  "eqW8": "0",
  "eqC8": "$50",
  "eqN9": "Backpack, Small",
  "eqW9": "3",
  "eqC9": "$60",
  "eqN10": "Night Vision Goggles",
  "eqW10": "2",
  "eqC10": "$600",
  "eqN11": "GPS Receiver",
  "eqW11": "3",
  "eqC11": "$200",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "eqN13": "Rope, 3/8\", 20 yards",
  "eqW13": "3",
  "eqC13": "$10",
  "perAdj": "+1",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$4,855",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). (N) after damage = armor divisor. Vest DR: torso only."
 },
 "Cadet Future-7 \"Probability\" Beta": {
  "name": "Cadet Future-7 \"Probability\" Beta",
  "concept": "Temporal Rookie",
  "startPts": "275",
  "st": "11",
  "dx": "15",
  "iq": "15",
  "ht": "12",
  "campaign": "The Time Patrol",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 262 of the character's 275 points; the other 13 points went to 10 more skills (15 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 20 of the −137 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($5,145), leaving $4,855 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Enhanced Time Sense costs 45 points in 4e (B52), not 2; the 2-point time advantage in the Basic Set is Absolute Timing [2] (B35).\nRookie agent with natural temporal sensitivity.\nGoal: Prove herself worthy of senior temporal agent status.\nGroup: The Time Patrol (group of 2).\nRoster: Agent Chronos-1 \"Temporal\" Prime (Time Operative, 300 points); Cadet Future-7 \"Probability\" Beta (Temporal Rookie, 275 points).\nDynamic: Experience and instinct paired - the veteran's knowledge guides operations while the rookie's precognitive abilities provide early warning of temporal disturbances and paradox formation.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Temporal Mechanics: Physics (temporal theory): Temporal Mechanics is not a 4e Basic Set skill.",
  "adN1": "Luck",
  "adP1": "15",
  "adN2": "Precognition",
  "adP2": "25",
  "adN3": "Absolute Timing",
  "adP3": "2",
  "diN1": "Duty (Time Patrol)",
  "diP1": "−10",
  "diN2": "Overconfidence",
  "diP2": "−5",
  "diN3": "Curious",
  "diP3": "−5",
  "quN1": "Checks a watch that is always five minutes fast",
  "quN2": "Sleeps sitting up",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "2",
  "skF1": "DX/E; see notes",
  "skN2": "Fast-Talk",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "2",
  "skF2": "IQ/A",
  "skN3": "History",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "2",
  "skF3": "IQ/H",
  "skN4": "Temporal Mechanics",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "4",
  "skF4": "IQ/VH; see notes",
  "skN5": "Beam Weapons (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "2",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Stealth",
  "skA8": "DX",
  "skD8": "A",
  "skP8": "2",
  "skF8": "DX/A",
  "skN9": "Observation",
  "skA9": "Per",
  "skD9": "A",
  "skP9": "2",
  "skF9": "Per/A",
  "skN10": "Shadowing",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "1",
  "skF10": "IQ/A",
  "skN11": "First Aid",
  "skA11": "IQ",
  "skD11": "E",
  "skP11": "1",
  "skF11": "IQ/E",
  "skN12": "Driving (Automobile)",
  "skA12": "DX",
  "skD12": "A",
  "skP12": "1",
  "skF12": "DX/A",
  "skN13": "Climbing",
  "skA13": "DX",
  "skD13": "A",
  "skP13": "1",
  "skF13": "DX/A",
  "skN14": "Streetwise",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Laser Pistol",
  "rwD1": "3d(2) burn",
  "rwA1": "6",
  "rwG1": "250/750",
  "rwF1": "10",
  "rwH1": "400(3)",
  "rwT1": "6",
  "rwB1": "−2",
  "rwL1": "1",
  "rwS1": "16",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Laser Pistol",
  "eqW2": "3.3",
  "eqC2": "$2,800",
  "eqN3": "Ballistic Vest",
  "eqW3": "2",
  "eqC3": "$400",
  "eqN4": "Radio, Headset",
  "eqW4": "0.5",
  "eqC4": "$500",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "Lockpicks",
  "eqW8": "0",
  "eqC8": "$50",
  "eqN9": "Backpack, Small",
  "eqW9": "3",
  "eqC9": "$60",
  "eqN10": "Night Vision Goggles",
  "eqW10": "2",
  "eqC10": "$600",
  "eqN11": "GPS Receiver",
  "eqW11": "3",
  "eqC11": "$200",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "eqN13": "Rope, 3/8\", 20 yards",
  "eqW13": "3",
  "eqC13": "$10",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$4,855",
  "combatNotes": "(N) after damage = armor divisor. Vest DR: torso only."
 },
 "Navigator Stella \"Voidwalker\" Reyes": {
  "name": "Navigator Stella \"Voidwalker\" Reyes",
  "concept": "Hyperspace Pilot",
  "startPts": "300",
  "st": "11",
  "dx": "16",
  "iq": "14",
  "ht": "12",
  "campaign": "The Stellar Cartographers",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 281 of the character's 300 points; the other 19 points went to 9 more skills (16 points), Per +1 (5 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 25 of the −150 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($5,585), leaving $4,415 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: 3D Spatial Sense is a +5-point enhancement to Absolute Direction in 4e (B34), not a separate trait.\nMaster pilot navigating impossible space.\nGoal: Chart safe hyperspace routes to distant galaxies.\nGroup: The Stellar Cartographers (group of 2).\nRoster: Navigator Stella \"Voidwalker\" Reyes (Hyperspace Pilot, 300 points); Dr. Cosmos \"Starseeker\" Okafor (Stellar Cartographer, 225 points).\nDynamic: Navigation and calculation combined - the pilot handles ship operations and hyperspace travel while the cartographer provides precise stellar coordinates and astronomical data for exploring uncharted space.",
  "skillNotes": "Navigation: Pick a specialty. Astrogation: Navigation (Space): Astrogation is not a 4e Basic Set skill.",
  "adN1": "Absolute Direction (3D Spatial Sense)",
  "adP1": "10",
  "adN2": "G-Experience",
  "adP2": "10",
  "diN1": "Duty (Space Fleet)",
  "diP1": "−15",
  "diN2": "Overconfidence",
  "diP2": "−5",
  "diN3": "Loner",
  "diP3": "−5",
  "quN1": "Talks to the navigation computer",
  "quN2": "Chews gum during maneuvers",
  "skN1": "Pilot (Spacecraft)",
  "skA1": "DX",
  "skD1": "A",
  "skP1": "16",
  "skF1": "DX/A",
  "skN2": "Navigation",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "16",
  "skF2": "IQ/A; see notes",
  "skN3": "Astrogation",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "12",
  "skF3": "IQ/A; see notes",
  "skN4": "Physics",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "12",
  "skF4": "IQ/VH",
  "skN5": "Beam Weapons (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Free Fall",
  "skA6": "DX",
  "skD6": "A",
  "skP6": "4",
  "skF6": "DX/A",
  "skN7": "Vacc Suit",
  "skA7": "DX",
  "skD7": "A",
  "skP7": "2",
  "skF7": "DX/A",
  "skN8": "Mechanic (Low-Performance Spacecraft)",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "Electronics Operation (Sensors)",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "2",
  "skF9": "IQ/A",
  "skN10": "Spacer",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "First Aid",
  "skA11": "IQ",
  "skD11": "E",
  "skP11": "1",
  "skF11": "IQ/E",
  "skN12": "Brawling",
  "skA12": "DX",
  "skD12": "E",
  "skP12": "1",
  "skF12": "DX/E",
  "skN13": "Area Knowledge (Galaxy)",
  "skA13": "IQ",
  "skD13": "E",
  "skP13": "1",
  "skF13": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "16",
  "mwP1": "0",
  "rwN1": "Laser Pistol",
  "rwD1": "3d(2) burn",
  "rwA1": "6",
  "rwG1": "250/750",
  "rwF1": "10",
  "rwH1": "400(3)",
  "rwT1": "6",
  "rwB1": "−2",
  "rwL1": "1",
  "rwS1": "17",
  "eqN1": "Laser Pistol",
  "eqW1": "3.3",
  "eqC1": "$2,800",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Radio, Headset",
  "eqW3": "0.5",
  "eqC3": "$500",
  "eqN4": "Computer, Wearable",
  "eqW4": "2",
  "eqC4": "$1,000",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "GPS Receiver",
  "eqW8": "3",
  "eqC8": "$200",
  "eqN9": "Night Vision Goggles",
  "eqW9": "2",
  "eqC9": "$600",
  "perAdj": "+1",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$4,415",
  "combatNotes": "(N) after damage = armor divisor. Vest DR: torso only."
 },
 "Dr. Cosmos \"Starseeker\" Okafor": {
  "name": "Dr. Cosmos \"Starseeker\" Okafor",
  "concept": "Stellar Cartographer",
  "startPts": "225",
  "st": "10",
  "dx": "12",
  "iq": "16",
  "ht": "11",
  "campaign": "The Stellar Cartographers",
  "hpNow": "10",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 213 of the character's 225 points; the other 12 points went to 10 more skills (14 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 25 of the −112 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($2,385), leaving $7,615 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nAstrophysicist calculating cosmic coordinates.\nGoal: Map the structure of the entire observable universe.\nGroup: The Stellar Cartographers (group of 2).\nRoster: Navigator Stella \"Voidwalker\" Reyes (Hyperspace Pilot, 300 points); Dr. Cosmos \"Starseeker\" Okafor (Stellar Cartographer, 225 points).\nDynamic: Navigation and calculation combined - the pilot handles ship operations and hyperspace travel while the cartographer provides precise stellar coordinates and astronomical data for exploring uncharted space.",
  "adN1": "Mathematical Ability",
  "adP1": "10",
  "adN2": "Eidetic Memory",
  "adP2": "5",
  "adN3": "Intuition",
  "adP3": "15",
  "diN1": "Obsession (Map universe)",
  "diP1": "−15",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Social Stigma (Eccentric)",
  "diP3": "−5",
  "quN1": "Hums while thinking",
  "quN2": "Forgets to eat while working",
  "skN1": "Astronomy",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Mathematics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Computer Operation",
  "skA3": "IQ",
  "skD3": "E",
  "skP3": "2",
  "skF3": "IQ/E",
  "skN4": "Physics",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "8",
  "skF4": "IQ/VH",
  "skN5": "Research",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "2",
  "skF5": "IQ/A",
  "skN6": "Electronics Operation (Scientific)",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Computer Programming",
  "skA7": "IQ",
  "skD7": "H",
  "skP7": "2",
  "skF7": "IQ/H",
  "skN8": "Writing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "Teaching",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "skN10": "Current Affairs (Science & Technology)",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Chemistry",
  "skA11": "IQ",
  "skD11": "H",
  "skP11": "1",
  "skF11": "IQ/H",
  "skN12": "Expert Skill (Natural Philosophy)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "1",
  "skF12": "IQ/H",
  "skN13": "Public Speaking",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "1",
  "skF13": "IQ/A",
  "skN14": "Administration",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Wristwatch",
  "eqW5": "0.075",
  "eqC5": "$20",
  "eqN6": "Mini-Recorder",
  "eqW6": "0.5",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$7,615",
  "reactions": "−1 Social Stigma (Eccentric) from those who care",
  "combatNotes": "Vest DR: torso only."
 },
 "Dr. Pyrrhos \"Salamander\" Flame": {
  "name": "Dr. Pyrrhos \"Salamander\" Flame",
  "concept": "Fire Mage",
  "startPts": "225",
  "st": "11",
  "dx": "13",
  "iq": "15",
  "ht": "12",
  "campaign": "The Elemental Research Team",
  "hpNow": "11",
  "fpNow": "12",
  "magery": "3",
  "notes": "Suggested build: the card's traits cost 220 of the character's 225 points; the other 5 points went to 8 spells (8 points) and 3 quirks (−3), for a legal 225-point build (Basic Set skill costs; disadvantages 25 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($1,925), leaving $2,075 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: The \"Fire College\" row was a placeholder, not a spell; the card's level now belongs to Fireball, a real GURPS Magic spell on the Spells table.\nPyromancer studying magical thermodynamics.\nGoal: Develop clean magical energy sources.\nGroup: The Elemental Research Team (group of 3).\nRoster: Dr. Pyrrhos \"Salamander\" Flame (Fire Mage, 225 points); Marina \"Undine\" Tidewell (Water Mage, 250 points); Professor Gaia \"Earthmother\" Stone (Earth Mage, 225 points).\nDynamic: Elemental expertise triangle - fire provides energy research, water handles purification and life support, earth manages stability and ecological restoration, their combined knowledge addressing environmental magical crises.",
  "skillNotes": "Thaumatology: Magery also adds to Thaumatology in play; the points here reach the listed level without it. Research-13: the listed level is below what 1 point buys with this character's IQ (15), so the sheet shows 14. Added spells: GURPS Magic, prerequisites met in table order; IQ/H + Magery 3.",
  "adN1": "Magery 3",
  "adP1": "35",
  "adN2": "Temperature Tolerance 3",
  "adP2": "3",
  "adN3": "Fearlessness 2",
  "adP3": "4",
  "diN1": "Bad Temper",
  "diP1": "−10",
  "diN2": "Overconfidence",
  "diP2": "−5",
  "diN3": "Obsession (Clean energy)",
  "diP3": "−10",
  "quN1": "Doodles runes in the margins",
  "quN2": "Wears a lucky charm",
  "quN3": "Corrects everyone's Latin",
  "skN1": "Thaumatology",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "8",
  "skF1": "IQ/VH; see notes",
  "skN2": "Physics",
  "skA2": "IQ",
  "skD2": "VH",
  "skP2": "4",
  "skF2": "IQ/VH",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "1",
  "skF3": "IQ/A",
  "spN1": "Ignite Fire",
  "spC1": "Fire",
  "spK1": "Regular",
  "spT1": "1 sec",
  "spU1": "1 sec",
  "spE1": "1-4/Same",
  "spD1": "H",
  "spP1": "1",
  "spN2": "Create Fire",
  "spC2": "Fire",
  "spK2": "Area",
  "spT2": "1 sec",
  "spU2": "1 min",
  "spE2": "2/Half",
  "spD2": "H",
  "spP2": "1",
  "spN3": "Shape Fire",
  "spC3": "Fire",
  "spK3": "Area",
  "spT3": "1 sec",
  "spU3": "1 min",
  "spE3": "2/Half",
  "spD3": "H",
  "spP3": "1",
  "spN4": "Fireball",
  "spC4": "Fire",
  "spK4": "Missile",
  "spT4": "1-3 sec",
  "spU4": "Instant",
  "spE4": "1-Magery",
  "spD4": "H",
  "spP4": "1",
  "spN5": "Extinguish Fire",
  "spC5": "Fire",
  "spK5": "Regular",
  "spT5": "1 sec",
  "spU5": "Permanent",
  "spE5": "3",
  "spD5": "H",
  "spP5": "1",
  "spN6": "Flame Jet",
  "spC6": "Fire",
  "spK6": "Regular",
  "spT6": "1 sec",
  "spU6": "1 sec",
  "spE6": "1-3/Same",
  "spD6": "H",
  "spP6": "1",
  "spN7": "Heat",
  "spC7": "Fire",
  "spK7": "Regular",
  "spT7": "1 min",
  "spU7": "1 min",
  "spE7": "Varies",
  "spD7": "H",
  "spP7": "1",
  "spN8": "Fireproof",
  "spC8": "Fire",
  "spK8": "Area",
  "spT8": "5 min",
  "spU8": "1 day",
  "spE8": "3/Same",
  "spD8": "H",
  "spP8": "1",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Flashlight, Mini",
  "eqW5": "0.25",
  "eqC5": "$10",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$2,075"
 },
 "Marina \"Undine\" Tidewell": {
  "name": "Marina \"Undine\" Tidewell",
  "concept": "Water Mage",
  "startPts": "250",
  "st": "10",
  "dx": "14",
  "iq": "15",
  "ht": "12",
  "campaign": "The Elemental Research Team",
  "hpNow": "10",
  "fpNow": "12",
  "magery": "3",
  "notes": "Suggested build: the card's traits cost 254 of the character's 250 points, 4 over; to finish at exactly 250, the sheet adds 11 spells (11 points), 5 quirks (−5), the disadvantage Workaholic [−5] and the disadvantage Stubbornness [−5], for a legal 250-point build (Basic Set skill costs; disadvantages 35 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($1,925), leaving $2,075 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Workaholic and Stubbornness added to cover the card's overspend (GM choice). Corrected: The \"Water College\" row was a placeholder, not a spell; the card's level now belongs to Ice Sphere, a real GURPS Magic spell on the Spells table.\nHydromancer specializing in environmental restoration.\nGoal: Purify all polluted water sources.\nGroup: The Elemental Research Team (group of 3).\nRoster: Dr. Pyrrhos \"Salamander\" Flame (Fire Mage, 225 points); Marina \"Undine\" Tidewell (Water Mage, 250 points); Professor Gaia \"Earthmother\" Stone (Earth Mage, 225 points).\nDynamic: Elemental expertise triangle - fire provides energy research, water handles purification and life support, earth manages stability and ecological restoration, their combined knowledge addressing environmental magical crises.",
  "skillNotes": "Thaumatology: Magery also adds to Thaumatology in play; the points here reach the listed level without it. Added spells: GURPS Magic, prerequisites met in table order; IQ/H + Magery 3.",
  "adN1": "Magery 3",
  "adP1": "35",
  "adN2": "Amphibious",
  "adP2": "10",
  "adN3": "Pressure Support 2",
  "adP3": "10",
  "diN1": "Sense of Duty (Environment)",
  "diP1": "−15",
  "diN2": "Pacifism (Reluctant killer)",
  "diP2": "−5",
  "diN3": "Vow (Protect water)",
  "diP3": "−5",
  "diN4": "Workaholic",
  "diP4": "−5",
  "diN5": "Stubbornness",
  "diP5": "−5",
  "quN1": "Doodles runes in the margins",
  "quN2": "Wears a lucky charm",
  "quN3": "Corrects everyone's Latin",
  "quN4": "Talks to the spell components",
  "quN5": "Lights candles when thinking",
  "skN1": "Thaumatology",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "8",
  "skF1": "IQ/VH; see notes",
  "skN2": "Biology",
  "skA2": "IQ",
  "skD2": "VH",
  "skP2": "4",
  "skF2": "IQ/VH",
  "skN3": "Swimming",
  "skA3": "HT",
  "skD3": "E",
  "skP3": "12",
  "skF3": "HT/E",
  "spN1": "Seek Water",
  "spC1": "Water",
  "spK1": "Info",
  "spT1": "1 sec",
  "spU1": "Instant",
  "spE1": "2",
  "spD1": "H",
  "spP1": "1",
  "spN2": "Purify Water",
  "spC2": "Water",
  "spK2": "Special",
  "spT2": "5-10/gal",
  "spU2": "Permanent",
  "spE2": "1/gal",
  "spD2": "H",
  "spP2": "1",
  "spN3": "Create Water",
  "spC3": "Water",
  "spK3": "Regular",
  "spT3": "1 sec",
  "spU3": "Permanent",
  "spE3": "2/gal",
  "spD3": "H",
  "spP3": "1",
  "spN4": "Shape Water",
  "spC4": "Water",
  "spK4": "Regular",
  "spT4": "2 sec",
  "spU4": "1 min",
  "spE4": "1/1",
  "spD4": "H",
  "spP4": "1",
  "spN5": "Destroy Water",
  "spC5": "Water",
  "spK5": "Area",
  "spT5": "1 sec",
  "spU5": "Permanent",
  "spE5": "3/Same",
  "spD5": "H",
  "spP5": "1",
  "spN6": "Ice Sphere",
  "spC6": "Water",
  "spK6": "Missile",
  "spT6": "1-3 sec",
  "spU6": "Instant",
  "spE6": "1-Magery",
  "spD6": "H",
  "spP6": "1",
  "spN7": "Water Jet",
  "spC7": "Water",
  "spK7": "Regular",
  "spT7": "1 sec",
  "spU7": "1 sec",
  "spE7": "1-3/1-3",
  "spD7": "H",
  "spP7": "1",
  "spN8": "Walk on Water",
  "spC8": "Water",
  "spK8": "Regular",
  "spT8": "4 sec",
  "spU8": "1 min",
  "spE8": "3/2",
  "spD8": "H",
  "spP8": "1",
  "spN9": "Fog",
  "spC9": "Water/Weather",
  "spK9": "Area",
  "spT9": "1 sec",
  "spU9": "1 min",
  "spE9": "2/Half",
  "spD9": "H",
  "spP9": "1",
  "spN10": "Resist Water",
  "spC10": "Protection/Water",
  "spK10": "Regular",
  "spT10": "1 sec",
  "spU10": "1 min",
  "spE10": "2/1",
  "spD10": "H",
  "spP10": "1",
  "spN11": "Umbrella",
  "spC11": "Protection/Water",
  "spK11": "Regular",
  "spT11": "2 sec",
  "spU11": "10 min",
  "spE11": "1/1",
  "spD11": "H",
  "spP11": "1",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Flashlight, Mini",
  "eqW5": "0.25",
  "eqC5": "$10",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$2,075"
 },
 "Professor Gaia \"Earthmother\" Stone": {
  "name": "Professor Gaia \"Earthmother\" Stone",
  "concept": "Earth Mage",
  "startPts": "225",
  "st": "13",
  "dx": "11",
  "iq": "15",
  "ht": "13",
  "campaign": "The Elemental Research Team",
  "hpNow": "13",
  "fpNow": "13",
  "magery": "3",
  "dr": "DR 2 all over (Damage Resistance); plus DR 1 torso/arms (leather jacket)",
  "notes": "Suggested build: the card's traits cost 221 of the character's 225 points; the other 4 points went to 8 spells (8 points) and 4 quirks (−4), for a legal 225-point build (Basic Set skill costs; disadvantages 20 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($1,925), leaving $2,075 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: The \"Earth College\" row was a placeholder, not a spell; the card's level now belongs to Shape Earth, a real GURPS Magic spell on the Spells table.\nGeomancer healing wounded earth.\nGoal: Restore magical balance to damaged ecosystems.\nGroup: The Elemental Research Team (group of 3).\nRoster: Dr. Pyrrhos \"Salamander\" Flame (Fire Mage, 225 points); Marina \"Undine\" Tidewell (Water Mage, 250 points); Professor Gaia \"Earthmother\" Stone (Earth Mage, 225 points).\nDynamic: Elemental expertise triangle - fire provides energy research, water handles purification and life support, earth manages stability and ecological restoration, their combined knowledge addressing environmental magical crises.",
  "skillNotes": "Thaumatology: Magery also adds to Thaumatology in play; the points here reach the listed level without it. Added spells: GURPS Magic, prerequisites met in table order; IQ/H + Magery 3.",
  "adN1": "Magery 3",
  "adP1": "35",
  "adN2": "Damage Resistance 2",
  "adP2": "10",
  "adN3": "Plant Empathy",
  "adP3": "5",
  "diN1": "Code of Honor (Druidic)",
  "diP1": "−10",
  "diN2": "Vow (Vegetarianism)",
  "diP2": "−5",
  "diN3": "Stubbornness",
  "diP3": "−5",
  "quN1": "Wears a lucky charm",
  "quN2": "Corrects everyone's Latin",
  "quN3": "Talks to the spell components",
  "quN4": "Lights candles when thinking",
  "skN1": "Thaumatology",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "8",
  "skF1": "IQ/VH; see notes",
  "skN2": "Geology",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "2",
  "skF2": "IQ/H",
  "skN3": "Gardening",
  "skA3": "IQ",
  "skD3": "E",
  "skP3": "1",
  "skF3": "IQ/E",
  "spN1": "Seek Earth",
  "spC1": "Earth",
  "spK1": "Info",
  "spT1": "10 sec",
  "spU1": "Instant",
  "spE1": "3",
  "spD1": "H",
  "spP1": "1",
  "spN2": "Shape Earth",
  "spC2": "Earth",
  "spK2": "Regular",
  "spT2": "1 sec",
  "spU2": "1 min",
  "spE2": "1/25 cu yd",
  "spD2": "H",
  "spP2": "1",
  "spN3": "Earth to Stone",
  "spC3": "Earth",
  "spK3": "Regular",
  "spT3": "1 sec",
  "spU3": "Permanent",
  "spE3": "3/25 cu ft ",
  "spD3": "H",
  "spP3": "1",
  "spN4": "Earth Vision",
  "spC4": "Earth/Knowledge",
  "spK4": "Regular",
  "spT4": "1 sec",
  "spU4": "30 sec",
  "spE4": "2/10 yds",
  "spD4": "H",
  "spP4": "1",
  "spN5": "Create Earth",
  "spC5": "Earth",
  "spK5": "Regular",
  "spT5": "1 sec",
  "spU5": "Permanent",
  "spE5": "2/25 cu ft",
  "spD5": "H",
  "spP5": "1",
  "spN6": "Stone to Earth",
  "spC6": "Earth",
  "spK6": "Regular",
  "spT6": "1 sec",
  "spU6": "Permanent",
  "spE6": "6 per 25 cu ",
  "spD6": "H",
  "spP6": "1",
  "spN7": "Seek Plant",
  "spC7": "Plant",
  "spK7": "Info",
  "spT7": "1 sec",
  "spU7": "Instant",
  "spE7": "2",
  "spD7": "H",
  "spP7": "1",
  "spN8": "Identify Plant",
  "spC8": "Plant",
  "spK8": "Info",
  "spT8": "1 sec",
  "spU8": "Instant",
  "spE8": "2",
  "spD8": "H",
  "spP8": "1",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Flashlight, Mini",
  "eqW5": "0.25",
  "eqC5": "$10",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "tl": "TL8",
  "sm": "0",
  "money": "$2,075"
 },
 "Executive Sophia \"Silvertongue\" Crown": {
  "name": "Executive Sophia \"Silvertongue\" Crown",
  "concept": "Corporate Infiltrator",
  "startPts": "225",
  "st": "10",
  "dx": "12",
  "iq": "15",
  "ht": "11",
  "campaign": "The Corporate Espionage Cell",
  "hpNow": "10",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 172 of the character's 225 points; the other 53 points went to 12 more skills (55 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 50 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000 ×20 for Wealth (Very Wealthy) = $400,000; 80% is home and possessions, and the 20% for adventuring gear ($80,000) bought the kit on the Combat and Traits pages ($3,950), leaving $76,050 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nHigh-level executive with hidden agenda.\nGoal: Expose mega-corporate illegal activities.\nGroup: The Corporate Espionage Cell (group of 3).\nRoster: Executive Sophia \"Silvertongue\" Crown (Corporate Infiltrator, 225 points); Technician Zero \"Ghost\" Protocol (Digital Specialist, 225 points); Agent Storm \"Blackout\" Reaper (Extraction Specialist, 300 points).\nDynamic: Perfect infiltration triangle - social engineering provides access and cover, digital warfare handles information gathering and electronic security, extraction specialist manages physical security and emergency evacuation.",
  "adN1": "Charisma 3",
  "adP1": "15",
  "adN2": "Fashion Sense",
  "adP2": "5",
  "adN3": "Wealth (Very Wealthy)",
  "adP3": "30",
  "diN1": "Secret (Double agent)",
  "diP1": "−30",
  "diN2": "Greed",
  "diP2": "−15",
  "diN3": "Overconfidence",
  "diP3": "−5",
  "quN1": "Signs notes with a different initial each time",
  "quN2": "Remembers everyone's birthday",
  "skN1": "Fast-Talk",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "12",
  "skF1": "IQ/A",
  "skN2": "Administration",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A",
  "skN3": "Economics",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "4",
  "skF3": "IQ/H",
  "skN4": "Psychology",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H",
  "skN5": "Guns (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "8",
  "skF5": "DX/E",
  "skN6": "Holdout",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "12",
  "skF6": "IQ/A",
  "skN7": "Acting",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "12",
  "skF7": "IQ/A",
  "skN8": "Savoir-Faire (High Society)",
  "skA8": "IQ",
  "skD8": "E",
  "skP8": "8",
  "skF8": "IQ/E",
  "skN9": "Shadowing",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "8",
  "skF9": "IQ/A",
  "skN10": "Electronics Operation (Surveillance)",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "1",
  "skF10": "IQ/A",
  "skN11": "Current Affairs (Business)",
  "skA11": "IQ",
  "skD11": "E",
  "skP11": "1",
  "skF11": "IQ/E",
  "skN12": "Carousing",
  "skA12": "HT",
  "skD12": "E",
  "skP12": "1",
  "skF12": "HT/E",
  "skN13": "Streetwise",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "1",
  "skF13": "IQ/A",
  "skN14": "Lockpicking",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "skN15": "Driving (Automobile)",
  "skA15": "DX",
  "skD15": "A",
  "skP15": "1",
  "skF15": "DX/A",
  "skN16": "Brawling",
  "skA16": "DX",
  "skD16": "E",
  "skP16": "1",
  "skF16": "DX/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "rwN1": "Holdout Pistol, .380",
  "rwD1": "2d pi",
  "rwA1": "1",
  "rwG1": "125/1,500",
  "rwF1": "3",
  "rwH1": "5+1(3)",
  "rwT1": "8",
  "rwB1": "−1",
  "rwL1": "3",
  "rwS1": "15",
  "eqN1": "Holdout Pistol, .380",
  "eqW1": "1.3",
  "eqC1": "$300",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Mini-Camera, Digital",
  "eqW4": "0",
  "eqC4": "$500",
  "eqN5": "Bug, Audio",
  "eqW5": "0",
  "eqC5": "$200",
  "eqN6": "Holster, Shoulder",
  "eqW6": "1",
  "eqC6": "$50",
  "eqN7": "Lockpicks",
  "eqW7": "0",
  "eqC7": "$50",
  "eqN8": "Mini-Recorder",
  "eqW8": "0.5",
  "eqC8": "$200",
  "eqN9": "Laser Microphone",
  "eqW9": "2",
  "eqC9": "$500",
  "eqN10": "Nanobug",
  "eqW10": "0",
  "eqC10": "$100",
  "eqN11": "Disguise Kit",
  "eqW11": "10",
  "eqC11": "$200",
  "eqN12": "Bug Stomper",
  "eqW12": "2",
  "eqC12": "$1,200",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 8 torso (ballistic vest)",
  "money": "$76,050",
  "reactions": "+3 Charisma (reactions and Influence rolls); +1 Fashion Sense when dressed for the occasion",
  "combatNotes": "Vest DR: torso only."
 },
 "Technician Zero \"Ghost\" Protocol": {
  "name": "Technician Zero \"Ghost\" Protocol",
  "concept": "Digital Specialist",
  "startPts": "225",
  "st": "9",
  "dx": "14",
  "iq": "16",
  "ht": "10",
  "campaign": "The Corporate Espionage Cell",
  "hpNow": "9",
  "fpNow": "10",
  "notes": "Suggested build: the card's traits cost 208 of the character's 225 points; the other 17 points went to 7 more skills (19 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 45 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,310), leaving $690 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Computer Brain is not a 4e trait; the nearest legal build is a custom Talent (Computer Whiz) 4 [20] (B89, five points/level for a six-skill group; GM approval), and the freed points went to skills. Corrected: Hacker is not a 4e trait; its 10 points were folded into the Computer Whiz Talent (custom, B89) and skills.\nElite hacker fighting information monopolies.\nGoal: Free all corporate data for public access.\nGroup: The Corporate Espionage Cell (group of 3).\nRoster: Executive Sophia \"Silvertongue\" Crown (Corporate Infiltrator, 225 points); Technician Zero \"Ghost\" Protocol (Digital Specialist, 225 points); Agent Storm \"Blackout\" Reaper (Extraction Specialist, 300 points).\nDynamic: Perfect infiltration triangle - social engineering provides access and cover, digital warfare handles information gathering and electronic security, extraction specialist manages physical security and emergency evacuation.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Talent (Computer Whiz) 4",
  "adP1": "20",
  "adN2": "Eidetic Memory",
  "adP2": "5",
  "diN1": "Enemy (Corporations)",
  "diP1": "−20",
  "diN2": "Paranoia",
  "diP2": "−10",
  "diN3": "Social Stigma (Criminal)",
  "diP3": "−5",
  "quN1": "Covers every webcam with tape",
  "quN2": "Types far faster than speaks",
  "skN1": "Computer Hacking",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "20",
  "skF1": "IQ/VH",
  "skN2": "Electronics",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A; see notes",
  "skN3": "Computer Programming",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "4",
  "skF3": "IQ/H",
  "skN4": "Brawling",
  "skA4": "DX",
  "skD4": "E",
  "skP4": "2",
  "skF4": "DX/E",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Cryptography",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "8",
  "skF6": "IQ/H",
  "skN7": "Current Affairs (Science & Technology)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "1",
  "skF7": "IQ/E",
  "skN8": "Streetwise",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Mathematics (Computer Science)",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "1",
  "skF9": "IQ/H",
  "skN10": "Research",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "4",
  "skF10": "IQ/A",
  "mwN1": "Punch (Brawling)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "mwN2": "Stun Gun",
  "mwD2": "HT−3(0.5) aff",
  "mwR2": "C,1",
  "mwS2": "15",
  "mwP2": "No",
  "mwT2": "2",
  "eqN1": "Stun Gun",
  "eqW1": "1",
  "eqC1": "$100",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Portable Tool Kit, Electronics Repair",
  "eqW5": "10",
  "eqC5": "$1,200",
  "eqN6": "Bug, Audio",
  "eqW6": "0",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$690",
  "reactions": "−1 Social Stigma (Criminal) from those who care"
 },
 "Agent Storm \"Blackout\" Reaper": {
  "name": "Agent Storm \"Blackout\" Reaper",
  "concept": "Extraction Specialist",
  "startPts": "300",
  "st": "13",
  "dx": "16",
  "iq": "13",
  "ht": "14",
  "campaign": "The Corporate Espionage Cell",
  "hpNow": "13",
  "fpNow": "14",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 295 of the character's 300 points; the other 5 points went to 4 more skills (7 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 25 of the −150 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,985), leaving $1,015 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nSpecial forces operative with humanitarian mission.\nGoal: Rescue corporate whistleblowers and dissidents.\nGroup: The Corporate Espionage Cell (group of 3).\nRoster: Executive Sophia \"Silvertongue\" Crown (Corporate Infiltrator, 225 points); Technician Zero \"Ghost\" Protocol (Digital Specialist, 225 points); Agent Storm \"Blackout\" Reaper (Extraction Specialist, 300 points).\nDynamic: Perfect infiltration triangle - social engineering provides access and cover, digital warfare handles information gathering and electronic security, extraction specialist manages physical security and emergency evacuation.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Combat Reflexes",
  "adP1": "15",
  "adN2": "Danger Sense",
  "adP2": "15",
  "adN3": "Silence 2",
  "adP3": "10",
  "diN1": "Duty (Agency)",
  "diP1": "−15",
  "diN2": "Code of Honor (Professional)",
  "diP2": "−5",
  "diN3": "Loner",
  "diP3": "−5",
  "quN1": "Carries a spare battery for everything",
  "quN2": "Keeps a coin to flip for trivial choices",
  "skN1": "Stealth",
  "skA1": "DX",
  "skD1": "A",
  "skP1": "8",
  "skF1": "DX/A",
  "skN2": "Guns",
  "skA2": "DX",
  "skD2": "E",
  "skP2": "2",
  "skF2": "DX/E; see notes",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "8",
  "skF3": "IQ/A; see notes",
  "skN4": "Lockpicking",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "12",
  "skF4": "IQ/A",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Brawling",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "2",
  "skF6": "DX/E",
  "skN7": "Observation",
  "skA7": "Per",
  "skD7": "A",
  "skP7": "2",
  "skF7": "Per/A",
  "skN8": "Shadowing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "16",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "17",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, .40",
  "rwD1": "2d pi+",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "17",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, .40",
  "eqW2": "2.1",
  "eqC2": "$640",
  "eqN3": "Ballistic Vest",
  "eqW3": "2",
  "eqC3": "$400",
  "eqN4": "Radio, Headset",
  "eqW4": "0.5",
  "eqC4": "$500",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "Lockpicks",
  "eqW8": "0",
  "eqC8": "$50",
  "eqN9": "Backpack, Small",
  "eqW9": "3",
  "eqC9": "$60",
  "eqN10": "Night Vision Goggles",
  "eqW10": "2",
  "eqC10": "$600",
  "eqN11": "GPS Receiver",
  "eqW11": "3",
  "eqC11": "$200",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "eqN13": "Rope, 3/8\", 20 yards",
  "eqW13": "3",
  "eqC13": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 8 torso (ballistic vest)",
  "money": "$1,015",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Dr. Kepler \"Stargazer\" Nova": {
  "name": "Dr. Kepler \"Stargazer\" Nova",
  "concept": "Xenobiologist",
  "startPts": "225",
  "st": "10",
  "dx": "12",
  "iq": "17",
  "ht": "11",
  "campaign": "The Xenological Survey Team",
  "hpNow": "10",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 222 of the character's 225 points; the other 3 points went to 5 more skills (5 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 25 of the −112 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($4,060), leaving $5,940 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nBrilliant scientist studying extraterrestrial biology.\nGoal: Catalog all forms of alien life.\nGroup: The Xenological Survey Team (group of 3).\nRoster: Dr. Kepler \"Stargazer\" Nova (Xenobiologist, 225 points); Commander Atlas \"Ironhide\" Vega (Military Xenologist, 250 points); Ambassador Echo \"Mindbridge\" Harmony (Diplomatic Empath, 250 points).\nDynamic: First contact triangle - scientific analysis provides biological understanding, military assessment ensures security considerations, diplomatic empathy enables peaceful communication and cultural exchange.",
  "skillNotes": "First Aid-15: the listed level is below what 1 point buys with this character's IQ (17), so the sheet shows 17.",
  "adN1": "Eidetic Memory",
  "adP1": "5",
  "adN2": "Intuition",
  "adP2": "15",
  "adN3": "Language Talent",
  "adP3": "10",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Obsession (Catalog alien life)",
  "diP2": "−15",
  "diN3": "Pacifism (Reluctant killer)",
  "diP3": "−5",
  "quN1": "Hums while thinking",
  "quN2": "Talks to specimens",
  "skN1": "Biology",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "16",
  "skF1": "IQ/VH",
  "skN2": "Xenology",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "First Aid",
  "skA4": "IQ",
  "skD4": "E",
  "skP4": "1",
  "skF4": "IQ/E",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "1",
  "skF5": "DX/E",
  "skN6": "Computer Operation",
  "skA6": "IQ",
  "skD6": "E",
  "skP6": "1",
  "skF6": "IQ/E",
  "skN7": "Electronics Operation (Scientific)",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Hiking",
  "skA8": "HT",
  "skD8": "A",
  "skP8": "1",
  "skF8": "HT/A",
  "skN9": "Survival (Woodlands)",
  "skA9": "Per",
  "skD9": "A",
  "skP9": "1",
  "skF9": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "12",
  "mwP2": "−1",
  "mwT2": "6",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Suitcase Lab",
  "eqW3": "10",
  "eqC3": "$3,000",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "eqN8": "Camera, 35mm",
  "eqW8": "3",
  "eqC8": "$50",
  "eqN9": "GPS Receiver",
  "eqW9": "3",
  "eqC9": "$200",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$5,940",
  "combatNotes": "Vest DR: torso only."
 },
 "Commander Atlas \"Ironhide\" Vega": {
  "name": "Commander Atlas \"Ironhide\" Vega",
  "concept": "Military Xenologist",
  "startPts": "250",
  "st": "14",
  "dx": "13",
  "iq": "13",
  "ht": "14",
  "campaign": "The Xenological Survey Team",
  "hpNow": "14",
  "fpNow": "14",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 234 of the character's 250 points; the other 16 points went to 8 more skills (18 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 30 of the −125 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($9,225), leaving $775 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nMilitary scientist evaluating alien capabilities.\nGoal: Assess alien threats to human expansion.\nGroup: The Xenological Survey Team (group of 3).\nRoster: Dr. Kepler \"Stargazer\" Nova (Xenobiologist, 225 points); Commander Atlas \"Ironhide\" Vega (Military Xenologist, 250 points); Ambassador Echo \"Mindbridge\" Harmony (Diplomatic Empath, 250 points).\nDynamic: First contact triangle - scientific analysis provides biological understanding, military assessment ensures security considerations, diplomatic empathy enables peaceful communication and cultural exchange.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Guns: the card gives no specialty, so the sheet uses it as Guns (Submachine Gun) for the weapon on the Combat page (GM choice).",
  "adN1": "Combat Reflexes",
  "adP1": "15",
  "adN2": "Fearlessness 3",
  "adP2": "6",
  "adN3": "Military Rank 3",
  "adP3": "15",
  "diN1": "Duty (Military)",
  "diP1": "−15",
  "diN2": "Code of Honor (Soldier's)",
  "diP2": "−10",
  "diN3": "Intolerance (Aliens)",
  "diP3": "−5",
  "quN1": "Counts exits on entering a room",
  "quN2": "Never leaves a meal unfinished",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "8",
  "skF1": "DX/E; see notes",
  "skN2": "Tactics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Leadership",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A",
  "skN4": "Xenology",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "4",
  "skF4": "IQ/H",
  "skN5": "Beam Weapons (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Soldier",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Observation",
  "skA10": "Per",
  "skD10": "A",
  "skP10": "2",
  "skF10": "Per/A",
  "skN11": "Stealth",
  "skA11": "DX",
  "skD11": "A",
  "skP11": "2",
  "skF11": "DX/A",
  "skN12": "Driving (Automobile)",
  "skA12": "DX",
  "skD12": "A",
  "skP12": "1",
  "skF12": "DX/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "15",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Laser Pistol",
  "rwD1": "3d(2) burn",
  "rwA1": "6",
  "rwG1": "250/750",
  "rwF1": "10",
  "rwH1": "400(3)",
  "rwT1": "6",
  "rwB1": "−2",
  "rwL1": "1",
  "rwS1": "15",
  "rwN2": "Gauss PDW, 4mm",
  "rwD2": "4d(3) pi−",
  "rwA2": "6+1",
  "rwG2": "700/2,900",
  "rwF2": "16",
  "rwH2": "80(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "16",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Laser Pistol",
  "eqW2": "3.3",
  "eqC2": "$2,800",
  "eqN3": "Gauss PDW, 4mm",
  "eqW3": "4.6",
  "eqC3": "$3,600",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 24 torso/groin (tactical vest); DR 24 skull (ballistic helmet)",
  "money": "$775",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). (N) after damage = armor divisor. Vest DR: torso only."
 },
 "Ambassador Echo \"Mindbridge\" Harmony": {
  "name": "Ambassador Echo \"Mindbridge\" Harmony",
  "concept": "Diplomatic Empath",
  "startPts": "250",
  "st": "10",
  "dx": "11",
  "iq": "15",
  "ht": "12",
  "campaign": "The Xenological Survey Team",
  "hpNow": "10",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 191 of the character's 250 points; the other 59 points went to 10 more skills (61 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 50 of the −125 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($6,370), leaving $3,630 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Telepathy is a power in 4e, not a 50-point trait; the same 50 points build it from Basic Set abilities with the −10% psionic power modifier (B254-256): Mind Reading [27] (B69), Mind Probe [18] (B69) and Telepathy Talent 1 [5].\nPsychic diplomat bridging species differences.\nGoal: Establish peaceful relations with all alien species.\nGroup: The Xenological Survey Team (group of 3).\nRoster: Dr. Kepler \"Stargazer\" Nova (Xenobiologist, 225 points); Commander Atlas \"Ironhide\" Vega (Military Xenologist, 250 points); Ambassador Echo \"Mindbridge\" Harmony (Diplomatic Empath, 250 points).\nDynamic: First contact triangle - scientific analysis provides biological understanding, military assessment ensures security considerations, diplomatic empathy enables peaceful communication and cultural exchange.",
  "adN1": "Empathy",
  "adP1": "15",
  "adN2": "Mind Reading (Telepathic, −10%)",
  "adP2": "27",
  "adN3": "Mind Probe (Telepathic, −10%)",
  "adP3": "18",
  "adN4": "Telepathy Talent 1",
  "adP4": "5",
  "adN5": "Cultural Adaptability",
  "adP5": "10",
  "diN1": "Pacifism (Total)",
  "diP1": "−30",
  "diN2": "Honesty",
  "diP2": "−10",
  "diN3": "Sense of Duty (Peace)",
  "diP3": "−10",
  "quN1": "Remembers everyone's name",
  "quN2": "Learns a greeting in every language met",
  "skN1": "Diplomacy",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Psychology",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Linguistics",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "4",
  "skF3": "IQ/H",
  "skN4": "Xenology",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "8",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "12",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Politics)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "1",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "12",
  "skF8": "IQ/A",
  "skN9": "Body Language",
  "skA9": "Per",
  "skD9": "A",
  "skP9": "12",
  "skF9": "Per/A",
  "skN10": "Writing",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "1",
  "skF10": "IQ/A",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Gesture",
  "skA12": "IQ",
  "skD12": "E",
  "skP12": "1",
  "skF12": "IQ/E",
  "skN13": "Anthropology (Human)",
  "skA13": "IQ",
  "skD13": "H",
  "skP13": "12",
  "skF13": "IQ/H",
  "skN14": "Computer Operation",
  "skA14": "IQ",
  "skD14": "E",
  "skP14": "1",
  "skF14": "IQ/E",
  "mwN1": "Unarmed parry (never strikes)",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Mini-Recorder",
  "eqW4": "0.5",
  "eqC4": "$200",
  "eqN5": "Wristwatch",
  "eqW5": "0.075",
  "eqC5": "$20",
  "eqN6": "Satellite Phone",
  "eqW6": "3",
  "eqC6": "$3,000",
  "eqN7": "Computer, Wearable",
  "eqW7": "2",
  "eqC7": "$1,000",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$3,630",
  "combatNotes": "Pacifism (Total): no weapons; unarmed parry only. Vest DR: torso only."
 },
 "Dr. Möbius \"Paradox\" Klein": {
  "name": "Dr. Möbius \"Paradox\" Klein",
  "concept": "Dimensional Physicist",
  "startPts": "275",
  "st": "9",
  "dx": "11",
  "iq": "18",
  "ht": "10",
  "campaign": "The Dimensional Stability Unit",
  "hpNow": "9",
  "fpNow": "10",
  "notes": "Suggested build: the card's traits cost 196 of the character's 275 points; the other 79 points went to 10 more skills (81 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 45 of the −137 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($2,385), leaving $3,615 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nGenius physicist studying parallel universes.\nGoal: Stabilize dimensional rifts threatening reality.\nGroup: The Dimensional Stability Unit (group of 3).\nRoster: Dr. Möbius \"Paradox\" Klein (Dimensional Physicist, 275 points); Agent Flux \"Warpwalker\" Dimension (Dimensional Scout, 350 points); Engineer Tesla \"Gatekeeper\" Coil (Dimensional Engineer, 250 points).\nDynamic: Dimensional research triangle - theoretical physics provides understanding of dimensional mechanics, field exploration gathers practical data from parallel worlds, engineering creates technology to stabilize and control dimensional portals.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Electronics-16: the listed level is below what 1 point buys with this character's IQ (18), so the sheet shows 17.",
  "adN1": "Mathematical Ability",
  "adP1": "10",
  "adN2": "Temporal Inertia",
  "adP2": "15",
  "adN3": "Eidetic Memory",
  "adP3": "5",
  "diN1": "Obsession (Stabilize dimensions)",
  "diP1": "−15",
  "diN2": "Absent-Minded",
  "diP2": "−15",
  "diN3": "Social Stigma (Mad scientist)",
  "diP3": "−5",
  "quN1": "Corrects people's math",
  "quN2": "Hums while thinking",
  "skN1": "Physics",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "20",
  "skF1": "IQ/VH",
  "skN2": "Mathematics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Electronics",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A; see notes",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Computer Programming",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "16",
  "skF6": "IQ/H",
  "skN7": "Writing",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "8",
  "skF7": "IQ/A",
  "skN8": "Teaching",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "8",
  "skF8": "IQ/A",
  "skN9": "Current Affairs (Science & Technology)",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Chemistry",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "16",
  "skF10": "IQ/H",
  "skN11": "Astronomy",
  "skA11": "IQ",
  "skD11": "H",
  "skP11": "12",
  "skF11": "IQ/H",
  "skN12": "Expert Skill (Natural Philosophy)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "16",
  "skF12": "IQ/H",
  "skN13": "Public Speaking",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "1",
  "skF13": "IQ/A",
  "skN14": "Administration",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Wristwatch",
  "eqW5": "0.075",
  "eqC5": "$20",
  "eqN6": "Mini-Recorder",
  "eqW6": "0.5",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL9",
  "sm": "0",
  "dr": "DR 12 torso (ballistic vest)",
  "money": "$3,615",
  "reactions": "−1 Social Stigma (Mad scientist) from those who care",
  "combatNotes": "Vest DR: torso only."
 },
 "Agent Flux \"Warpwalker\" Dimension": {
  "name": "Agent Flux \"Warpwalker\" Dimension",
  "concept": "Dimensional Scout",
  "startPts": "350",
  "st": "12",
  "dx": "15",
  "iq": "14",
  "ht": "13",
  "campaign": "The Dimensional Stability Unit",
  "hpNow": "12",
  "fpNow": "13",
  "notes": "Suggested build: the card's traits cost 330 of the character's 350 points; the other 20 points went to 11 more skills (17 points), Per +1 (5 points) and 2 quirks (−2), for a legal 350-point build (Basic Set skill costs; disadvantages 35 of the −175 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($3,145), leaving $2,855 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nExplorer navigating infinite parallel worlds.\nGoal: Map safe routes through dimensional space.\nGroup: The Dimensional Stability Unit (group of 3).\nRoster: Dr. Möbius \"Paradox\" Klein (Dimensional Physicist, 275 points); Agent Flux \"Warpwalker\" Dimension (Dimensional Scout, 350 points); Engineer Tesla \"Gatekeeper\" Coil (Dimensional Engineer, 250 points).\nDynamic: Dimensional research triangle - theoretical physics provides understanding of dimensional mechanics, field exploration gathers practical data from parallel worlds, engineering creates technology to stabilize and control dimensional portals.",
  "skillNotes": "Survival: Pick a specialty. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Guns: Pick a specialty, such as Pistol or Rifle. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Jumper (World)",
  "adP1": "100",
  "adN2": "Danger Sense",
  "adP2": "15",
  "adN3": "Fit",
  "adP3": "5",
  "diN1": "Duty (Dimensional patrol)",
  "diP1": "−20",
  "diN2": "Loner",
  "diP2": "−5",
  "diN3": "Bad Temper",
  "diP3": "−10",
  "quN1": "Keeps a coin to flip for trivial choices",
  "quN2": "Checks a watch that is always five minutes fast",
  "skN1": "Survival",
  "skA1": "Per",
  "skD1": "A",
  "skP1": "8",
  "skF1": "Per/A; see notes",
  "skN2": "Observation",
  "skA2": "Per",
  "skD2": "A",
  "skP2": "4",
  "skF2": "Per/A",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A; see notes",
  "skN4": "Guns",
  "skA4": "DX",
  "skD4": "E",
  "skP4": "1",
  "skF4": "DX/E; see notes",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Brawling",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "2",
  "skF6": "DX/E",
  "skN7": "Stealth",
  "skA7": "DX",
  "skD7": "A",
  "skP7": "2",
  "skF7": "DX/A",
  "skN8": "Shadowing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "2",
  "skF9": "IQ/E",
  "skN10": "Driving (Automobile)",
  "skA10": "DX",
  "skD10": "A",
  "skP10": "2",
  "skF10": "DX/A",
  "skN11": "Climbing",
  "skA11": "DX",
  "skD11": "A",
  "skP11": "1",
  "skF11": "DX/A",
  "skN12": "Streetwise",
  "skA12": "IQ",
  "skD12": "A",
  "skP12": "1",
  "skF12": "IQ/A",
  "skN13": "Area Knowledge (City)",
  "skA13": "IQ",
  "skD13": "E",
  "skP13": "1",
  "skF13": "IQ/E",
  "skN14": "Running",
  "skA14": "HT",
  "skD14": "A",
  "skP14": "1",
  "skF14": "HT/A",
  "skN15": "Escape",
  "skA15": "DX",
  "skD15": "H",
  "skP15": "1",
  "skF15": "DX/H",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, 9mm",
  "rwD1": "2d+2 pi",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "18+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "15",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, 9mm",
  "eqW2": "2",
  "eqC2": "$800",
  "eqN3": "Ballistic Vest",
  "eqW3": "2",
  "eqC3": "$400",
  "eqN4": "Radio, Headset",
  "eqW4": "0.5",
  "eqC4": "$500",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "Lockpicks",
  "eqW8": "0",
  "eqC8": "$50",
  "eqN9": "Backpack, Small",
  "eqW9": "3",
  "eqC9": "$60",
  "eqN10": "Night Vision Goggles",
  "eqW10": "2",
  "eqC10": "$600",
  "eqN11": "GPS Receiver",
  "eqW11": "3",
  "eqC11": "$200",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "eqN13": "Rope, 3/8\", 20 yards",
  "eqW13": "3",
  "eqC13": "$10",
  "perAdj": "+1",
  "tl": "TL9",
  "sm": "0",
  "dr": "DR 12 torso (ballistic vest)",
  "money": "$2,855",
  "combatNotes": "Vest DR: torso only."
 },
 "Engineer Tesla \"Gatekeeper\" Coil": {
  "name": "Engineer Tesla \"Gatekeeper\" Coil",
  "concept": "Dimensional Engineer",
  "startPts": "250",
  "st": "11",
  "dx": "14",
  "iq": "16",
  "ht": "11",
  "campaign": "The Dimensional Stability Unit",
  "hpNow": "11",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 261 of the character's 250 points, 11 over; to finish at exactly 250, the sheet adds 4 more skills (4 points), 5 quirks (−5), the disadvantage Stubbornness [−5] and the disadvantage Chummy [−5], for a legal 250-point build (Basic Set skill costs; disadvantages 35 of the −125 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($4,970), leaving $1,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Stubbornness and Chummy added to cover the card's overspend (GM choice). Corrected: Intuitive Engineer is not a 4e trait; Talent (Artificer) 1 [10] (B90) covers Engineer, Electronics Repair, Mechanic and the other build-and-fix skills at the same cost. Corrected: Inventor is not a 4e trait; Gizmos 1 [5] (B57) is the Basic Set's improvised-invention advantage at the same cost.\nEngineering genius creating impossible devices.\nGoal: Build stable dimensional gateway technology.\nGroup: The Dimensional Stability Unit (group of 3).\nRoster: Dr. Möbius \"Paradox\" Klein (Dimensional Physicist, 275 points); Agent Flux \"Warpwalker\" Dimension (Dimensional Scout, 350 points); Engineer Tesla \"Gatekeeper\" Coil (Dimensional Engineer, 250 points).\nDynamic: Dimensional research triangle - theoretical physics provides understanding of dimensional mechanics, field exploration gathers practical data from parallel worlds, engineering creates technology to stabilize and control dimensional portals.",
  "skillNotes": "Engineer: Pick a specialty. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Gadgeteer",
  "adP1": "25",
  "adN2": "Talent (Artificer) 1",
  "adP2": "10",
  "adN3": "Gizmos 1",
  "adP3": "5",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Obsession (Perfect portal)",
  "diP3": "−15",
  "diN4": "Stubbornness",
  "diP4": "−5",
  "diN5": "Chummy",
  "diP5": "−5",
  "quN1": "Names every prototype",
  "quN2": "Keeps spare parts in every pocket",
  "quN3": "Doodles schematics in the margins",
  "quN4": "Hums while soldering",
  "quN5": "Carries a multitool everywhere",
  "skN1": "Engineer",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H; see notes",
  "skN2": "Electronics",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A; see notes",
  "skN3": "Physics",
  "skA3": "IQ",
  "skD3": "VH",
  "skP3": "8",
  "skF3": "IQ/VH",
  "skN4": "Computer Programming",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "1",
  "skF5": "IQ/E",
  "skN6": "Mechanic (Robotics)",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "1",
  "skF6": "IQ/A",
  "skN7": "Machinist",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Electrician",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Portable Tool Kit, Electronics Repair",
  "eqW2": "10",
  "eqC2": "$1,200",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Portable Tool Kit, Mechanic",
  "eqW6": "20",
  "eqC6": "$600",
  "eqN7": "Computer, Wearable",
  "eqW7": "2",
  "eqC7": "$1,000",
  "tl": "TL9",
  "sm": "0",
  "dr": "DR 12 torso (ballistic vest)",
  "money": "$1,030",
  "combatNotes": "Vest DR: torso only."
 },
 "Dr. Mentis \"Telepathic\" Crown": {
  "name": "Dr. Mentis \"Telepathic\" Crown",
  "concept": "Psychic Researcher",
  "startPts": "250",
  "st": "10",
  "dx": "11",
  "iq": "16",
  "ht": "12",
  "campaign": "The Psionic Research Institute",
  "hpNow": "10",
  "fpNow": "12",
  "willAdj": "+3",
  "notes": "Suggested build: the card's traits cost 226 of the character's 250 points; the other 24 points went to 7 more skills (26 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 35 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,025), leaving $1,975 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Telepathy is a power in 4e, not a 50-point trait; the same 50 points build it from Basic Set abilities with the −10% psionic power modifier (B254-256): Mind Reading [27] (B69), Mind Probe [18] (B69) and Telepathy Talent 1 [5].\nTelepathic scientist studying the human mind.\nGoal: Map the scientific basis of psychic phenomena.\nGroup: The Psionic Research Institute (group of 3).\nRoster: Dr. Mentis \"Telepathic\" Crown (Psychic Researcher, 250 points); Subject Kinetic \"Teleforce\" Vector (Psychokinetic Test Subject, 275 points); Guardian Psyche \"Mindwall\" Shield (Psionic Security, 225 points).\nDynamic: Psychic research triangle - telepathic analysis provides understanding of mental phenomena, telekinetic testing demonstrates practical applications, psionic security protects the team from mental hazards and hostile psychics.",
  "skillNotes": "Meditation-16: the listed level is below what 1 point buys with this character's Will (19), so the sheet shows 17.",
  "adN1": "Mind Reading (Telepathic, −10%)",
  "adP1": "27",
  "adN2": "Mind Probe (Telepathic, −10%)",
  "adP2": "18",
  "adN3": "Telepathy Talent 1",
  "adP3": "5",
  "adN4": "Empathy",
  "adP4": "15",
  "diN1": "Chronic Pain (Migraines)",
  "diP1": "−15",
  "diN2": "Obsession (Map psychic brain)",
  "diP2": "−10",
  "diN3": "Social Stigma (Psychic)",
  "diP3": "−10",
  "quN1": "Wears the same color every day",
  "quN2": "Hates hospitals",
  "skN1": "Psychology",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Research",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A",
  "skN3": "Meditation",
  "skA3": "Will",
  "skD3": "H",
  "skP3": "1",
  "skF3": "Will/H",
  "skN4": "Biology",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "4",
  "skF4": "IQ/VH",
  "skN5": "Autohypnosis",
  "skA5": "Will",
  "skD5": "H",
  "skP5": "4",
  "skF5": "Will/H",
  "skN6": "Body Language",
  "skA6": "Per",
  "skD6": "A",
  "skP6": "4",
  "skF6": "Per/A",
  "skN7": "Expert Skill (Psionics)",
  "skA7": "IQ",
  "skD7": "H",
  "skP7": "8",
  "skF7": "IQ/H",
  "skN8": "Mind Block",
  "skA8": "Will",
  "skD8": "A",
  "skP8": "4",
  "skF8": "Will/A",
  "skN9": "Writing",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "2",
  "skF9": "IQ/A",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "2",
  "skF10": "IQ/E",
  "skN11": "Observation",
  "skA11": "Per",
  "skD11": "A",
  "skP11": "2",
  "skF11": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Personal Basics",
  "eqW3": "1",
  "eqC3": "$5",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Mini-Recorder",
  "eqW5": "0.5",
  "eqC5": "$200",
  "eqN6": "Computer, Laptop",
  "eqW6": "3",
  "eqC6": "$1,500",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$1,975",
  "reactions": "−2 Social Stigma (Psychic) from those who care"
 },
 "Subject Kinetic \"Teleforce\" Vector": {
  "name": "Subject Kinetic \"Teleforce\" Vector",
  "concept": "Psychokinetic Test Subject",
  "startPts": "275",
  "st": "11",
  "dx": "13",
  "iq": "14",
  "ht": "12",
  "campaign": "The Psionic Research Institute",
  "hpNow": "11",
  "fpNow": "12",
  "willAdj": "+2",
  "notes": "Suggested build: the card's traits cost 214 of the character's 275 points; the other 61 points went to 8 more skills (63 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 35 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,025), leaving $1,975 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Telekinesis costs 5 points/level in 4e (B92); the same 50 points buy Telekinesis 10 with the −10% psionic power modifier [45] plus Psychokinesis Talent 1 [5] (B254-256).\nVolunteer test subject developing incredible powers.\nGoal: Control psychokinetic abilities without losing humanity.\nGroup: The Psionic Research Institute (group of 3).\nRoster: Dr. Mentis \"Telepathic\" Crown (Psychic Researcher, 250 points); Subject Kinetic \"Teleforce\" Vector (Psychokinetic Test Subject, 275 points); Guardian Psyche \"Mindwall\" Shield (Psionic Security, 225 points).\nDynamic: Psychic research triangle - telepathic analysis provides understanding of mental phenomena, telekinetic testing demonstrates practical applications, psionic security protects the team from mental hazards and hostile psychics.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Telekinesis 10 (Psychokinetic, −10%)",
  "adP1": "45",
  "adN2": "Psychokinesis Talent 1",
  "adP2": "5",
  "adN3": "Fit",
  "adP3": "5",
  "diN1": "Secret (Test subject)",
  "diP1": "−10",
  "diN2": "Uncontrollable appetite (Power use)",
  "diP2": "−15",
  "diN3": "Duty (Institute)",
  "diP3": "−10",
  "quN1": "Hates hospitals",
  "quN2": "Wears the same color every day",
  "skN1": "Meditation",
  "skA1": "Will",
  "skD1": "H",
  "skP1": "4",
  "skF1": "Will/H",
  "skN2": "Electronics",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "2",
  "skF2": "IQ/A; see notes",
  "skN3": "Physics",
  "skA3": "IQ",
  "skD3": "VH",
  "skP3": "4",
  "skF3": "IQ/VH",
  "skN4": "Mathematics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "4",
  "skF4": "IQ/H",
  "skN5": "Autohypnosis",
  "skA5": "Will",
  "skD5": "H",
  "skP5": "16",
  "skF5": "Will/H",
  "skN6": "Research",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Body Language",
  "skA7": "Per",
  "skD7": "A",
  "skP7": "12",
  "skF7": "Per/A",
  "skN8": "Expert Skill (Psionics)",
  "skA8": "IQ",
  "skD8": "H",
  "skP8": "16",
  "skF8": "IQ/H",
  "skN9": "Mind Block",
  "skA9": "Will",
  "skD9": "A",
  "skP9": "12",
  "skF9": "Will/A",
  "skN10": "Writing",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "2",
  "skF10": "IQ/A",
  "skN11": "Computer Operation",
  "skA11": "IQ",
  "skD11": "E",
  "skP11": "2",
  "skF11": "IQ/E",
  "skN12": "Observation",
  "skA12": "Per",
  "skD12": "A",
  "skP12": "1",
  "skF12": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Personal Basics",
  "eqW3": "1",
  "eqC3": "$5",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Mini-Recorder",
  "eqW5": "0.5",
  "eqC5": "$200",
  "eqN6": "Computer, Laptop",
  "eqW6": "3",
  "eqC6": "$1,500",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$1,975"
 },
 "Guardian Psyche \"Mindwall\" Shield": {
  "name": "Guardian Psyche \"Mindwall\" Shield",
  "concept": "Psionic Security",
  "startPts": "225",
  "st": "13",
  "dx": "12",
  "iq": "14",
  "ht": "13",
  "campaign": "The Psionic Research Institute",
  "hpNow": "13",
  "fpNow": "13",
  "willAdj": "+4",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 213 of the character's 225 points; the other 12 points went to 6 more skills (14 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 25 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,965), leaving $35 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nSecurity specialist immune to mental attacks.\nGoal: Protect psychic researchers from hostile entities.\nGroup: The Psionic Research Institute (group of 3).\nRoster: Dr. Mentis \"Telepathic\" Crown (Psychic Researcher, 250 points); Subject Kinetic \"Teleforce\" Vector (Psychokinetic Test Subject, 275 points); Guardian Psyche \"Mindwall\" Shield (Psionic Security, 225 points).\nDynamic: Psychic research triangle - telepathic analysis provides understanding of mental phenomena, telekinetic testing demonstrates practical applications, psionic security protects the team from mental hazards and hostile psychics.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Meditation-14: the listed level is below what 1 point buys with this character's Will (18), so the sheet shows 16. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Mind Shield",
  "adP1": "4",
  "adN2": "Combat Reflexes",
  "adP2": "15",
  "diN1": "Sense of Duty (Researchers)",
  "diP1": "−10",
  "diN2": "Code of Honor (Guardian)",
  "diP2": "−10",
  "diN3": "Loner",
  "diP3": "−5",
  "quN1": "Counts exits on entering a room",
  "quN2": "Never leaves a meal unfinished",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "8",
  "skF1": "DX/E; see notes",
  "skN2": "Psychology",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Meditation",
  "skA3": "Will",
  "skD3": "H",
  "skP3": "1",
  "skF3": "Will/H",
  "skN4": "Tactics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H",
  "skN5": "Guns (Rifle)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Soldier",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Observation",
  "skA10": "Per",
  "skD10": "A",
  "skP10": "1",
  "skF10": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "14",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, .40",
  "rwD1": "2d pi+",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "15",
  "rwN2": "Assault Carbine, 5.56mm",
  "rwD2": "4d+2 pi",
  "rwA2": "4",
  "rwG2": "400/3,000",
  "rwF2": "15",
  "rwH2": "30+1(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "14",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, .40",
  "eqW2": "2.1",
  "eqC2": "$640",
  "eqN3": "Assault Carbine, 5.56mm",
  "eqW3": "7.3",
  "eqC3": "$900",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 12 torso/groin (tactical vest); DR 12 skull (ballistic helmet)",
  "money": "$35",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Director Magnus \"Spellbinder\" Arcanum": {
  "name": "Director Magnus \"Spellbinder\" Arcanum",
  "concept": "Arcane Administrator",
  "startPts": "300",
  "st": "11",
  "dx": "12",
  "iq": "17",
  "ht": "12",
  "campaign": "The Arcane Investigation Bureau",
  "hpNow": "11",
  "fpNow": "13",
  "magery": "4",
  "notes": "Suggested build: the card's traits cost 270 of the character's 300 points; the other 30 points went to 6 more skills (13 points), FP +1 (3 points), 13 spells (16 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 30 of the −150 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($1,925), leaving $2,075 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nGovernment mage overseeing supernatural law enforcement.\nGoal: Regulate magical practice for public safety.\nGroup: The Arcane Investigation Bureau (group of 4).\nRoster: Director Magnus \"Spellbinder\" Arcanum (Arcane Administrator, 300 points); Agent Raven \"Nullfield\" Void (Anti-Magic Specialist, 250 points); Forensics Expert Luna \"Truthseeker\" Crystal (Magical Investigator, 225 points); Liaison Phoenix \"Diplomat\" Bridge (Supernatural Negotiator, 175 points).\nDynamic: Complete magical law enforcement - administrative leadership coordinates operations, anti-magic enforcement handles dangerous situations, forensic investigation solves magical crimes, diplomatic liaison manages community relations.",
  "skillNotes": "Thaumatology: Magery also adds to Thaumatology in play; the points here reach the listed level without it. Added spells: GURPS Magic, prerequisites met in table order; IQ/H + Magery 4.",
  "adN1": "Magery 4",
  "adP1": "45",
  "adN2": "Administrative Rank 3",
  "adP2": "15",
  "adN3": "Charisma 2",
  "adP3": "10",
  "diN1": "Duty (Government)",
  "diP1": "−15",
  "diN2": "Secret (Government mage)",
  "diP2": "−10",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Lights candles when thinking",
  "quN2": "Collects old books",
  "skN1": "Thaumatology",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "16",
  "skF1": "IQ/VH; see notes",
  "skN2": "Administration",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "2",
  "skF2": "IQ/A",
  "skN3": "Leadership",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "1",
  "skF3": "IQ/A",
  "skN4": "Research",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Occultism",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "4",
  "skF5": "IQ/A",
  "skN6": "Computer Operation",
  "skA6": "IQ",
  "skD6": "E",
  "skP6": "2",
  "skF6": "IQ/E",
  "skN7": "Hidden Lore (Spirit Lore)",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "2",
  "skF7": "IQ/A",
  "skN8": "Writing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "Teaching",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "2",
  "skF9": "IQ/A",
  "skN10": "Observation",
  "skA10": "Per",
  "skD10": "A",
  "skP10": "1",
  "skF10": "Per/A",
  "spN1": "Detect Magic",
  "spC1": "Knowledge",
  "spK1": "Regular",
  "spT1": "5 sec",
  "spU1": "Instant",
  "spE1": "2",
  "spD1": "H",
  "spP1": "1",
  "spN2": "Identify Spell",
  "spC2": "Knowledge",
  "spK2": "Info",
  "spT2": "1 sec",
  "spU2": "Instant",
  "spE2": "2",
  "spD2": "H",
  "spP2": "1",
  "spN3": "Counterspell",
  "spC3": "Meta",
  "spK3": "Regular",
  "spT3": "5 sec",
  "spU3": "Instant",
  "spE3": "Half spell",
  "spD3": "H",
  "spP3": "4",
  "spN4": "Sense Foes",
  "spC4": "Comm.&Emp.",
  "spK4": "Info/Area",
  "spT4": "1 sec",
  "spU4": "Instant",
  "spE4": "1/area",
  "spD4": "H",
  "spP4": "1",
  "spN5": "Sense Emotion",
  "spC5": "Comm.&Emp.",
  "spK5": "Regular",
  "spT5": "1 sec",
  "spU5": "Instant",
  "spE5": "2",
  "spD5": "H",
  "spP5": "1",
  "spN6": "Truthsayer",
  "spC6": "Comm.&Emp.",
  "spK6": "Info",
  "spT6": "1 sec",
  "spU6": "Instant",
  "spE6": "2",
  "spD6": "H",
  "spP6": "1",
  "spN7": "Persuasion",
  "spC7": "Comm.&Emp.",
  "spK7": "Regular",
  "spT7": "1 sec",
  "spU7": "1 min",
  "spE7": "Varies/Same",
  "spD7": "H",
  "spP7": "1",
  "spN8": "Shield",
  "spC8": "Protection",
  "spK8": "Regular",
  "spT8": "1 sec",
  "spU8": "1 min",
  "spE8": "2 per DB",
  "spD8": "H",
  "spP8": "1",
  "spN9": "Armor",
  "spC9": "Protection",
  "spK9": "Regular",
  "spT9": "1 sec",
  "spU9": "1 min",
  "spE9": "2 per DR",
  "spD9": "H",
  "spP9": "1",
  "spN10": "Analyze Magic",
  "spC10": "Knowledge",
  "spK10": "Info",
  "spT10": "1 hr",
  "spU10": "Instant",
  "spE10": "8",
  "spD10": "H",
  "spP10": "1",
  "spN11": "Ward",
  "spC11": "Meta",
  "spK11": "Blocking",
  "spT11": "1 sec",
  "spU11": "Instant",
  "spE11": "2 or 3",
  "spD11": "H",
  "spP11": "1",
  "spN12": "Missile Shield",
  "spC12": "Protection",
  "spK12": "Regular",
  "spT12": "1 sec",
  "spU12": "1 min",
  "spE12": "5/2",
  "spD12": "H",
  "spP12": "1",
  "spN13": "Mind-Reading",
  "spC13": "Comm.&Emp.",
  "spK13": "Regular",
  "spT13": "10 sec",
  "spU13": "1 min",
  "spE13": "4/2",
  "spD13": "H",
  "spP13": "1",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Flashlight, Mini",
  "eqW5": "0.25",
  "eqC5": "$10",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "fpAdj": "+1",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$2,075",
  "reactions": "+2 Charisma (reactions and Influence rolls)"
 },
 "Agent Raven \"Nullfield\" Void": {
  "name": "Agent Raven \"Nullfield\" Void",
  "concept": "Anti-Magic Specialist",
  "startPts": "250",
  "st": "13",
  "dx": "14",
  "iq": "13",
  "ht": "13",
  "campaign": "The Arcane Investigation Bureau",
  "hpNow": "13",
  "fpNow": "13",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 238 of the character's 250 points; the other 12 points went to 6 more skills (14 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 25 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,965), leaving $35 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nNon-magical agent specializing in magical criminals.\nGoal: Apprehend dangerous rogue mages.\nGroup: The Arcane Investigation Bureau (group of 4).\nRoster: Director Magnus \"Spellbinder\" Arcanum (Arcane Administrator, 300 points); Agent Raven \"Nullfield\" Void (Anti-Magic Specialist, 250 points); Forensics Expert Luna \"Truthseeker\" Crystal (Magical Investigator, 225 points); Liaison Phoenix \"Diplomat\" Bridge (Supernatural Negotiator, 175 points).\nDynamic: Complete magical law enforcement - administrative leadership coordinates operations, anti-magic enforcement handles dangerous situations, forensic investigation solves magical crimes, diplomatic liaison manages community relations.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Magic Resistance 10",
  "adP1": "20",
  "adN2": "Combat Reflexes",
  "adP2": "15",
  "adN3": "Fearlessness 3",
  "adP3": "6",
  "diN1": "Intolerance (Mages)",
  "diP1": "−10",
  "diN2": "Code of Honor (Agent)",
  "diP2": "−10",
  "diN3": "Overconfidence",
  "diP3": "−5",
  "quN1": "Cleans and checks every weapon before sleeping",
  "quN2": "Keeps a battered unit patch in a breast pocket",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "4",
  "skF1": "DX/E; see notes",
  "skN2": "Occultism",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "8",
  "skF2": "IQ/A",
  "skN3": "Tactics",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "8",
  "skF3": "IQ/H",
  "skN4": "Fast-Talk",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "2",
  "skF4": "IQ/A",
  "skN5": "Guns (Rifle)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Soldier",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Observation",
  "skA10": "Per",
  "skD10": "A",
  "skP10": "1",
  "skF10": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, .40",
  "rwD1": "2d pi+",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "16",
  "rwN2": "Assault Carbine, 5.56mm",
  "rwD2": "4d+2 pi",
  "rwA2": "4",
  "rwG2": "400/3,000",
  "rwF2": "15",
  "rwH2": "30+1(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "16",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, .40",
  "eqW2": "2.1",
  "eqC2": "$640",
  "eqN3": "Assault Carbine, 5.56mm",
  "eqW3": "7.3",
  "eqC3": "$900",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 12 torso/groin (tactical vest); DR 12 skull (ballistic helmet)",
  "money": "$35",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Forensics Expert Luna \"Truthseeker\" Crystal": {
  "name": "Forensics Expert Luna \"Truthseeker\" Crystal",
  "concept": "Magical Investigator",
  "startPts": "225",
  "st": "10",
  "dx": "13",
  "iq": "16",
  "ht": "11",
  "campaign": "The Arcane Investigation Bureau",
  "hpNow": "10",
  "fpNow": "11",
  "magery": "2",
  "notes": "Suggested build: the card's traits cost 214 of the character's 225 points; the other 11 points went to 2 more skills (2 points), 10 spells (11 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 25 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($1,925), leaving $2,075 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: The \"Divination\" row was a placeholder, not a spell; the card's level now belongs to Truthsayer, a real GURPS Magic spell on the Spells table.\nDivination specialist analyzing magical evidence.\nGoal: Solve crimes using magical forensic techniques.\nGroup: The Arcane Investigation Bureau (group of 4).\nRoster: Director Magnus \"Spellbinder\" Arcanum (Arcane Administrator, 300 points); Agent Raven \"Nullfield\" Void (Anti-Magic Specialist, 250 points); Forensics Expert Luna \"Truthseeker\" Crystal (Magical Investigator, 225 points); Liaison Phoenix \"Diplomat\" Bridge (Supernatural Negotiator, 175 points).\nDynamic: Complete magical law enforcement - administrative leadership coordinates operations, anti-magic enforcement handles dangerous situations, forensic investigation solves magical crimes, diplomatic liaison manages community relations.",
  "skillNotes": "Added spells: GURPS Magic, prerequisites met in table order; IQ/H + Magery 2.",
  "adN1": "Magery 2",
  "adP1": "25",
  "adN2": "Empathy",
  "adP2": "15",
  "adN3": "Eidetic Memory",
  "adP3": "5",
  "diN1": "Honesty",
  "diP1": "−10",
  "diN2": "Sense of Duty (Truth)",
  "diP2": "−10",
  "diN3": "Curious",
  "diP3": "−5",
  "quN1": "Doodles runes in the margins",
  "quN2": "Wears a lucky charm",
  "skN1": "Criminology",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "2",
  "skF1": "IQ/A",
  "skN2": "Research",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "1",
  "skF2": "IQ/A",
  "skN3": "Psychology",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "1",
  "skF3": "IQ/H",
  "skN4": "Occultism",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "1",
  "skF5": "IQ/E",
  "spN1": "Detect Magic",
  "spC1": "Knowledge",
  "spK1": "Regular",
  "spT1": "5 sec",
  "spU1": "Instant",
  "spE1": "2",
  "spD1": "H",
  "spP1": "1",
  "spN2": "Aura",
  "spC2": "Knowledge",
  "spK2": "Info",
  "spT2": "1 sec",
  "spU2": "Instant",
  "spE2": "3",
  "spD2": "H",
  "spP2": "1",
  "spN3": "Identify Spell",
  "spC3": "Knowledge",
  "spK3": "Info",
  "spT3": "1 sec",
  "spU3": "Instant",
  "spE3": "2",
  "spD3": "H",
  "spP3": "1",
  "spN4": "Sense Foes",
  "spC4": "Comm.&Emp.",
  "spK4": "Info/Area",
  "spT4": "1 sec",
  "spU4": "Instant",
  "spE4": "1/area",
  "spD4": "H",
  "spP4": "1",
  "spN5": "Sense Emotion",
  "spC5": "Comm.&Emp.",
  "spK5": "Regular",
  "spT5": "1 sec",
  "spU5": "Instant",
  "spE5": "2",
  "spD5": "H",
  "spP5": "1",
  "spN6": "Truthsayer",
  "spC6": "Comm.&Emp.",
  "spK6": "Info",
  "spT6": "1 sec",
  "spU6": "Instant",
  "spE6": "2",
  "spD6": "H",
  "spP6": "2",
  "spN7": "Mage Sight",
  "spC7": "Knowledge",
  "spK7": "Regular",
  "spT7": "1 sec",
  "spU7": "1 min",
  "spE7": "3/2",
  "spD7": "H",
  "spP7": "1",
  "spN8": "Shield",
  "spC8": "Protection",
  "spK8": "Regular",
  "spT8": "1 sec",
  "spU8": "1 min",
  "spE8": "2 per DB",
  "spD8": "H",
  "spP8": "1",
  "spN9": "Analyze Magic",
  "spC9": "Knowledge",
  "spK9": "Info",
  "spT9": "1 hr",
  "spU9": "Instant",
  "spE9": "8",
  "spD9": "H",
  "spP9": "1",
  "spN10": "Mind-Reading",
  "spC10": "Comm.&Emp.",
  "spK10": "Regular",
  "spT10": "10 sec",
  "spU10": "1 min",
  "spE10": "4/2",
  "spD10": "H",
  "spP10": "1",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Flashlight, Mini",
  "eqW5": "0.25",
  "eqC5": "$10",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$2,075"
 },
 "Liaison Phoenix \"Diplomat\" Bridge": {
  "name": "Liaison Phoenix \"Diplomat\" Bridge",
  "concept": "Supernatural Negotiator",
  "startPts": "175",
  "st": "10",
  "dx": "11",
  "iq": "15",
  "ht": "12",
  "campaign": "The Arcane Investigation Bureau",
  "hpNow": "10",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 171 of the character's 175 points; the other 4 points went to 4 more skills (6 points) and 2 quirks (−2), for a legal 175-point build (Basic Set skill costs; disadvantages 25 of the −87 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,970), leaving $1,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nDiplomatic specialist handling supernatural politics.\nGoal: Maintain peace between magical and mundane communities.\nGroup: The Arcane Investigation Bureau (group of 4).\nRoster: Director Magnus \"Spellbinder\" Arcanum (Arcane Administrator, 300 points); Agent Raven \"Nullfield\" Void (Anti-Magic Specialist, 250 points); Forensics Expert Luna \"Truthseeker\" Crystal (Magical Investigator, 225 points); Liaison Phoenix \"Diplomat\" Bridge (Supernatural Negotiator, 175 points).\nDynamic: Complete magical law enforcement - administrative leadership coordinates operations, anti-magic enforcement handles dangerous situations, forensic investigation solves magical crimes, diplomatic liaison manages community relations.",
  "adN1": "Charisma 3",
  "adP1": "15",
  "adN2": "Cultural Adaptability",
  "adP2": "10",
  "adN3": "Language Talent",
  "adP3": "10",
  "diN1": "Pacifism (Reluctant killer)",
  "diP1": "−5",
  "diN2": "Sense of Duty (Peace)",
  "diP2": "−10",
  "diN3": "Honesty",
  "diP3": "−10",
  "quN1": "Drinks only tea at meetings",
  "quN2": "Never raises voice",
  "skN1": "Diplomacy",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Fast-Talk",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A",
  "skN3": "Psychology",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "4",
  "skF3": "IQ/H",
  "skN4": "Occultism",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Politics)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "1",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Cell Phone",
  "eqW1": "0.25",
  "eqC1": "$250",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Mini-Recorder",
  "eqW3": "0.5",
  "eqC3": "$200",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Computer, Wearable",
  "eqW5": "2",
  "eqC5": "$1,000",
  "tl": "TL8",
  "sm": "0",
  "dr": "None worn (DR 0)",
  "money": "$1,030",
  "reactions": "+3 Charisma (reactions and Influence rolls)"
 },
 "Admiral Cosmos \"Voidmaster\" Drake": {
  "name": "Admiral Cosmos \"Voidmaster\" Drake",
  "concept": "Fleet Commander",
  "startPts": "275",
  "st": "12",
  "dx": "13",
  "iq": "16",
  "ht": "13",
  "campaign": "The Deep Space Exploration Corps",
  "hpNow": "12",
  "fpNow": "13",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 279 of the character's 275 points, 4 over; to finish at exactly 275, the sheet adds 2 more skills (3 points), 2 quirks (−2) and the disadvantage Stubbornness [−5], for a legal 275-point build (Basic Set skill costs; disadvantages 40 of the −137 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($6,370), leaving $3,630 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Stubbornness added to cover the card's overspend (GM choice). Corrected: 3D Spatial Sense is a +5-point enhancement to Absolute Direction in 4e (B34), not a separate trait.\nStrategic commander planning interstellar expansion.\nGoal: Establish human presence in distant galaxies.\nGroup: The Deep Space Exploration Corps (group of 4).\nRoster: Admiral Cosmos \"Voidmaster\" Drake (Fleet Commander, 275 points); Chief Scientist Nebula \"Starweaver\" Quantum (Astrophysicist, 250 points); Major Titan \"Ironcore\" Steel (Space Marine, 275 points); Navigator Echo \"Pathfinder\" Horizon (Hyperspace Pilot, 275 points).\nDynamic: Complete exploration force - strategic command provides overall mission planning, scientific analysis studies discovered phenomena, military protection handles hostile encounters, navigation expertise ensures safe travel through unknown space.",
  "adN1": "Military Rank 5",
  "adP1": "25",
  "adN2": "Absolute Direction (3D Spatial Sense)",
  "adP2": "10",
  "adN3": "Combat Reflexes",
  "adP3": "15",
  "diN1": "Duty (Space Fleet)",
  "diP1": "−20",
  "diN2": "Code of Honor (Officer)",
  "diP2": "−10",
  "diN3": "Workaholic",
  "diP3": "−5",
  "diN4": "Stubbornness",
  "diP4": "−5",
  "quN1": "Wears expensive watches",
  "quN2": "Speaks in business jargon",
  "skN1": "Strategy",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Pilot (Spacecraft)",
  "skA2": "DX",
  "skD2": "A",
  "skP2": "16",
  "skF2": "DX/A",
  "skN3": "Leadership",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Tactics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "4",
  "skF4": "IQ/H",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "1",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Satellite Phone",
  "eqW5": "3",
  "eqC5": "$3,000",
  "eqN6": "Computer, Wearable",
  "eqW6": "2",
  "eqC6": "$1,000",
  "eqN7": "Mini-Recorder",
  "eqW7": "0.5",
  "eqC7": "$200",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$3,630",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Chief Scientist Nebula \"Starweaver\" Quantum": {
  "name": "Chief Scientist Nebula \"Starweaver\" Quantum",
  "concept": "Astrophysicist",
  "startPts": "250",
  "st": "9",
  "dx": "11",
  "iq": "18",
  "ht": "10",
  "campaign": "The Deep Space Exploration Corps",
  "hpNow": "9",
  "fpNow": "10",
  "notes": "Suggested build: the card's traits cost 196 of the character's 250 points; the other 54 points went to 9 more skills (56 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 45 of the −125 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($2,385), leaving $7,615 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nGenius scientist studying cosmic phenomena.\nGoal: Understand the fundamental structure of reality.\nGroup: The Deep Space Exploration Corps (group of 4).\nRoster: Admiral Cosmos \"Voidmaster\" Drake (Fleet Commander, 275 points); Chief Scientist Nebula \"Starweaver\" Quantum (Astrophysicist, 250 points); Major Titan \"Ironcore\" Steel (Space Marine, 275 points); Navigator Echo \"Pathfinder\" Horizon (Hyperspace Pilot, 275 points).\nDynamic: Complete exploration force - strategic command provides overall mission planning, scientific analysis studies discovered phenomena, military protection handles hostile encounters, navigation expertise ensures safe travel through unknown space.",
  "skillNotes": "Computer Operation-17: the listed level is below what 1 point buys with this character's IQ (18), so the sheet shows 18.",
  "adN1": "Mathematical Ability",
  "adP1": "10",
  "adN2": "Eidetic Memory",
  "adP2": "5",
  "adN3": "Intuition",
  "adP3": "15",
  "diN1": "Obsession (Understand cosmos)",
  "diP1": "−15",
  "diN2": "Absent-Minded",
  "diP2": "−15",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Talks to the lab equipment",
  "quN2": "Corrects people's math",
  "skN1": "Physics",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "20",
  "skF1": "IQ/VH",
  "skN2": "Astronomy",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Computer Operation",
  "skA4": "IQ",
  "skD4": "E",
  "skP4": "1",
  "skF4": "IQ/E",
  "skN5": "Electronics Operation (Scientific)",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "8",
  "skF5": "IQ/A",
  "skN6": "Computer Programming",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "12",
  "skF6": "IQ/H",
  "skN7": "Writing",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "8",
  "skF7": "IQ/A",
  "skN8": "Teaching",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "8",
  "skF8": "IQ/A",
  "skN9": "Current Affairs (Science & Technology)",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "2",
  "skF9": "IQ/E",
  "skN10": "Chemistry",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "8",
  "skF10": "IQ/H",
  "skN11": "Expert Skill (Natural Philosophy)",
  "skA11": "IQ",
  "skD11": "H",
  "skP11": "8",
  "skF11": "IQ/H",
  "skN12": "Public Speaking",
  "skA12": "IQ",
  "skD12": "A",
  "skP12": "1",
  "skF12": "IQ/A",
  "skN13": "Administration",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "1",
  "skF13": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Wristwatch",
  "eqW5": "0.075",
  "eqC5": "$20",
  "eqN6": "Mini-Recorder",
  "eqW6": "0.5",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$7,615",
  "combatNotes": "Vest DR: torso only."
 },
 "Major Titan \"Ironcore\" Steel": {
  "name": "Major Titan \"Ironcore\" Steel",
  "concept": "Space Marine",
  "startPts": "275",
  "st": "17",
  "dx": "14",
  "iq": "12",
  "ht": "15",
  "campaign": "The Deep Space Exploration Corps",
  "hpNow": "17",
  "fpNow": "15",
  "notes": "Suggested build: the card's traits cost 260 of the character's 275 points; the other 15 points went to 7 more skills (17 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 35 of the −137 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($9,225), leaving $775 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Enhanced Strength is not a 4e trait; +2 ST costs the same 20 points (B14), so ST is 17.\nEnhanced soldier defending expansion efforts.\nGoal: Protect human explorers from alien threats.\nGroup: The Deep Space Exploration Corps (group of 4).\nRoster: Admiral Cosmos \"Voidmaster\" Drake (Fleet Commander, 275 points); Chief Scientist Nebula \"Starweaver\" Quantum (Astrophysicist, 250 points); Major Titan \"Ironcore\" Steel (Space Marine, 275 points); Navigator Echo \"Pathfinder\" Horizon (Hyperspace Pilot, 275 points).\nDynamic: Complete exploration force - strategic command provides overall mission planning, scientific analysis studies discovered phenomena, military protection handles hostile encounters, navigation expertise ensures safe travel through unknown space.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Guns: the card gives no specialty, so the sheet uses it as Guns (Submachine Gun) for the weapon on the Combat page (GM choice).",
  "adN1": "High Pain Threshold",
  "adP1": "10",
  "adN2": "Fit",
  "adP2": "5",
  "diN1": "Duty (Marines)",
  "diP1": "−15",
  "diN2": "Code of Honor (Marine)",
  "diP2": "−10",
  "diN3": "Bad Temper",
  "diP3": "−10",
  "quN1": "Keeps a battered unit patch in a breast pocket",
  "quN2": "Hums cadence songs under stress",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "8",
  "skF1": "DX/E; see notes",
  "skN2": "Tactics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "16",
  "skF2": "IQ/H",
  "skN3": "Leadership",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "8",
  "skF3": "IQ/A",
  "skN4": "Vacc Suit",
  "skA4": "DX",
  "skD4": "A",
  "skP4": "8",
  "skF4": "DX/A",
  "skN5": "Beam Weapons (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Soldier",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Observation",
  "skA10": "Per",
  "skD10": "A",
  "skP10": "2",
  "skF10": "Per/A",
  "skN11": "Stealth",
  "skA11": "DX",
  "skD11": "A",
  "skP11": "2",
  "skF11": "DX/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Laser Pistol",
  "rwD1": "3d(2) burn",
  "rwA1": "6",
  "rwG1": "250/750",
  "rwF1": "10",
  "rwH1": "400(3)",
  "rwT1": "6",
  "rwB1": "−2",
  "rwL1": "1",
  "rwS1": "16",
  "rwN2": "Gauss PDW, 4mm",
  "rwD2": "4d(3) pi−",
  "rwA2": "6+1",
  "rwG2": "700/2,900",
  "rwF2": "16",
  "rwH2": "80(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "17",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Laser Pistol",
  "eqW2": "3.3",
  "eqC2": "$2,800",
  "eqN3": "Gauss PDW, 4mm",
  "eqW3": "4.6",
  "eqC3": "$3,600",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 24 torso/groin (tactical vest); DR 24 skull (ballistic helmet)",
  "money": "$775",
  "combatNotes": "(N) after damage = armor divisor. Vest DR: torso only."
 },
 "Navigator Echo \"Pathfinder\" Horizon": {
  "name": "Navigator Echo \"Pathfinder\" Horizon",
  "concept": "Hyperspace Pilot",
  "startPts": "275",
  "st": "11",
  "dx": "16",
  "iq": "14",
  "ht": "12",
  "campaign": "The Deep Space Exploration Corps",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 261 of the character's 275 points; the other 14 points went to 8 more skills (16 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 25 of the −137 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($5,585), leaving $4,415 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: 3D Spatial Sense is a +5-point enhancement to Absolute Direction in 4e (B34), not a separate trait.\nMaster pilot navigating unknown space.\nGoal: Chart safe hyperspace routes to new worlds.\nGroup: The Deep Space Exploration Corps (group of 4).\nRoster: Admiral Cosmos \"Voidmaster\" Drake (Fleet Commander, 275 points); Chief Scientist Nebula \"Starweaver\" Quantum (Astrophysicist, 250 points); Major Titan \"Ironcore\" Steel (Space Marine, 275 points); Navigator Echo \"Pathfinder\" Horizon (Hyperspace Pilot, 275 points).\nDynamic: Complete exploration force - strategic command provides overall mission planning, scientific analysis studies discovered phenomena, military protection handles hostile encounters, navigation expertise ensures safe travel through unknown space.",
  "skillNotes": "Navigation: Pick a specialty. Astrogation: Navigation (Space): Astrogation is not a 4e Basic Set skill. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Absolute Direction (3D Spatial Sense)",
  "adP1": "10",
  "adN2": "G-Experience",
  "adP2": "10",
  "diN1": "Loner",
  "diP1": "−5",
  "diN2": "Overconfidence",
  "diP2": "−5",
  "diN3": "Duty (Fleet)",
  "diP3": "−15",
  "quN1": "Talks to the navigation computer",
  "quN2": "Chews gum during maneuvers",
  "skN1": "Pilot (Spacecraft)",
  "skA1": "DX",
  "skD1": "A",
  "skP1": "12",
  "skF1": "DX/A",
  "skN2": "Navigation",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "12",
  "skF2": "IQ/A; see notes",
  "skN3": "Astrogation",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "8",
  "skF3": "IQ/A; see notes",
  "skN4": "Electronics",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "4",
  "skF4": "IQ/A; see notes",
  "skN5": "Beam Weapons (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Free Fall",
  "skA6": "DX",
  "skD6": "A",
  "skP6": "4",
  "skF6": "DX/A",
  "skN7": "Vacc Suit",
  "skA7": "DX",
  "skD7": "A",
  "skP7": "2",
  "skF7": "DX/A",
  "skN8": "Mechanic (Low-Performance Spacecraft)",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "Spacer",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "First Aid",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Brawling",
  "skA11": "DX",
  "skD11": "E",
  "skP11": "1",
  "skF11": "DX/E",
  "skN12": "Area Knowledge (Galaxy)",
  "skA12": "IQ",
  "skD12": "E",
  "skP12": "1",
  "skF12": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "16",
  "mwP1": "0",
  "rwN1": "Laser Pistol",
  "rwD1": "3d(2) burn",
  "rwA1": "6",
  "rwG1": "250/750",
  "rwF1": "10",
  "rwH1": "400(3)",
  "rwT1": "6",
  "rwB1": "−2",
  "rwL1": "1",
  "rwS1": "18",
  "eqN1": "Laser Pistol",
  "eqW1": "3.3",
  "eqC1": "$2,800",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Radio, Headset",
  "eqW3": "0.5",
  "eqC3": "$500",
  "eqN4": "Computer, Wearable",
  "eqW4": "2",
  "eqC4": "$1,000",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "GPS Receiver",
  "eqW8": "3",
  "eqC8": "$200",
  "eqN9": "Night Vision Goggles",
  "eqW9": "2",
  "eqC9": "$600",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$4,415",
  "combatNotes": "(N) after damage = armor divisor. Vest DR: torso only."
 },
 "Coordinator Chronos \"Timekeeper\" Alpha": {
  "name": "Coordinator Chronos \"Timekeeper\" Alpha",
  "concept": "Temporal Administrator",
  "startPts": "300",
  "st": "11",
  "dx": "13",
  "iq": "17",
  "ht": "12",
  "campaign": "The Temporal Crisis Response Team",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 252 of the character's 300 points; the other 48 points went to 10 more skills (50 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 45 of the −150 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($6,370), leaving $3,630 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nSenior administrator coordinating temporal operations.\nGoal: Maintain timeline stability across all realities.\nGroup: The Temporal Crisis Response Team (group of 4).\nRoster: Coordinator Chronos \"Timekeeper\" Alpha (Temporal Administrator, 300 points); Agent Paradox \"Loopwalker\" Beta (Field Operative, 300 points); Analyst Vector \"Probability\" Gamma (Temporal Mathematician, 250 points); Engineer Flux \"Gatebuilder\" Delta (Temporal Engineer, 275 points).\nDynamic: Complete temporal operations - administrative coordination manages multiple timeline missions, field operations handle direct intervention, mathematical analysis predicts paradox formation, engineering support maintains and develops temporal technology.",
  "skillNotes": "Temporal Mechanics: Physics (temporal theory): Temporal Mechanics is not a 4e Basic Set skill.",
  "adN1": "Temporal Inertia",
  "adP1": "15",
  "adN2": "Administrative Rank 4",
  "adP2": "20",
  "adN3": "Eidetic Memory",
  "adP3": "5",
  "diN1": "Duty (Time Agency)",
  "diP1": "−20",
  "diN2": "Secret (Time traveler)",
  "diP2": "−20",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Schedules everything in five-minute blocks",
  "quN2": "Always on the phone",
  "skN1": "History",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Administration",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "2",
  "skF2": "IQ/A",
  "skN3": "Temporal Mechanics",
  "skA3": "IQ",
  "skD3": "VH",
  "skP3": "12",
  "skF3": "IQ/VH; see notes",
  "skN4": "Leadership",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "4",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "12",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Business)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "8",
  "skF8": "IQ/A",
  "skN9": "Diplomacy",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "12",
  "skF9": "IQ/H",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Law (Corporate)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "1",
  "skF12": "IQ/H",
  "skN13": "Propaganda",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "8",
  "skF13": "IQ/A",
  "skN14": "Merchant",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Satellite Phone",
  "eqW5": "3",
  "eqC5": "$3,000",
  "eqN6": "Computer, Wearable",
  "eqW6": "2",
  "eqC6": "$1,000",
  "eqN7": "Mini-Recorder",
  "eqW7": "0.5",
  "eqC7": "$200",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$3,630",
  "combatNotes": "Vest DR: torso only."
 },
 "Agent Paradox \"Loopwalker\" Beta": {
  "name": "Agent Paradox \"Loopwalker\" Beta",
  "concept": "Field Operative",
  "startPts": "300",
  "st": "12",
  "dx": "15",
  "iq": "15",
  "ht": "13",
  "campaign": "The Temporal Crisis Response Team",
  "hpNow": "12",
  "fpNow": "13",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 291 of the character's 300 points; the other 9 points went to 6 more skills (11 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 30 of the −150 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($5,145), leaving $4,855 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nField agent stopping timeline sabotage.\nGoal: Prevent temporal criminals from altering history.\nGroup: The Temporal Crisis Response Team (group of 4).\nRoster: Coordinator Chronos \"Timekeeper\" Alpha (Temporal Administrator, 300 points); Agent Paradox \"Loopwalker\" Beta (Field Operative, 300 points); Analyst Vector \"Probability\" Gamma (Temporal Mathematician, 250 points); Engineer Flux \"Gatebuilder\" Delta (Temporal Engineer, 275 points).\nDynamic: Complete temporal operations - administrative coordination manages multiple timeline missions, field operations handle direct intervention, mathematical analysis predicts paradox formation, engineering support maintains and develops temporal technology.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Temporal Mechanics: Physics (temporal theory): Temporal Mechanics is not a 4e Basic Set skill.",
  "adN1": "Temporal Inertia",
  "adP1": "15",
  "adN2": "Danger Sense",
  "adP2": "15",
  "adN3": "Combat Reflexes",
  "adP3": "15",
  "diN1": "Duty (Time Agency)",
  "diP1": "−15",
  "diN2": "Loner",
  "diP2": "−5",
  "diN3": "Code of Honor (Agent)",
  "diP3": "−10",
  "quN1": "Memorizes every face in a crowd",
  "quN2": "Never uses the same route twice",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "4",
  "skF1": "DX/E; see notes",
  "skN2": "History",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Temporal Mechanics",
  "skA3": "IQ",
  "skD3": "VH",
  "skP3": "12",
  "skF3": "IQ/VH; see notes",
  "skN4": "Fast-Talk",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "2",
  "skF4": "IQ/A",
  "skN5": "Beam Weapons (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "2",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Stealth",
  "skA8": "DX",
  "skD8": "A",
  "skP8": "2",
  "skF8": "DX/A",
  "skN9": "Observation",
  "skA9": "Per",
  "skD9": "A",
  "skP9": "2",
  "skF9": "Per/A",
  "skN10": "Shadowing",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "1",
  "skF10": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Laser Pistol",
  "rwD1": "3d(2) burn",
  "rwA1": "6",
  "rwG1": "250/750",
  "rwF1": "10",
  "rwH1": "400(3)",
  "rwT1": "6",
  "rwB1": "−2",
  "rwL1": "1",
  "rwS1": "16",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Laser Pistol",
  "eqW2": "3.3",
  "eqC2": "$2,800",
  "eqN3": "Ballistic Vest",
  "eqW3": "2",
  "eqC3": "$400",
  "eqN4": "Radio, Headset",
  "eqW4": "0.5",
  "eqC4": "$500",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "Lockpicks",
  "eqW8": "0",
  "eqC8": "$50",
  "eqN9": "Backpack, Small",
  "eqW9": "3",
  "eqC9": "$60",
  "eqN10": "Night Vision Goggles",
  "eqW10": "2",
  "eqC10": "$600",
  "eqN11": "GPS Receiver",
  "eqW11": "3",
  "eqC11": "$200",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "eqN13": "Rope, 3/8\", 20 yards",
  "eqW13": "3",
  "eqC13": "$10",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$4,855",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). (N) after damage = armor divisor. Vest DR: torso only."
 },
 "Analyst Vector \"Probability\" Gamma": {
  "name": "Analyst Vector \"Probability\" Gamma",
  "concept": "Temporal Mathematician",
  "startPts": "250",
  "st": "10",
  "dx": "12",
  "iq": "18",
  "ht": "11",
  "campaign": "The Temporal Crisis Response Team",
  "hpNow": "10",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 242 of the character's 250 points; the other 8 points went to 9 more skills (10 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 35 of the −125 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($2,385), leaving $7,615 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nMathematical genius predicting timeline changes.\nGoal: Calculate probability of temporal paradoxes.\nGroup: The Temporal Crisis Response Team (group of 4).\nRoster: Coordinator Chronos \"Timekeeper\" Alpha (Temporal Administrator, 300 points); Agent Paradox \"Loopwalker\" Beta (Field Operative, 300 points); Analyst Vector \"Probability\" Gamma (Temporal Mathematician, 250 points); Engineer Flux \"Gatebuilder\" Delta (Temporal Engineer, 275 points).\nDynamic: Complete temporal operations - administrative coordination manages multiple timeline missions, field operations handle direct intervention, mathematical analysis predicts paradox formation, engineering support maintains and develops temporal technology.",
  "skillNotes": "Computer Operation-17: the listed level is below what 1 point buys with this character's IQ (18), so the sheet shows 18. Research-16: the listed level is below what 1 point buys with this character's IQ (18), so the sheet shows 17.",
  "adN1": "Mathematical Ability",
  "adP1": "10",
  "adN2": "Precognition",
  "adP2": "25",
  "adN3": "Lightning Calculator",
  "adP3": "2",
  "diN1": "Obsession (Calculate everything)",
  "diP1": "−15",
  "diN2": "Absent-Minded",
  "diP2": "−15",
  "diN3": "Social Stigma (Eccentric)",
  "diP3": "−5",
  "quN1": "Corrects people's math",
  "quN2": "Hums while thinking",
  "skN1": "Mathematics",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Physics",
  "skA2": "IQ",
  "skD2": "VH",
  "skP2": "12",
  "skF2": "IQ/VH",
  "skN3": "Computer Operation",
  "skA3": "IQ",
  "skD3": "E",
  "skP3": "1",
  "skF3": "IQ/E",
  "skN4": "Research",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Electronics Operation (Scientific)",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "2",
  "skF5": "IQ/A",
  "skN6": "Computer Programming",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "1",
  "skF6": "IQ/H",
  "skN7": "Writing",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Teaching",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Current Affairs (Science & Technology)",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Chemistry",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "1",
  "skF10": "IQ/H",
  "skN11": "Astronomy",
  "skA11": "IQ",
  "skD11": "H",
  "skP11": "1",
  "skF11": "IQ/H",
  "skN12": "Expert Skill (Natural Philosophy)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "1",
  "skF12": "IQ/H",
  "skN13": "Public Speaking",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "1",
  "skF13": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Wristwatch",
  "eqW5": "0.075",
  "eqC5": "$20",
  "eqN6": "Mini-Recorder",
  "eqW6": "0.5",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$7,615",
  "reactions": "−1 Social Stigma (Eccentric) from those who care",
  "combatNotes": "Vest DR: torso only."
 },
 "Engineer Flux \"Gatebuilder\" Delta": {
  "name": "Engineer Flux \"Gatebuilder\" Delta",
  "concept": "Temporal Engineer",
  "startPts": "275",
  "st": "11",
  "dx": "14",
  "iq": "16",
  "ht": "12",
  "campaign": "The Temporal Crisis Response Team",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 283 of the character's 275 points, 8 over; to finish at exactly 275, the sheet adds 2 more skills (2 points), 5 quirks (−5) and the disadvantage Stubbornness [−5], for a legal 275-point build (Basic Set skill costs; disadvantages 30 of the −137 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($4,970), leaving $5,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Stubbornness added to cover the card's overspend (GM choice). Corrected: Intuitive Engineer is not a 4e trait; Talent (Artificer) 1 [10] (B90) covers Engineer, Electronics Repair, Mechanic and the other build-and-fix skills at the same cost.\nEngineering specialist creating temporal devices.\nGoal: Build stable time travel technology.\nGroup: The Temporal Crisis Response Team (group of 4).\nRoster: Coordinator Chronos \"Timekeeper\" Alpha (Temporal Administrator, 300 points); Agent Paradox \"Loopwalker\" Beta (Field Operative, 300 points); Analyst Vector \"Probability\" Gamma (Temporal Mathematician, 250 points); Engineer Flux \"Gatebuilder\" Delta (Temporal Engineer, 275 points).\nDynamic: Complete temporal operations - administrative coordination manages multiple timeline missions, field operations handle direct intervention, mathematical analysis predicts paradox formation, engineering support maintains and develops temporal technology.",
  "skillNotes": "Engineer: Pick a specialty. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Temporal Mechanics: Physics (temporal theory): Temporal Mechanics is not a 4e Basic Set skill.",
  "adN1": "Gadgeteer",
  "adP1": "25",
  "adN2": "Talent (Artificer) 1",
  "adP2": "10",
  "adN3": "Temporal Inertia",
  "adP3": "15",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Obsession (Perfect time machine)",
  "diP3": "−15",
  "diN4": "Stubbornness",
  "diP4": "−5",
  "quN1": "Takes apart appliances to see how they work",
  "quN2": "Names every prototype",
  "quN3": "Keeps spare parts in every pocket",
  "quN4": "Doodles schematics in the margins",
  "quN5": "Hums while soldering",
  "skN1": "Engineer",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H; see notes",
  "skN2": "Electronics",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A; see notes",
  "skN3": "Physics",
  "skA3": "IQ",
  "skD3": "VH",
  "skP3": "8",
  "skF3": "IQ/VH",
  "skN4": "Temporal Mechanics",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "4",
  "skF4": "IQ/VH; see notes",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "1",
  "skF5": "IQ/E",
  "skN6": "Mechanic (Robotics)",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "1",
  "skF6": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Portable Tool Kit, Electronics Repair",
  "eqW2": "10",
  "eqC2": "$1,200",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Portable Tool Kit, Mechanic",
  "eqW6": "20",
  "eqC6": "$600",
  "eqN7": "Computer, Wearable",
  "eqW7": "2",
  "eqC7": "$1,000",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$5,030",
  "combatNotes": "Vest DR: torso only."
 },
 "Director Cipher \"Firewall\" Prime": {
  "name": "Director Cipher \"Firewall\" Prime",
  "concept": "Cybersecurity Chief",
  "startPts": "225",
  "st": "10",
  "dx": "12",
  "iq": "16",
  "ht": "11",
  "campaign": "The Cybersecurity Task Force",
  "hpNow": "10",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 200 of the character's 225 points; the other 25 points went to 7 more skills (27 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 30 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,310), leaving $690 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Computer Brain is not a 4e trait; the nearest legal build is a custom Talent (Computer Whiz) 4 [20] (B89, five points/level for a six-skill group; GM approval), and the freed points went to skills.\nGovernment cybersecurity coordinator.\nGoal: Protect global digital infrastructure.\nGroup: The Cybersecurity Task Force (group of 4).\nRoster: Director Cipher \"Firewall\" Prime (Cybersecurity Chief, 225 points); Specialist Ghost \"Phantom\" Protocol (Elite Hacker, 275 points); Analyst Data \"Decoder\" Matrix (Forensic Specialist, 200 points); Agent Steel \"Guardian\" Wall (Physical Security, 225 points).\nDynamic: Complete cybersecurity operations - administrative leadership coordinates digital defense efforts, elite hacking provides offensive capabilities against cyber-criminals, forensic analysis solves digital crimes, physical security protects critical infrastructure.",
  "skillNotes": "Computer Security: Computer Hacking: Computer Security is not a 4e Basic Set skill. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Leadership-14: the listed level is below what 1 point buys with this character's IQ (16), so the sheet shows 15.",
  "adN1": "Administrative Rank 3",
  "adP1": "15",
  "adN2": "Talent (Computer Whiz) 4",
  "adP2": "20",
  "adN3": "Security Clearance",
  "adP3": "5",
  "diN1": "Duty (Government)",
  "diP1": "−15",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Paranoia",
  "diP3": "−10",
  "quN1": "Covers every webcam with tape",
  "quN2": "Types far faster than speaks",
  "skN1": "Computer Security",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "16",
  "skF1": "IQ/VH; see notes",
  "skN2": "Administration",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "2",
  "skF2": "IQ/A",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "1",
  "skF3": "IQ/A; see notes",
  "skN4": "Leadership",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Brawling",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Computer Operation",
  "skA6": "IQ",
  "skD6": "E",
  "skP6": "2",
  "skF6": "IQ/E",
  "skN7": "Cryptography",
  "skA7": "IQ",
  "skD7": "H",
  "skP7": "12",
  "skF7": "IQ/H",
  "skN8": "Current Affairs (Science & Technology)",
  "skA8": "IQ",
  "skD8": "E",
  "skP8": "1",
  "skF8": "IQ/E",
  "skN9": "Streetwise",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "skN10": "Mathematics (Computer Science)",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "1",
  "skF10": "IQ/H",
  "skN11": "Research",
  "skA11": "IQ",
  "skD11": "A",
  "skP11": "8",
  "skF11": "IQ/A",
  "mwN1": "Punch (Brawling)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "mwN2": "Stun Gun",
  "mwD2": "HT−3(0.5) aff",
  "mwR2": "C,1",
  "mwS2": "13",
  "mwP2": "No",
  "mwT2": "2",
  "eqN1": "Stun Gun",
  "eqW1": "1",
  "eqC1": "$100",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Portable Tool Kit, Electronics Repair",
  "eqW5": "10",
  "eqC5": "$1,200",
  "eqN6": "Bug, Audio",
  "eqW6": "0",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$690"
 },
 "Specialist Ghost \"Phantom\" Protocol": {
  "name": "Specialist Ghost \"Phantom\" Protocol",
  "concept": "Elite Hacker",
  "startPts": "275",
  "st": "9",
  "dx": "14",
  "iq": "17",
  "ht": "10",
  "campaign": "The Cybersecurity Task Force",
  "hpNow": "9",
  "fpNow": "10",
  "notes": "Suggested build: the card's traits cost 247 of the character's 275 points; the other 28 points went to 7 more skills (30 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 40 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,310), leaving $690 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Computer Brain is not a 4e trait; the nearest legal build is a custom Talent (Computer Whiz) 4 [20] (B89, five points/level for a six-skill group; GM approval), and the freed points went to skills.\nWhite-hat hacker hunting digital criminals.\nGoal: Track and eliminate cyber-terrorists.\nGroup: The Cybersecurity Task Force (group of 4).\nRoster: Director Cipher \"Firewall\" Prime (Cybersecurity Chief, 225 points); Specialist Ghost \"Phantom\" Protocol (Elite Hacker, 275 points); Analyst Data \"Decoder\" Matrix (Forensic Specialist, 200 points); Agent Steel \"Guardian\" Wall (Physical Security, 225 points).\nDynamic: Complete cybersecurity operations - administrative leadership coordinates digital defense efforts, elite hacking provides offensive capabilities against cyber-criminals, forensic analysis solves digital crimes, physical security protects critical infrastructure.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Talent (Computer Whiz) 4",
  "adP1": "20",
  "adN2": "Eidetic Memory",
  "adP2": "5",
  "adN3": "Lightning Calculator",
  "adP3": "2",
  "diN1": "Enemy (Criminal hackers)",
  "diP1": "−15",
  "diN2": "Loner",
  "diP2": "−5",
  "diN3": "Obsession (Perfect code)",
  "diP3": "−10",
  "quN1": "Names computers after mythical monsters",
  "quN2": "Uses a different handle online every month",
  "skN1": "Computer Hacking",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "24",
  "skF1": "IQ/VH",
  "skN2": "Computer Programming",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A; see notes",
  "skN4": "Brawling",
  "skA4": "DX",
  "skD4": "E",
  "skP4": "2",
  "skF4": "DX/E",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "1",
  "skF5": "IQ/E",
  "skN6": "Cryptography",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "16",
  "skF6": "IQ/H",
  "skN7": "Current Affairs (Science & Technology)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "1",
  "skF7": "IQ/E",
  "skN8": "Streetwise",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Mathematics (Computer Science)",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "1",
  "skF9": "IQ/H",
  "skN10": "Research",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "8",
  "skF10": "IQ/A",
  "mwN1": "Punch (Brawling)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "mwN2": "Stun Gun",
  "mwD2": "HT−3(0.5) aff",
  "mwR2": "C,1",
  "mwS2": "15",
  "mwP2": "No",
  "mwT2": "2",
  "eqN1": "Stun Gun",
  "eqW1": "1",
  "eqC1": "$100",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Portable Tool Kit, Electronics Repair",
  "eqW5": "10",
  "eqC5": "$1,200",
  "eqN6": "Bug, Audio",
  "eqW6": "0",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$690"
 },
 "Analyst Data \"Decoder\" Matrix": {
  "name": "Analyst Data \"Decoder\" Matrix",
  "concept": "Forensic Specialist",
  "startPts": "200",
  "st": "10",
  "dx": "11",
  "iq": "16",
  "ht": "12",
  "campaign": "The Cybersecurity Task Force",
  "hpNow": "10",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 176 of the character's 200 points; the other 24 points went to 5 more skills (26 points) and 2 quirks (−2), for a legal 200-point build (Basic Set skill costs; disadvantages 25 of the −100 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,310), leaving $690 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Pattern Recognition is not a 4e trait; its 10 points became a second level of Mathematical Ability (B90, covers Cryptography).\nDigital detective analyzing electronic evidence.\nGoal: Solve cyber-crimes through digital forensics.\nGroup: The Cybersecurity Task Force (group of 4).\nRoster: Director Cipher \"Firewall\" Prime (Cybersecurity Chief, 225 points); Specialist Ghost \"Phantom\" Protocol (Elite Hacker, 275 points); Analyst Data \"Decoder\" Matrix (Forensic Specialist, 200 points); Agent Steel \"Guardian\" Wall (Physical Security, 225 points).\nDynamic: Complete cybersecurity operations - administrative leadership coordinates digital defense efforts, elite hacking provides offensive capabilities against cyber-criminals, forensic analysis solves digital crimes, physical security protects critical infrastructure.",
  "adN1": "Eidetic Memory",
  "adP1": "5",
  "adN2": "Mathematical Ability 2",
  "adP2": "20",
  "diN1": "Obsession (Solve every case)",
  "diP1": "−15",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Social Stigma (Geek)",
  "diP3": "−5",
  "quN1": "Covers every webcam with tape",
  "quN2": "Types far faster than speaks",
  "skN1": "Computer Operation",
  "skA1": "IQ",
  "skD1": "E",
  "skP1": "4",
  "skF1": "IQ/E",
  "skN2": "Cryptography",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Mathematics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H",
  "skN5": "Brawling",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Electronics Repair (Computers)",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "12",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Science & Technology)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Streetwise",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "Electronics Operation (Security)",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "8",
  "skF9": "IQ/A",
  "mwN1": "Punch (Brawling)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "mwN2": "Stun Gun",
  "mwD2": "HT−3(0.5) aff",
  "mwR2": "C,1",
  "mwS2": "12",
  "mwP2": "No",
  "mwT2": "2",
  "eqN1": "Stun Gun",
  "eqW1": "1",
  "eqC1": "$100",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Portable Tool Kit, Electronics Repair",
  "eqW5": "10",
  "eqC5": "$1,200",
  "eqN6": "Bug, Audio",
  "eqW6": "0",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$690",
  "reactions": "−1 Social Stigma (Geek) from those who care"
 },
 "Agent Steel \"Guardian\" Wall": {
  "name": "Agent Steel \"Guardian\" Wall",
  "concept": "Physical Security",
  "startPts": "225",
  "st": "14",
  "dx": "13",
  "iq": "12",
  "ht": "14",
  "campaign": "The Cybersecurity Task Force",
  "hpNow": "15",
  "fpNow": "14",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 207 of the character's 225 points; the other 18 points went to 9 more skills (18 points), HP +1 (2 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 25 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,965), leaving $35 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nPhysical security specialist guarding cyber-assets.\nGoal: Protect critical digital infrastructure facilities.\nGroup: The Cybersecurity Task Force (group of 4).\nRoster: Director Cipher \"Firewall\" Prime (Cybersecurity Chief, 225 points); Specialist Ghost \"Phantom\" Protocol (Elite Hacker, 275 points); Analyst Data \"Decoder\" Matrix (Forensic Specialist, 200 points); Agent Steel \"Guardian\" Wall (Physical Security, 225 points).\nDynamic: Complete cybersecurity operations - administrative leadership coordinates digital defense efforts, elite hacking provides offensive capabilities against cyber-criminals, forensic analysis solves digital crimes, physical security protects critical infrastructure.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Combat Reflexes",
  "adP1": "15",
  "adN2": "Fearlessness 2",
  "adP2": "4",
  "adN3": "Security Clearance",
  "adP3": "5",
  "diN1": "Duty (Security)",
  "diP1": "−10",
  "diN2": "Code of Honor (Guardian)",
  "diP2": "−10",
  "diN3": "Stubbornness",
  "diP3": "−5",
  "quN1": "Keeps a battered unit patch in a breast pocket",
  "quN2": "Hums cadence songs under stress",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "8",
  "skF1": "DX/E; see notes",
  "skN2": "Electronics",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A; see notes",
  "skN3": "Observation",
  "skA3": "Per",
  "skD3": "A",
  "skP3": "8",
  "skF3": "Per/A",
  "skN4": "Tactics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "8",
  "skF4": "IQ/H",
  "skN5": "Guns (Rifle)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Soldier",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Stealth",
  "skA10": "DX",
  "skD10": "A",
  "skP10": "2",
  "skF10": "DX/A",
  "skN11": "Driving (Automobile)",
  "skA11": "DX",
  "skD11": "A",
  "skP11": "1",
  "skF11": "DX/A",
  "skN12": "Savoir-Faire (Military)",
  "skA12": "IQ",
  "skD12": "E",
  "skP12": "1",
  "skF12": "IQ/E",
  "skN13": "Intimidation",
  "skA13": "Will",
  "skD13": "A",
  "skP13": "1",
  "skF13": "Will/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "15",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, .40",
  "rwD1": "2d pi+",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "16",
  "rwN2": "Assault Carbine, 5.56mm",
  "rwD2": "4d+2 pi",
  "rwA2": "4",
  "rwG2": "400/3,000",
  "rwF2": "15",
  "rwH2": "30+1(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "15",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, .40",
  "eqW2": "2.1",
  "eqC2": "$640",
  "eqN3": "Assault Carbine, 5.56mm",
  "eqW3": "7.3",
  "eqC3": "$900",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "hpAdj": "+1",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 12 torso/groin (tactical vest); DR 12 skull (ballistic helmet)",
  "money": "$35",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Director Orion \"Starcommander\" Prime": {
  "name": "Director Orion \"Starcommander\" Prime",
  "concept": "Exploration Coordinator",
  "startPts": "300",
  "st": "12",
  "dx": "13",
  "iq": "16",
  "ht": "13",
  "campaign": "The Galactic Survey Institute",
  "hpNow": "12",
  "fpNow": "13",
  "notes": "Suggested build: the card's traits cost 280 of the character's 300 points; the other 20 points went to 10 more skills (22 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 25 of the −150 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($6,370), leaving $3,630 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: 3D Spatial Sense is a +5-point enhancement to Absolute Direction in 4e (B34), not a separate trait.\nStrategic leader coordinating massive exploration efforts.\nGoal: Map and catalog the entire galaxy.\nGroup: The Galactic Survey Institute (group of 5).\nRoster: Director Orion \"Starcommander\" Prime (Exploration Coordinator, 300 points); Chief Xenobiologist Gaia \"Lifestudier\" Darwin (Life Sciences Specialist, 250 points); Security Chief Titan \"Protector\" Guardian (Military Escort, 275 points); Navigator Void \"Pathmaker\" Compass (Hyperspace Specialist, 275 points); Engineer Quantum \"Miracle\" Builder (Technology Specialist, 275 points).\nDynamic: Complete galactic survey operation - strategic coordination manages multiple expedition teams, biological research catalogs discovered life forms, military protection handles hostile encounters, navigation provides safe travel routes, engineering support maintains and improves exploration technology.",
  "adN1": "Administrative Rank 4",
  "adP1": "20",
  "adN2": "Charisma 3",
  "adP2": "15",
  "adN3": "Absolute Direction (3D Spatial Sense)",
  "adP3": "10",
  "diN1": "Duty (Institute)",
  "diP1": "−15",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Overconfidence",
  "diP3": "−5",
  "quN1": "Never takes the stairs",
  "quN2": "Insists on the best table",
  "skN1": "Leadership",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "8",
  "skF1": "IQ/A",
  "skN2": "Strategy",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Pilot (Spacecraft)",
  "skA3": "DX",
  "skD3": "A",
  "skP3": "12",
  "skF3": "DX/A",
  "skN4": "Administration",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "2",
  "skF4": "IQ/A",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "8",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Business)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "Diplomacy",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "2",
  "skF9": "IQ/H",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Law (Corporate)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "1",
  "skF12": "IQ/H",
  "skN13": "Propaganda",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "2",
  "skF13": "IQ/A",
  "skN14": "Merchant",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Satellite Phone",
  "eqW5": "3",
  "eqC5": "$3,000",
  "eqN6": "Computer, Wearable",
  "eqW6": "2",
  "eqC6": "$1,000",
  "eqN7": "Mini-Recorder",
  "eqW7": "0.5",
  "eqC7": "$200",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$3,630",
  "reactions": "+3 Charisma (reactions and Influence rolls)",
  "combatNotes": "Vest DR: torso only."
 },
 "Chief Xenobiologist Gaia \"Lifestudier\" Darwin": {
  "name": "Chief Xenobiologist Gaia \"Lifestudier\" Darwin",
  "concept": "Life Sciences Specialist",
  "startPts": "250",
  "st": "10",
  "dx": "12",
  "iq": "17",
  "ht": "11",
  "campaign": "The Galactic Survey Institute",
  "hpNow": "10",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 232 of the character's 250 points; the other 18 points went to 9 more skills (20 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 30 of the −125 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($4,060), leaving $5,940 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nBrilliant biologist studying extraterrestrial organisms.\nGoal: Document all forms of alien life.\nGroup: The Galactic Survey Institute (group of 5).\nRoster: Director Orion \"Starcommander\" Prime (Exploration Coordinator, 300 points); Chief Xenobiologist Gaia \"Lifestudier\" Darwin (Life Sciences Specialist, 250 points); Security Chief Titan \"Protector\" Guardian (Military Escort, 275 points); Navigator Void \"Pathmaker\" Compass (Hyperspace Specialist, 275 points); Engineer Quantum \"Miracle\" Builder (Technology Specialist, 275 points).\nDynamic: Complete galactic survey operation - strategic coordination manages multiple expedition teams, biological research catalogs discovered life forms, military protection handles hostile encounters, navigation provides safe travel routes, engineering support maintains and improves exploration technology.",
  "skillNotes": "First Aid-16: the listed level is below what 1 point buys with this character's IQ (17), so the sheet shows 17.",
  "adN1": "Eidetic Memory",
  "adP1": "5",
  "adN2": "Intuition",
  "adP2": "15",
  "adN3": "Empathy",
  "adP3": "15",
  "diN1": "Pacifism (Cannot harm innocents)",
  "diP1": "−10",
  "diN2": "Obsession (Catalog all life)",
  "diP2": "−15",
  "diN3": "Curious",
  "diP3": "−5",
  "quN1": "Never goes anywhere without a notebook",
  "quN2": "Labels everything",
  "skN1": "Biology",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "20",
  "skF1": "IQ/VH",
  "skN2": "Xenology",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A",
  "skN4": "First Aid",
  "skA4": "IQ",
  "skD4": "E",
  "skP4": "1",
  "skF4": "IQ/E",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Computer Operation",
  "skA6": "IQ",
  "skD6": "E",
  "skP6": "2",
  "skF6": "IQ/E",
  "skN7": "Electronics Operation (Scientific)",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "4",
  "skF7": "IQ/A",
  "skN8": "Hiking",
  "skA8": "HT",
  "skD8": "A",
  "skP8": "4",
  "skF8": "HT/A",
  "skN9": "Survival (Woodlands)",
  "skA9": "Per",
  "skD9": "A",
  "skP9": "1",
  "skF9": "Per/A",
  "skN10": "Chemistry",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "4",
  "skF10": "IQ/H",
  "skN11": "Writing",
  "skA11": "IQ",
  "skD11": "A",
  "skP11": "1",
  "skF11": "IQ/A",
  "skN12": "Photography",
  "skA12": "IQ",
  "skD12": "A",
  "skP12": "1",
  "skF12": "IQ/A",
  "skN13": "Naturalist (Earthlike)",
  "skA13": "IQ",
  "skD13": "H",
  "skP13": "1",
  "skF13": "IQ/H",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "13",
  "mwP2": "−1",
  "mwT2": "6",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Suitcase Lab",
  "eqW3": "10",
  "eqC3": "$3,000",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "eqN8": "Camera, 35mm",
  "eqW8": "3",
  "eqC8": "$50",
  "eqN9": "GPS Receiver",
  "eqW9": "3",
  "eqC9": "$200",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$5,940",
  "combatNotes": "Vest DR: torso only."
 },
 "Security Chief Titan \"Protector\" Guardian": {
  "name": "Security Chief Titan \"Protector\" Guardian",
  "concept": "Military Escort",
  "startPts": "275",
  "st": "15",
  "dx": "14",
  "iq": "12",
  "ht": "15",
  "campaign": "The Galactic Survey Institute",
  "hpNow": "15",
  "fpNow": "15",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 266 of the character's 275 points; the other 9 points went to 4 more skills (11 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 30 of the −137 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($9,225), leaving $775 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nElite soldier ensuring expedition safety.\nGoal: Protect survey teams from hostile aliens.\nGroup: The Galactic Survey Institute (group of 5).\nRoster: Director Orion \"Starcommander\" Prime (Exploration Coordinator, 300 points); Chief Xenobiologist Gaia \"Lifestudier\" Darwin (Life Sciences Specialist, 250 points); Security Chief Titan \"Protector\" Guardian (Military Escort, 275 points); Navigator Void \"Pathmaker\" Compass (Hyperspace Specialist, 275 points); Engineer Quantum \"Miracle\" Builder (Technology Specialist, 275 points).\nDynamic: Complete galactic survey operation - strategic coordination manages multiple expedition teams, biological research catalogs discovered life forms, military protection handles hostile encounters, navigation provides safe travel routes, engineering support maintains and improves exploration technology.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Guns: the card gives no specialty, so the sheet uses it as Guns (Submachine Gun) for the weapon on the Combat page (GM choice).",
  "adN1": "Combat Reflexes",
  "adP1": "15",
  "adN2": "Military Rank 3",
  "adP2": "15",
  "adN3": "High Pain Threshold",
  "adP3": "10",
  "diN1": "Duty (Institute)",
  "diP1": "−10",
  "diN2": "Sense of Duty (Team)",
  "diP2": "−10",
  "diN3": "Code of Honor (Soldier's)",
  "diP3": "−10",
  "quN1": "Cleans and checks every weapon before sleeping",
  "quN2": "Keeps a battered unit patch in a breast pocket",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "8",
  "skF1": "DX/E; see notes",
  "skN2": "Tactics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "16",
  "skF2": "IQ/H",
  "skN3": "Leadership",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "8",
  "skF3": "IQ/A",
  "skN4": "Vacc Suit",
  "skA4": "DX",
  "skD4": "A",
  "skP4": "4",
  "skF4": "DX/A",
  "skN5": "Beam Weapons (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Soldier",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Laser Pistol",
  "rwD1": "3d(2) burn",
  "rwA1": "6",
  "rwG1": "250/750",
  "rwF1": "10",
  "rwH1": "400(3)",
  "rwT1": "6",
  "rwB1": "−2",
  "rwL1": "1",
  "rwS1": "16",
  "rwN2": "Gauss PDW, 4mm",
  "rwD2": "4d(3) pi−",
  "rwA2": "6+1",
  "rwG2": "700/2,900",
  "rwF2": "16",
  "rwH2": "80(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "17",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Laser Pistol",
  "eqW2": "3.3",
  "eqC2": "$2,800",
  "eqN3": "Gauss PDW, 4mm",
  "eqW3": "4.6",
  "eqC3": "$3,600",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 24 torso/groin (tactical vest); DR 24 skull (ballistic helmet)",
  "money": "$775",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). (N) after damage = armor divisor. Vest DR: torso only."
 },
 "Navigator Void \"Pathmaker\" Compass": {
  "name": "Navigator Void \"Pathmaker\" Compass",
  "concept": "Hyperspace Specialist",
  "startPts": "275",
  "st": "11",
  "dx": "16",
  "iq": "14",
  "ht": "12",
  "campaign": "The Galactic Survey Institute",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 277 of the character's 275 points, 2 over; to finish at exactly 275, the sheet adds 3 more skills (5 points), 2 quirks (−2) and the disadvantage Stubbornness [−5], for a legal 275-point build (Basic Set skill costs; disadvantages 30 of the −137 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($5,585), leaving $4,415 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Stubbornness added to cover the card's overspend (GM choice). Corrected: 3D Spatial Sense is a +5-point enhancement to Absolute Direction in 4e (B34), not a separate trait.\nMaster pilot navigating dangerous sectors.\nGoal: Chart safe routes through uncharted space.\nGroup: The Galactic Survey Institute (group of 5).\nRoster: Director Orion \"Starcommander\" Prime (Exploration Coordinator, 300 points); Chief Xenobiologist Gaia \"Lifestudier\" Darwin (Life Sciences Specialist, 250 points); Security Chief Titan \"Protector\" Guardian (Military Escort, 275 points); Navigator Void \"Pathmaker\" Compass (Hyperspace Specialist, 275 points); Engineer Quantum \"Miracle\" Builder (Technology Specialist, 275 points).\nDynamic: Complete galactic survey operation - strategic coordination manages multiple expedition teams, biological research catalogs discovered life forms, military protection handles hostile encounters, navigation provides safe travel routes, engineering support maintains and improves exploration technology.",
  "skillNotes": "Navigation: Pick a specialty. Astrogation: Navigation (Space): Astrogation is not a 4e Basic Set skill.",
  "adN1": "Absolute Direction (3D Spatial Sense)",
  "adP1": "10",
  "adN2": "Mathematical Ability",
  "adP2": "10",
  "diN1": "Loner",
  "diP1": "−5",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Obsession (Perfect navigation)",
  "diP3": "−15",
  "diN4": "Stubbornness",
  "diP4": "−5",
  "quN1": "Names every ship flown",
  "quN2": "Keeps a lucky flight patch",
  "skN1": "Pilot (Spacecraft)",
  "skA1": "DX",
  "skD1": "A",
  "skP1": "12",
  "skF1": "DX/A",
  "skN2": "Navigation",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "16",
  "skF2": "IQ/A; see notes",
  "skN3": "Astrogation",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "12",
  "skF3": "IQ/A; see notes",
  "skN4": "Physics",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "12",
  "skF4": "IQ/VH",
  "skN5": "Beam Weapons (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Free Fall",
  "skA6": "DX",
  "skD6": "A",
  "skP6": "2",
  "skF6": "DX/A",
  "skN7": "Vacc Suit",
  "skA7": "DX",
  "skD7": "A",
  "skP7": "1",
  "skF7": "DX/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "16",
  "mwP1": "0",
  "rwN1": "Laser Pistol",
  "rwD1": "3d(2) burn",
  "rwA1": "6",
  "rwG1": "250/750",
  "rwF1": "10",
  "rwH1": "400(3)",
  "rwT1": "6",
  "rwB1": "−2",
  "rwL1": "1",
  "rwS1": "17",
  "eqN1": "Laser Pistol",
  "eqW1": "3.3",
  "eqC1": "$2,800",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Radio, Headset",
  "eqW3": "0.5",
  "eqC3": "$500",
  "eqN4": "Computer, Wearable",
  "eqW4": "2",
  "eqC4": "$1,000",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "GPS Receiver",
  "eqW8": "3",
  "eqC8": "$200",
  "eqN9": "Night Vision Goggles",
  "eqW9": "2",
  "eqC9": "$600",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$4,415",
  "combatNotes": "(N) after damage = armor divisor. Vest DR: torso only."
 },
 "Engineer Quantum \"Miracle\" Builder": {
  "name": "Engineer Quantum \"Miracle\" Builder",
  "concept": "Technology Specialist",
  "startPts": "275",
  "st": "12",
  "dx": "14",
  "iq": "15",
  "ht": "12",
  "campaign": "The Galactic Survey Institute",
  "hpNow": "12",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 265 of the character's 275 points; the other 10 points went to 6 more skills (12 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 15 of the −137 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($4,970), leaving $5,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Intuitive Engineer is not a 4e trait; Talent (Artificer) 1 [10] (B90) covers Engineer, Electronics Repair, Mechanic and the other build-and-fix skills at the same cost.\nEngineering genius creating exploration equipment.\nGoal: Develop technology for deep space exploration.\nGroup: The Galactic Survey Institute (group of 5).\nRoster: Director Orion \"Starcommander\" Prime (Exploration Coordinator, 300 points); Chief Xenobiologist Gaia \"Lifestudier\" Darwin (Life Sciences Specialist, 250 points); Security Chief Titan \"Protector\" Guardian (Military Escort, 275 points); Navigator Void \"Pathmaker\" Compass (Hyperspace Specialist, 275 points); Engineer Quantum \"Miracle\" Builder (Technology Specialist, 275 points).\nDynamic: Complete galactic survey operation - strategic coordination manages multiple expedition teams, biological research catalogs discovered life forms, military protection handles hostile encounters, navigation provides safe travel routes, engineering support maintains and improves exploration technology.",
  "skillNotes": "Engineer: Pick a specialty. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Mechanic: Pick a specialty.",
  "adN1": "Gadgeteer",
  "adP1": "25",
  "adN2": "Talent (Artificer) 1",
  "adP2": "10",
  "adN3": "Fit",
  "adP3": "5",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Compulsive Inventing",
  "diP2": "−5",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Takes apart appliances to see how they work",
  "quN2": "Names every prototype",
  "skN1": "Engineer",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H; see notes",
  "skN2": "Electronics",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A; see notes",
  "skN3": "Mechanic",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A; see notes",
  "skN4": "Computer Programming",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Machinist",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "4",
  "skF6": "IQ/A",
  "skN7": "Electrician",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "2",
  "skF7": "IQ/A",
  "skN8": "Mathematics (Applied)",
  "skA8": "IQ",
  "skD8": "H",
  "skP8": "2",
  "skF8": "IQ/H",
  "skN9": "Research",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "skN10": "Scrounging",
  "skA10": "Per",
  "skD10": "E",
  "skP10": "1",
  "skF10": "Per/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Portable Tool Kit, Electronics Repair",
  "eqW2": "10",
  "eqC2": "$1,200",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Portable Tool Kit, Mechanic",
  "eqW6": "20",
  "eqC6": "$600",
  "eqN7": "Computer, Wearable",
  "eqW7": "2",
  "eqC7": "$1,000",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$5,030",
  "combatNotes": "Vest DR: torso only."
 },
 "Director Magnus \"Truthseeker\" Occultus": {
  "name": "Director Magnus \"Truthseeker\" Occultus",
  "concept": "Supernatural Coordinator",
  "startPts": "275",
  "st": "11",
  "dx": "12",
  "iq": "16",
  "ht": "12",
  "campaign": "The Paranormal Phenomena Research Division",
  "hpNow": "11",
  "fpNow": "12",
  "willAdj": "+3",
  "notes": "Suggested build: the card's traits cost 214 of the character's 275 points; the other 61 points went to 10 more skills (63 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 30 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,970), leaving $1,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nGovernment administrator studying the paranormal.\nGoal: Scientifically classify all supernatural phenomena.\nGroup: The Paranormal Phenomena Research Division (group of 5).\nRoster: Director Magnus \"Truthseeker\" Occultus (Supernatural Coordinator, 275 points); Dr. Mystic \"Channeler\" Ethereal (Psychic Researcher, 300 points); Agent Null \"Skeptic\" Rational (Scientific Investigator, 250 points); Guardian Steel \"Protector\" Shield (Security Specialist, 225 points); Technician Probe \"Detector\" Scanner (Equipment Specialist, 250 points).\nDynamic: Complete paranormal research - administrative coordination manages investigations and funding, psychic research provides supernatural insight, scientific skepticism ensures objective analysis, security protection handles dangerous phenomena, technical support develops specialized detection equipment.",
  "adN1": "Administrative Rank 3",
  "adP1": "15",
  "adN2": "Empathy",
  "adP2": "15",
  "diN1": "Duty (Government)",
  "diP1": "−15",
  "diN2": "Secret (Supernatural division)",
  "diP2": "−10",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Insists on the best table",
  "quN2": "Never takes the stairs",
  "skN1": "Administration",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "4",
  "skF1": "IQ/A",
  "skN2": "Occultism",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "2",
  "skF2": "IQ/A",
  "skN3": "Psychology",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "2",
  "skF3": "IQ/H",
  "skN4": "Research",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "8",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "12",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Business)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "12",
  "skF8": "IQ/A",
  "skN9": "Diplomacy",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "16",
  "skF9": "IQ/H",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "2",
  "skF10": "IQ/E",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Law (Corporate)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "1",
  "skF12": "IQ/H",
  "skN13": "Propaganda",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "8",
  "skF13": "IQ/A",
  "skN14": "Merchant",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "eqN1": "Cell Phone",
  "eqW1": "0.25",
  "eqC1": "$250",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Wristwatch",
  "eqW3": "0.075",
  "eqC3": "$20",
  "eqN4": "Computer, Wearable",
  "eqW4": "2",
  "eqC4": "$1,000",
  "eqN5": "Mini-Recorder",
  "eqW5": "0.5",
  "eqC5": "$200",
  "tl": "TL8",
  "sm": "0",
  "dr": "None worn (DR 0)",
  "money": "$1,030"
 },
 "Dr. Mystic \"Channeler\" Ethereal": {
  "name": "Dr. Mystic \"Channeler\" Ethereal",
  "concept": "Psychic Researcher",
  "startPts": "300",
  "st": "10",
  "dx": "11",
  "iq": "16",
  "ht": "12",
  "campaign": "The Paranormal Phenomena Research Division",
  "hpNow": "10",
  "fpNow": "12",
  "willAdj": "+2",
  "notes": "Suggested build: the card's traits cost 227 of the character's 300 points; the other 73 points went to 7 more skills (75 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 35 of the −150 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,025), leaving $1,975 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Telepathy is a power in 4e, not a 50-point trait; the same 50 points build it from Basic Set abilities with the −10% psionic power modifier (B254-256): Mind Reading [27] (B69), Mind Probe [18] (B69) and Telepathy Talent 1 [5].\nTelepathic scientist studying mental phenomena.\nGoal: Map the scientific basis of psychic abilities.\nGroup: The Paranormal Phenomena Research Division (group of 5).\nRoster: Director Magnus \"Truthseeker\" Occultus (Supernatural Coordinator, 275 points); Dr. Mystic \"Channeler\" Ethereal (Psychic Researcher, 300 points); Agent Null \"Skeptic\" Rational (Scientific Investigator, 250 points); Guardian Steel \"Protector\" Shield (Security Specialist, 225 points); Technician Probe \"Detector\" Scanner (Equipment Specialist, 250 points).\nDynamic: Complete paranormal research - administrative coordination manages investigations and funding, psychic research provides supernatural insight, scientific skepticism ensures objective analysis, security protection handles dangerous phenomena, technical support develops specialized detection equipment.",
  "adN1": "Mind Reading (Telepathic, −10%)",
  "adP1": "27",
  "adN2": "Mind Probe (Telepathic, −10%)",
  "adP2": "18",
  "adN3": "Telepathy Talent 1",
  "adP3": "5",
  "adN4": "Precognition",
  "adP4": "25",
  "diN1": "Chronic Pain (Psychic backlash)",
  "diP1": "−15",
  "diN2": "Social Stigma (Psychic)",
  "diP2": "−10",
  "diN3": "Obsession (Understand psychic phenomena)",
  "diP3": "−10",
  "quN1": "Hates hospitals",
  "quN2": "Wears the same color every day",
  "skN1": "Psychology",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Meditation",
  "skA2": "Will",
  "skD2": "H",
  "skP2": "2",
  "skF2": "Will/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Occultism",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Autohypnosis",
  "skA5": "Will",
  "skD5": "H",
  "skP5": "20",
  "skF5": "Will/H",
  "skN6": "Body Language",
  "skA6": "Per",
  "skD6": "A",
  "skP6": "16",
  "skF6": "Per/A",
  "skN7": "Expert Skill (Psionics)",
  "skA7": "IQ",
  "skD7": "H",
  "skP7": "20",
  "skF7": "IQ/H",
  "skN8": "Mind Block",
  "skA8": "Will",
  "skD8": "A",
  "skP8": "16",
  "skF8": "Will/A",
  "skN9": "Writing",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Observation",
  "skA11": "Per",
  "skD11": "A",
  "skP11": "1",
  "skF11": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Personal Basics",
  "eqW3": "1",
  "eqC3": "$5",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Mini-Recorder",
  "eqW5": "0.5",
  "eqC5": "$200",
  "eqN6": "Computer, Laptop",
  "eqW6": "3",
  "eqC6": "$1,500",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$1,975",
  "reactions": "−2 Social Stigma (Psychic) from those who care"
 },
 "Agent Null \"Skeptic\" Rational": {
  "name": "Agent Null \"Skeptic\" Rational",
  "concept": "Scientific Investigator",
  "startPts": "250",
  "st": "12",
  "dx": "13",
  "iq": "15",
  "ht": "12",
  "campaign": "The Paranormal Phenomena Research Division",
  "hpNow": "12",
  "fpNow": "12",
  "willAdj": "+3",
  "notes": "Suggested build: the card's traits cost 239 of the character's 250 points; the other 11 points went to 10 more skills (13 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 25 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,225), leaving $775 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nRational investigator separating fact from fiction.\nGoal: Debunk false supernatural claims.\nGroup: The Paranormal Phenomena Research Division (group of 5).\nRoster: Director Magnus \"Truthseeker\" Occultus (Supernatural Coordinator, 275 points); Dr. Mystic \"Channeler\" Ethereal (Psychic Researcher, 300 points); Agent Null \"Skeptic\" Rational (Scientific Investigator, 250 points); Guardian Steel \"Protector\" Shield (Security Specialist, 225 points); Technician Probe \"Detector\" Scanner (Equipment Specialist, 250 points).\nDynamic: Complete paranormal research - administrative coordination manages investigations and funding, psychic research provides supernatural insight, scientific skepticism ensures objective analysis, security protection handles dangerous phenomena, technical support develops specialized detection equipment.",
  "adN1": "Empathy",
  "adP1": "15",
  "adN2": "Intuition",
  "adP2": "15",
  "diN1": "Skeptical",
  "diP1": "−5",
  "diN2": "Honesty",
  "diP2": "−10",
  "diN3": "Sense of Duty (Truth)",
  "diP3": "−10",
  "quN1": "Drinks too much coffee",
  "quN2": "Takes notes in shorthand nobody else can read",
  "skN1": "Research",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "8",
  "skF1": "IQ/A",
  "skN2": "Psychology",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Observation",
  "skA3": "Per",
  "skD3": "A",
  "skP3": "2",
  "skF3": "Per/A",
  "skN4": "Photography",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Guns (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Search",
  "skA6": "Per",
  "skD6": "A",
  "skP6": "2",
  "skF6": "Per/A",
  "skN7": "Interrogation",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "2",
  "skF7": "IQ/A",
  "skN8": "Law (Criminal)",
  "skA8": "IQ",
  "skD8": "H",
  "skP8": "1",
  "skF8": "IQ/H",
  "skN9": "Forensics",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "1",
  "skF9": "IQ/H",
  "skN10": "Streetwise",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "1",
  "skF10": "IQ/A",
  "skN11": "Shadowing",
  "skA11": "IQ",
  "skD11": "A",
  "skP11": "1",
  "skF11": "IQ/A",
  "skN12": "Driving (Automobile)",
  "skA12": "DX",
  "skD12": "A",
  "skP12": "1",
  "skF12": "DX/A",
  "skN13": "Area Knowledge (City)",
  "skA13": "IQ",
  "skD13": "E",
  "skP13": "1",
  "skF13": "IQ/E",
  "skN14": "Savoir-Faire (Police)",
  "skA14": "IQ",
  "skD14": "E",
  "skP14": "1",
  "skF14": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "rwN1": "Snub Revolver, .38",
  "rwD1": "1d+2 pi",
  "rwA1": "1",
  "rwG1": "120/1,250",
  "rwF1": "3",
  "rwH1": "5(3i)",
  "rwT1": "8",
  "rwB1": "−1",
  "rwL1": "3",
  "rwS1": "14",
  "eqN1": "Snub Revolver, .38",
  "eqW1": "1.5",
  "eqC1": "$250",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Computer, Laptop",
  "eqW4": "3",
  "eqC4": "$1,500",
  "eqN5": "Mini-Camera, Digital",
  "eqW5": "0",
  "eqC5": "$500",
  "eqN6": "Handcuffs",
  "eqW6": "0.5",
  "eqC6": "$40",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "eqN8": "Holster, Belt",
  "eqW8": "0.5",
  "eqC8": "$25",
  "eqN9": "Mini-Recorder",
  "eqW9": "0.5",
  "eqC9": "$200",
  "eqN10": "First Aid Kit",
  "eqW10": "2",
  "eqC10": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 8 torso (ballistic vest)",
  "money": "$775",
  "combatNotes": "Vest DR: torso only."
 },
 "Guardian Steel \"Protector\" Shield": {
  "name": "Guardian Steel \"Protector\" Shield",
  "concept": "Security Specialist",
  "startPts": "225",
  "st": "14",
  "dx": "13",
  "iq": "12",
  "ht": "14",
  "campaign": "The Paranormal Phenomena Research Division",
  "hpNow": "14",
  "fpNow": "14",
  "dodgeBonus": "+1",
  "willAdj": "+2",
  "notes": "Suggested build: the card's traits cost 214 of the character's 225 points; the other 11 points went to 5 more skills (13 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 25 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,965), leaving $35 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nSecurity agent immune to supernatural fear.\nGoal: Protect researchers from supernatural threats.\nGroup: The Paranormal Phenomena Research Division (group of 5).\nRoster: Director Magnus \"Truthseeker\" Occultus (Supernatural Coordinator, 275 points); Dr. Mystic \"Channeler\" Ethereal (Psychic Researcher, 300 points); Agent Null \"Skeptic\" Rational (Scientific Investigator, 250 points); Guardian Steel \"Protector\" Shield (Security Specialist, 225 points); Technician Probe \"Detector\" Scanner (Equipment Specialist, 250 points).\nDynamic: Complete paranormal research - administrative coordination manages investigations and funding, psychic research provides supernatural insight, scientific skepticism ensures objective analysis, security protection handles dangerous phenomena, technical support develops specialized detection equipment.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Combat Reflexes",
  "adP1": "15",
  "adN2": "Fearlessness 3",
  "adP2": "6",
  "diN1": "Duty (Division)",
  "diP1": "−10",
  "diN2": "Sense of Duty (Team)",
  "diP2": "−10",
  "diN3": "Code of Honor (Guardian)",
  "diP3": "−5",
  "quN1": "Never leaves a meal unfinished",
  "quN2": "Always sits facing the door",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "8",
  "skF1": "DX/E; see notes",
  "skN2": "Observation",
  "skA2": "Per",
  "skD2": "A",
  "skP2": "8",
  "skF2": "Per/A",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A; see notes",
  "skN4": "Tactics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "8",
  "skF4": "IQ/H",
  "skN5": "Guns (Rifle)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Soldier",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "15",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, .40",
  "rwD1": "2d pi+",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "16",
  "rwN2": "Assault Carbine, 5.56mm",
  "rwD2": "4d+2 pi",
  "rwA2": "4",
  "rwG2": "400/3,000",
  "rwF2": "15",
  "rwH2": "30+1(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "15",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, .40",
  "eqW2": "2.1",
  "eqC2": "$640",
  "eqN3": "Assault Carbine, 5.56mm",
  "eqW3": "7.3",
  "eqC3": "$900",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 12 torso/groin (tactical vest); DR 12 skull (ballistic helmet)",
  "money": "$35",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Technician Probe \"Detector\" Scanner": {
  "name": "Technician Probe \"Detector\" Scanner",
  "concept": "Equipment Specialist",
  "startPts": "250",
  "st": "11",
  "dx": "14",
  "iq": "15",
  "ht": "11",
  "campaign": "The Paranormal Phenomena Research Division",
  "hpNow": "11",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 234 of the character's 250 points; the other 16 points went to 6 more skills (18 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 20 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,620), leaving $380 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nTechnical specialist creating paranormal detection equipment.\nGoal: Develop technology to detect supernatural phenomena.\nGroup: The Paranormal Phenomena Research Division (group of 5).\nRoster: Director Magnus \"Truthseeker\" Occultus (Supernatural Coordinator, 275 points); Dr. Mystic \"Channeler\" Ethereal (Psychic Researcher, 300 points); Agent Null \"Skeptic\" Rational (Scientific Investigator, 250 points); Guardian Steel \"Protector\" Shield (Security Specialist, 225 points); Technician Probe \"Detector\" Scanner (Equipment Specialist, 250 points).\nDynamic: Complete paranormal research - administrative coordination manages investigations and funding, psychic research provides supernatural insight, scientific skepticism ensures objective analysis, security protection handles dangerous phenomena, technical support develops specialized detection equipment.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Engineer: Pick a specialty.",
  "adN1": "Gadgeteer",
  "adP1": "25",
  "adN2": "Eidetic Memory",
  "adP2": "5",
  "adN3": "Mathematical Ability",
  "adP3": "10",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Obsession (Perfect detector)",
  "diP2": "−10",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Doodles schematics in the margins",
  "quN2": "Hums while soldering",
  "skN1": "Electronics",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "8",
  "skF1": "IQ/A; see notes",
  "skN2": "Computer Operation",
  "skA2": "IQ",
  "skD2": "E",
  "skP2": "2",
  "skF2": "IQ/E",
  "skN3": "Photography",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Engineer",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H; see notes",
  "skN5": "Mechanic (Robotics)",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "4",
  "skF5": "IQ/A",
  "skN6": "Machinist",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "4",
  "skF6": "IQ/A",
  "skN7": "Electrician",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "2",
  "skF7": "IQ/A",
  "skN8": "Mathematics (Applied)",
  "skA8": "IQ",
  "skD8": "H",
  "skP8": "4",
  "skF8": "IQ/H",
  "skN9": "Research",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "2",
  "skF9": "IQ/A",
  "skN10": "Scrounging",
  "skA10": "Per",
  "skD10": "E",
  "skP10": "2",
  "skF10": "Per/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Portable Tool Kit, Electronics Repair",
  "eqW2": "10",
  "eqC2": "$1,200",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Portable Tool Kit, Mechanic",
  "eqW6": "20",
  "eqC6": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$380"
 },
 "Executive Director Platinum \"Mastermind\" Crown": {
  "name": "Executive Director Platinum \"Mastermind\" Crown",
  "concept": "Strategic Coordinator",
  "startPts": "275",
  "st": "10",
  "dx": "12",
  "iq": "17",
  "ht": "11",
  "campaign": "The Corporate Counter-Intelligence Unit",
  "hpNow": "10",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 231 of the character's 275 points; the other 44 points went to 10 more skills (46 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 40 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000 ×20 for Wealth (Very Wealthy) = $400,000; 80% is home and possessions, and the 20% for adventuring gear ($80,000) bought the kit on the Combat and Traits pages ($10,970), leaving $69,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nHigh-level executive coordinating security operations.\nGoal: Protect corporate secrets from industrial espionage.\nGroup: The Corporate Counter-Intelligence Unit (group of 5).\nRoster: Executive Director Platinum \"Mastermind\" Crown (Strategic Coordinator, 275 points); Agent Shadow \"Infiltrator\" Deep (Corporate Spy, 250 points); Specialist Cipher \"Codebreaker\" Key (Digital Security, 225 points); Operative Storm \"Extraction\" Rescue (Field Agent, 275 points); Analyst Mind \"Profiler\" Reader (Behavioral Specialist, 200 points).\nDynamic: Complete corporate security - executive coordination provides strategic oversight and resources, infiltration specialist gathers intelligence on competitors, digital security protects electronic assets, field operations handle physical threats, behavioral analysis profiles and predicts security risks.",
  "adN1": "Administrative Rank 4",
  "adP1": "20",
  "adN2": "Wealth (Very Wealthy)",
  "adP2": "30",
  "adN3": "Charisma 2",
  "adP3": "10",
  "diN1": "Secret (Counter-intelligence)",
  "diP1": "−20",
  "diN2": "Greed",
  "diP2": "−15",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Schedules everything in five-minute blocks",
  "quN2": "Always on the phone",
  "skN1": "Administration",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "8",
  "skF1": "IQ/A",
  "skN2": "Strategy",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Economics",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "4",
  "skF3": "IQ/H",
  "skN4": "Fast-Talk",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "4",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "8",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Business)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "8",
  "skF8": "IQ/A",
  "skN9": "Diplomacy",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "12",
  "skF9": "IQ/H",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Law (Corporate)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "1",
  "skF12": "IQ/H",
  "skN13": "Propaganda",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "8",
  "skF13": "IQ/A",
  "skN14": "Merchant",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "eqN1": "Cell Phone",
  "eqW1": "0.25",
  "eqC1": "$250",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Wristwatch",
  "eqW3": "0.075",
  "eqC3": "$20",
  "eqN4": "Satellite Phone",
  "eqW4": "3",
  "eqC4": "$3,000",
  "eqN5": "Radio, Headset, secure",
  "eqW5": "0.5",
  "eqC5": "$5,000",
  "eqN6": "Computer, Wearable",
  "eqW6": "2",
  "eqC6": "$1,000",
  "eqN7": "Mini-Recorder",
  "eqW7": "0.5",
  "eqC7": "$200",
  "tl": "TL8",
  "sm": "0",
  "dr": "None worn (DR 0)",
  "money": "$69,030",
  "reactions": "+2 Charisma (reactions and Influence rolls)"
 },
 "Agent Shadow \"Infiltrator\" Deep": {
  "name": "Agent Shadow \"Infiltrator\" Deep",
  "concept": "Corporate Spy",
  "startPts": "250",
  "st": "11",
  "dx": "15",
  "iq": "14",
  "ht": "12",
  "campaign": "The Corporate Counter-Intelligence Unit",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 213 of the character's 250 points; the other 37 points went to 10 more skills (39 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 40 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,950), leaving $50 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nUndercover specialist assuming false identities.\nGoal: Infiltrate competitor organizations.\nGroup: The Corporate Counter-Intelligence Unit (group of 5).\nRoster: Executive Director Platinum \"Mastermind\" Crown (Strategic Coordinator, 275 points); Agent Shadow \"Infiltrator\" Deep (Corporate Spy, 250 points); Specialist Cipher \"Codebreaker\" Key (Digital Security, 225 points); Operative Storm \"Extraction\" Rescue (Field Agent, 275 points); Analyst Mind \"Profiler\" Reader (Behavioral Specialist, 200 points).\nDynamic: Complete corporate security - executive coordination provides strategic oversight and resources, infiltration specialist gathers intelligence on competitors, digital security protects electronic assets, field operations handle physical threats, behavioral analysis profiles and predicts security risks.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Chameleon",
  "adP1": "5",
  "adN2": "Fashion Sense",
  "adP2": "5",
  "adN3": "Contacts (Corporate)",
  "adP3": "15",
  "diN1": "Secret (Double agent)",
  "diP1": "−20",
  "diN2": "Compulsive lying",
  "diP2": "−15",
  "diN3": "Loner",
  "diP3": "−5",
  "quN1": "Collects matchbooks from every hotel",
  "quN2": "Wears one signature accessory",
  "skN1": "Acting",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "8",
  "skF1": "IQ/A",
  "skN2": "Fast-Talk",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A",
  "skN3": "Observation",
  "skA3": "Per",
  "skD3": "A",
  "skP3": "4",
  "skF3": "Per/A",
  "skN4": "Electronics",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "2",
  "skF4": "IQ/A; see notes",
  "skN5": "Guns (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "8",
  "skF5": "DX/E",
  "skN6": "Holdout",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "12",
  "skF6": "IQ/A",
  "skN7": "Savoir-Faire (High Society)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "4",
  "skF7": "IQ/E",
  "skN8": "Shadowing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "8",
  "skF8": "IQ/A",
  "skN9": "Current Affairs (Business)",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "2",
  "skF9": "IQ/E",
  "skN10": "Carousing",
  "skA10": "HT",
  "skD10": "E",
  "skP10": "1",
  "skF10": "HT/E",
  "skN11": "Streetwise",
  "skA11": "IQ",
  "skD11": "A",
  "skP11": "1",
  "skF11": "IQ/A",
  "skN12": "Lockpicking",
  "skA12": "IQ",
  "skD12": "A",
  "skP12": "1",
  "skF12": "IQ/A",
  "skN13": "Driving (Automobile)",
  "skA13": "DX",
  "skD13": "A",
  "skP13": "1",
  "skF13": "DX/A",
  "skN14": "Brawling",
  "skA14": "DX",
  "skD14": "E",
  "skP14": "1",
  "skF14": "DX/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "rwN1": "Holdout Pistol, .380",
  "rwD1": "2d pi",
  "rwA1": "1",
  "rwG1": "125/1,500",
  "rwF1": "3",
  "rwH1": "5+1(3)",
  "rwT1": "8",
  "rwB1": "−1",
  "rwL1": "3",
  "rwS1": "18",
  "eqN1": "Holdout Pistol, .380",
  "eqW1": "1.3",
  "eqC1": "$300",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Mini-Camera, Digital",
  "eqW4": "0",
  "eqC4": "$500",
  "eqN5": "Bug, Audio",
  "eqW5": "0",
  "eqC5": "$200",
  "eqN6": "Holster, Shoulder",
  "eqW6": "1",
  "eqC6": "$50",
  "eqN7": "Lockpicks",
  "eqW7": "0",
  "eqC7": "$50",
  "eqN8": "Mini-Recorder",
  "eqW8": "0.5",
  "eqC8": "$200",
  "eqN9": "Laser Microphone",
  "eqW9": "2",
  "eqC9": "$500",
  "eqN10": "Nanobug",
  "eqW10": "0",
  "eqC10": "$100",
  "eqN11": "Disguise Kit",
  "eqW11": "10",
  "eqC11": "$200",
  "eqN12": "Bug Stomper",
  "eqW12": "2",
  "eqC12": "$1,200",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 8 torso (ballistic vest)",
  "money": "$50",
  "reactions": "+1 Fashion Sense when dressed for the occasion",
  "combatNotes": "Vest DR: torso only."
 },
 "Specialist Cipher \"Codebreaker\" Key": {
  "name": "Specialist Cipher \"Codebreaker\" Key",
  "concept": "Digital Security",
  "startPts": "225",
  "st": "9",
  "dx": "13",
  "iq": "16",
  "ht": "10",
  "campaign": "The Corporate Counter-Intelligence Unit",
  "hpNow": "9",
  "fpNow": "10",
  "notes": "Suggested build: the card's traits cost 216 of the character's 225 points; the other 9 points went to 6 more skills (11 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 35 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,310), leaving $690 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Computer Brain is not a 4e trait; the nearest legal build is a custom Talent (Computer Whiz) 4 [20] (B89, five points/level for a six-skill group; GM approval), and the freed points went to skills.\nCybersecurity expert protecting digital assets.\nGoal: Secure corporate data from digital theft.\nGroup: The Corporate Counter-Intelligence Unit (group of 5).\nRoster: Executive Director Platinum \"Mastermind\" Crown (Strategic Coordinator, 275 points); Agent Shadow \"Infiltrator\" Deep (Corporate Spy, 250 points); Specialist Cipher \"Codebreaker\" Key (Digital Security, 225 points); Operative Storm \"Extraction\" Rescue (Field Agent, 275 points); Analyst Mind \"Profiler\" Reader (Behavioral Specialist, 200 points).\nDynamic: Complete corporate security - executive coordination provides strategic oversight and resources, infiltration specialist gathers intelligence on competitors, digital security protects electronic assets, field operations handle physical threats, behavioral analysis profiles and predicts security risks.",
  "skillNotes": "Computer Security: Computer Hacking: Computer Security is not a 4e Basic Set skill. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Talent (Computer Whiz) 4",
  "adP1": "20",
  "adN2": "Mathematical Ability",
  "adP2": "10",
  "adN3": "Eidetic Memory",
  "adP3": "5",
  "diN1": "Obsession (Perfect encryption)",
  "diP1": "−15",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Social Stigma (Geek)",
  "diP3": "−5",
  "quN1": "Types far faster than speaks",
  "quN2": "Stays up all night",
  "skN1": "Computer Security",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "20",
  "skF1": "IQ/VH; see notes",
  "skN2": "Cryptography",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A; see notes",
  "skN4": "Brawling",
  "skA4": "DX",
  "skD4": "E",
  "skP4": "2",
  "skF4": "DX/E",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Current Affairs (Science & Technology)",
  "skA6": "IQ",
  "skD6": "E",
  "skP6": "1",
  "skF6": "IQ/E",
  "skN7": "Streetwise",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Mathematics (Computer Science)",
  "skA8": "IQ",
  "skD8": "H",
  "skP8": "1",
  "skF8": "IQ/H",
  "skN9": "Research",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "4",
  "skF9": "IQ/A",
  "mwN1": "Punch (Brawling)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "mwN2": "Stun Gun",
  "mwD2": "HT−3(0.5) aff",
  "mwR2": "C,1",
  "mwS2": "14",
  "mwP2": "No",
  "mwT2": "2",
  "eqN1": "Stun Gun",
  "eqW1": "1",
  "eqC1": "$100",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Portable Tool Kit, Electronics Repair",
  "eqW5": "10",
  "eqC5": "$1,200",
  "eqN6": "Bug, Audio",
  "eqW6": "0",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$690",
  "reactions": "−1 Social Stigma (Geek) from those who care"
 },
 "Operative Storm \"Extraction\" Rescue": {
  "name": "Operative Storm \"Extraction\" Rescue",
  "concept": "Field Agent",
  "startPts": "275",
  "st": "13",
  "dx": "15",
  "iq": "13",
  "ht": "13",
  "campaign": "The Corporate Counter-Intelligence Unit",
  "hpNow": "13",
  "fpNow": "13",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 260 of the character's 275 points; the other 15 points went to 11 more skills (17 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 20 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,985), leaving $1,015 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nSpecial operations agent handling physical security.\nGoal: Recover stolen corporate assets and personnel.\nGroup: The Corporate Counter-Intelligence Unit (group of 5).\nRoster: Executive Director Platinum \"Mastermind\" Crown (Strategic Coordinator, 275 points); Agent Shadow \"Infiltrator\" Deep (Corporate Spy, 250 points); Specialist Cipher \"Codebreaker\" Key (Digital Security, 225 points); Operative Storm \"Extraction\" Rescue (Field Agent, 275 points); Analyst Mind \"Profiler\" Reader (Behavioral Specialist, 200 points).\nDynamic: Complete corporate security - executive coordination provides strategic oversight and resources, infiltration specialist gathers intelligence on competitors, digital security protects electronic assets, field operations handle physical threats, behavioral analysis profiles and predicts security risks.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Combat Reflexes",
  "adP1": "15",
  "adN2": "Danger Sense",
  "adP2": "15",
  "adN3": "Silence 2",
  "adP3": "10",
  "diN1": "Code of Honor (Professional)",
  "diP1": "−5",
  "diN2": "Sense of Duty (Innocents)",
  "diP2": "−10",
  "diN3": "Loner",
  "diP3": "−5",
  "quN1": "Checks a watch that is always five minutes fast",
  "quN2": "Sleeps sitting up",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "4",
  "skF1": "DX/E; see notes",
  "skN2": "Stealth",
  "skA2": "DX",
  "skD2": "A",
  "skP2": "4",
  "skF2": "DX/A",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A; see notes",
  "skN4": "Lockpicking",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "8",
  "skF4": "IQ/A",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Brawling",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "2",
  "skF6": "DX/E",
  "skN7": "Observation",
  "skA7": "Per",
  "skD7": "A",
  "skP7": "2",
  "skF7": "Per/A",
  "skN8": "Shadowing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "2",
  "skF9": "IQ/E",
  "skN10": "Driving (Automobile)",
  "skA10": "DX",
  "skD10": "A",
  "skP10": "2",
  "skF10": "DX/A",
  "skN11": "Climbing",
  "skA11": "DX",
  "skD11": "A",
  "skP11": "1",
  "skF11": "DX/A",
  "skN12": "Streetwise",
  "skA12": "IQ",
  "skD12": "A",
  "skP12": "1",
  "skF12": "IQ/A",
  "skN13": "Area Knowledge (City)",
  "skA13": "IQ",
  "skD13": "E",
  "skP13": "1",
  "skF13": "IQ/E",
  "skN14": "Running",
  "skA14": "HT",
  "skD14": "A",
  "skP14": "1",
  "skF14": "HT/A",
  "skN15": "Escape",
  "skA15": "DX",
  "skD15": "H",
  "skP15": "1",
  "skF15": "DX/H",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, .40",
  "rwD1": "2d pi+",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "17",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, .40",
  "eqW2": "2.1",
  "eqC2": "$640",
  "eqN3": "Ballistic Vest",
  "eqW3": "2",
  "eqC3": "$400",
  "eqN4": "Radio, Headset",
  "eqW4": "0.5",
  "eqC4": "$500",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "Lockpicks",
  "eqW8": "0",
  "eqC8": "$50",
  "eqN9": "Backpack, Small",
  "eqW9": "3",
  "eqC9": "$60",
  "eqN10": "Night Vision Goggles",
  "eqW10": "2",
  "eqC10": "$600",
  "eqN11": "GPS Receiver",
  "eqW11": "3",
  "eqC11": "$200",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "eqN13": "Rope, 3/8\", 20 yards",
  "eqW13": "3",
  "eqC13": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 8 torso (ballistic vest)",
  "money": "$1,015",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Analyst Mind \"Profiler\" Reader": {
  "name": "Analyst Mind \"Profiler\" Reader",
  "concept": "Behavioral Specialist",
  "startPts": "200",
  "st": "10",
  "dx": "11",
  "iq": "16",
  "ht": "12",
  "campaign": "The Corporate Counter-Intelligence Unit",
  "hpNow": "10",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 189 of the character's 200 points; the other 11 points went to 10 more skills (13 points) and 2 quirks (−2), for a legal 200-point build (Basic Set skill costs; disadvantages 25 of the −100 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,225), leaving $775 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nPsychological analyst identifying security threats.\nGoal: Profile industrial spies and saboteurs.\nGroup: The Corporate Counter-Intelligence Unit (group of 5).\nRoster: Executive Director Platinum \"Mastermind\" Crown (Strategic Coordinator, 275 points); Agent Shadow \"Infiltrator\" Deep (Corporate Spy, 250 points); Specialist Cipher \"Codebreaker\" Key (Digital Security, 225 points); Operative Storm \"Extraction\" Rescue (Field Agent, 275 points); Analyst Mind \"Profiler\" Reader (Behavioral Specialist, 200 points).\nDynamic: Complete corporate security - executive coordination provides strategic oversight and resources, infiltration specialist gathers intelligence on competitors, digital security protects electronic assets, field operations handle physical threats, behavioral analysis profiles and predicts security risks.",
  "adN1": "Empathy",
  "adP1": "15",
  "adN2": "Intuition",
  "adP2": "15",
  "adN3": "Eidetic Memory",
  "adP3": "5",
  "diN1": "Honesty",
  "diP1": "−10",
  "diN2": "Sense of Duty (Truth)",
  "diP2": "−10",
  "diN3": "Curious",
  "diP3": "−5",
  "quN1": "Never forgets a face, always forgets names",
  "quN2": "Chews on pen caps",
  "skN1": "Psychology",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Criminology",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Body Language",
  "skA4": "Per",
  "skD4": "A",
  "skP4": "1",
  "skF4": "Per/A",
  "skN5": "Guns (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Search",
  "skA6": "Per",
  "skD6": "A",
  "skP6": "2",
  "skF6": "Per/A",
  "skN7": "Interrogation",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "2",
  "skF7": "IQ/A",
  "skN8": "Law (Criminal)",
  "skA8": "IQ",
  "skD8": "H",
  "skP8": "1",
  "skF8": "IQ/H",
  "skN9": "Forensics",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "1",
  "skF9": "IQ/H",
  "skN10": "Streetwise",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "1",
  "skF10": "IQ/A",
  "skN11": "Shadowing",
  "skA11": "IQ",
  "skD11": "A",
  "skP11": "1",
  "skF11": "IQ/A",
  "skN12": "Driving (Automobile)",
  "skA12": "DX",
  "skD12": "A",
  "skP12": "1",
  "skF12": "DX/A",
  "skN13": "Area Knowledge (City)",
  "skA13": "IQ",
  "skD13": "E",
  "skP13": "1",
  "skF13": "IQ/E",
  "skN14": "Savoir-Faire (Police)",
  "skA14": "IQ",
  "skD14": "E",
  "skP14": "1",
  "skF14": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "rwN1": "Snub Revolver, .38",
  "rwD1": "1d+2 pi",
  "rwA1": "1",
  "rwG1": "120/1,250",
  "rwF1": "3",
  "rwH1": "5(3i)",
  "rwT1": "8",
  "rwB1": "−1",
  "rwL1": "3",
  "rwS1": "12",
  "eqN1": "Snub Revolver, .38",
  "eqW1": "1.5",
  "eqC1": "$250",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Computer, Laptop",
  "eqW4": "3",
  "eqC4": "$1,500",
  "eqN5": "Mini-Camera, Digital",
  "eqW5": "0",
  "eqC5": "$500",
  "eqN6": "Handcuffs",
  "eqW6": "0.5",
  "eqC6": "$40",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "eqN8": "Holster, Belt",
  "eqW8": "0.5",
  "eqC8": "$25",
  "eqN9": "Mini-Recorder",
  "eqW9": "0.5",
  "eqC9": "$200",
  "eqN10": "First Aid Kit",
  "eqW10": "2",
  "eqC10": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 8 torso (ballistic vest)",
  "money": "$775",
  "combatNotes": "Vest DR: torso only."
 },
 "Coordinator Prime \"Mastermind\" Central": {
  "name": "Coordinator Prime \"Mastermind\" Central",
  "concept": "Strategic Commander",
  "startPts": "350",
  "st": "12",
  "dx": "13",
  "iq": "18",
  "ht": "13",
  "campaign": "The Universal Crisis Response Team",
  "hpNow": "12",
  "fpNow": "13",
  "notes": "Suggested build: the card's traits cost 307 of the character's 350 points; the other 43 points went to 10 more skills (45 points) and 2 quirks (−2), for a legal 350-point build (Basic Set skill costs; disadvantages 45 of the −175 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($5,370), leaving $630 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nGenius coordinator managing multidimensional operations.\nGoal: Coordinate response to universe-threatening crises.\nGroup: The Universal Crisis Response Team (group of 6).\nRoster: Coordinator Prime \"Mastermind\" Central (Strategic Commander, 350 points); Dr. Infinity \"Cosmos\" Theorist (Universal Physicist, 300 points); Agent Reality \"Worldwalker\" Shift (Dimensional Operative, 400 points); Engineer Forge \"Constructor\" Build (Reality Engineer, 325 points); Guardian Absolute \"Defender\" Shield (Ultimate Protector, 350 points); Oracle Foresight \"Prophet\" Vision (Cosmic Precognitive, 325 points).\nDynamic: Ultimate crisis response - strategic coordination manages universe-scale operations, theoretical physics provides understanding of cosmic threats, dimensional operations handle interdimensional problems, reality engineering creates solutions to impossible problems, ultimate protection ensures team survival, precognitive foresight prevents catastrophic futures.",
  "adN1": "Administrative Rank 5",
  "adP1": "25",
  "adN2": "Charisma 4",
  "adP2": "20",
  "adN3": "Eidetic Memory",
  "adP3": "5",
  "diN1": "Duty (Universe)",
  "diP1": "−20",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Sense of Duty (All life)",
  "diP3": "−20",
  "quN1": "Speaks in business jargon",
  "quN2": "Wears expensive watches",
  "skN1": "Strategy",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Leadership",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "8",
  "skF2": "IQ/A",
  "skN3": "Administration",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A",
  "skN4": "Tactics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "4",
  "skF4": "IQ/H",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "4",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "8",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Business)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "1",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "8",
  "skF8": "IQ/A",
  "skN9": "Diplomacy",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "12",
  "skF9": "IQ/H",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Law (Corporate)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "1",
  "skF12": "IQ/H",
  "skN13": "Propaganda",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "8",
  "skF13": "IQ/A",
  "skN14": "Merchant",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Satellite Phone",
  "eqW5": "3",
  "eqC5": "$3,000",
  "eqN6": "Mini-Recorder",
  "eqW6": "0.5",
  "eqC6": "$200",
  "tl": "TL9",
  "sm": "0",
  "dr": "DR 12 torso (ballistic vest)",
  "money": "$630",
  "reactions": "+4 Charisma (reactions and Influence rolls)",
  "combatNotes": "Vest DR: torso only."
 },
 "Dr. Infinity \"Cosmos\" Theorist": {
  "name": "Dr. Infinity \"Cosmos\" Theorist",
  "concept": "Universal Physicist",
  "startPts": "300",
  "st": "9",
  "dx": "11",
  "iq": "19",
  "ht": "10",
  "campaign": "The Universal Crisis Response Team",
  "hpNow": "9",
  "fpNow": "10",
  "notes": "Suggested build: the card's traits cost 236 of the character's 300 points; the other 64 points went to 10 more skills (66 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 45 of the −150 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($2,385), leaving $3,615 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nTheoretical physicist studying cosmic mechanics.\nGoal: Understand the fundamental laws governing reality.\nGroup: The Universal Crisis Response Team (group of 6).\nRoster: Coordinator Prime \"Mastermind\" Central (Strategic Commander, 350 points); Dr. Infinity \"Cosmos\" Theorist (Universal Physicist, 300 points); Agent Reality \"Worldwalker\" Shift (Dimensional Operative, 400 points); Engineer Forge \"Constructor\" Build (Reality Engineer, 325 points); Guardian Absolute \"Defender\" Shield (Ultimate Protector, 350 points); Oracle Foresight \"Prophet\" Vision (Cosmic Precognitive, 325 points).\nDynamic: Ultimate crisis response - strategic coordination manages universe-scale operations, theoretical physics provides understanding of cosmic threats, dimensional operations handle interdimensional problems, reality engineering creates solutions to impossible problems, ultimate protection ensures team survival, precognitive foresight prevents catastrophic futures.",
  "skillNotes": "Computer Operation-18: the listed level is below what 1 point buys with this character's IQ (19), so the sheet shows 19.",
  "adN1": "Mathematical Ability",
  "adP1": "10",
  "adN2": "Intuition",
  "adP2": "15",
  "adN3": "Temporal Inertia",
  "adP3": "15",
  "diN1": "Obsession (Understand everything)",
  "diP1": "−15",
  "diN2": "Absent-Minded",
  "diP2": "−15",
  "diN3": "Social Stigma (Mad scientist)",
  "diP3": "−5",
  "quN1": "Keeps a tidy desk and a chaotic lab",
  "quN2": "Talks to the lab equipment",
  "skN1": "Physics",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "24",
  "skF1": "IQ/VH",
  "skN2": "Mathematics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A",
  "skN4": "Computer Operation",
  "skA4": "IQ",
  "skD4": "E",
  "skP4": "1",
  "skF4": "IQ/E",
  "skN5": "Electronics Operation (Scientific)",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "8",
  "skF5": "IQ/A",
  "skN6": "Computer Programming",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "12",
  "skF6": "IQ/H",
  "skN7": "Writing",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "8",
  "skF7": "IQ/A",
  "skN8": "Teaching",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "8",
  "skF8": "IQ/A",
  "skN9": "Current Affairs (Science & Technology)",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "2",
  "skF9": "IQ/E",
  "skN10": "Chemistry",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "8",
  "skF10": "IQ/H",
  "skN11": "Astronomy",
  "skA11": "IQ",
  "skD11": "H",
  "skP11": "8",
  "skF11": "IQ/H",
  "skN12": "Expert Skill (Natural Philosophy)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "8",
  "skF12": "IQ/H",
  "skN13": "Public Speaking",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "2",
  "skF13": "IQ/A",
  "skN14": "Administration",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "2",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Wristwatch",
  "eqW5": "0.075",
  "eqC5": "$20",
  "eqN6": "Mini-Recorder",
  "eqW6": "0.5",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL9",
  "sm": "0",
  "dr": "DR 12 torso (ballistic vest)",
  "money": "$3,615",
  "reactions": "−1 Social Stigma (Mad scientist) from those who care",
  "combatNotes": "Vest DR: torso only."
 },
 "Agent Reality \"Worldwalker\" Shift": {
  "name": "Agent Reality \"Worldwalker\" Shift",
  "concept": "Dimensional Operative",
  "startPts": "400",
  "st": "12",
  "dx": "16",
  "iq": "15",
  "ht": "14",
  "campaign": "The Universal Crisis Response Team",
  "hpNow": "12",
  "fpNow": "14",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 395 of the character's 400 points; the other 5 points went to 4 more skills (7 points) and 2 quirks (−2), for a legal 400-point build (Basic Set skill costs; disadvantages 35 of the −200 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($3,145), leaving $2,855 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nElite operative traveling between parallel worlds.\nGoal: Protect reality from interdimensional threats.\nGroup: The Universal Crisis Response Team (group of 6).\nRoster: Coordinator Prime \"Mastermind\" Central (Strategic Commander, 350 points); Dr. Infinity \"Cosmos\" Theorist (Universal Physicist, 300 points); Agent Reality \"Worldwalker\" Shift (Dimensional Operative, 400 points); Engineer Forge \"Constructor\" Build (Reality Engineer, 325 points); Guardian Absolute \"Defender\" Shield (Ultimate Protector, 350 points); Oracle Foresight \"Prophet\" Vision (Cosmic Precognitive, 325 points).\nDynamic: Ultimate crisis response - strategic coordination manages universe-scale operations, theoretical physics provides understanding of cosmic threats, dimensional operations handle interdimensional problems, reality engineering creates solutions to impossible problems, ultimate protection ensures team survival, precognitive foresight prevents catastrophic futures.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Survival: Pick a specialty. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Jumper (World)",
  "adP1": "100",
  "adN2": "Danger Sense",
  "adP2": "15",
  "adN3": "Combat Reflexes",
  "adP3": "15",
  "diN1": "Duty (Reality patrol)",
  "diP1": "−20",
  "diN2": "Loner",
  "diP2": "−5",
  "diN3": "Bad Temper",
  "diP3": "−10",
  "quN1": "Distrusts automatic doors",
  "quN2": "Carries a spare battery for everything",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "4",
  "skF1": "DX/E; see notes",
  "skN2": "Survival",
  "skA2": "Per",
  "skD2": "A",
  "skP2": "8",
  "skF2": "Per/A; see notes",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A; see notes",
  "skN4": "Observation",
  "skA4": "Per",
  "skD4": "A",
  "skP4": "4",
  "skF4": "Per/A",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Brawling",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "2",
  "skF6": "DX/E",
  "skN7": "Stealth",
  "skA7": "DX",
  "skD7": "A",
  "skP7": "2",
  "skF7": "DX/A",
  "skN8": "Shadowing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "16",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "17",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, 9mm",
  "rwD1": "2d+2 pi",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "18+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "18",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, 9mm",
  "eqW2": "2",
  "eqC2": "$800",
  "eqN3": "Ballistic Vest",
  "eqW3": "2",
  "eqC3": "$400",
  "eqN4": "Radio, Headset",
  "eqW4": "0.5",
  "eqC4": "$500",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "Lockpicks",
  "eqW8": "0",
  "eqC8": "$50",
  "eqN9": "Backpack, Small",
  "eqW9": "3",
  "eqC9": "$60",
  "eqN10": "Night Vision Goggles",
  "eqW10": "2",
  "eqC10": "$600",
  "eqN11": "GPS Receiver",
  "eqW11": "3",
  "eqC11": "$200",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "eqN13": "Rope, 3/8\", 20 yards",
  "eqW13": "3",
  "eqC13": "$10",
  "tl": "TL9",
  "sm": "0",
  "dr": "DR 12 torso (ballistic vest)",
  "money": "$2,855",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Engineer Forge \"Constructor\" Build": {
  "name": "Engineer Forge \"Constructor\" Build",
  "concept": "Reality Engineer",
  "startPts": "325",
  "st": "12",
  "dx": "15",
  "iq": "17",
  "ht": "12",
  "campaign": "The Universal Crisis Response Team",
  "hpNow": "12",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 335 of the character's 325 points, 10 over; to finish at exactly 325, the sheet adds 5 more skills (5 points), 5 quirks (−5), the disadvantage Stubbornness [−5] and the disadvantage Chummy [−5], for a legal 325-point build (Basic Set skill costs; disadvantages 35 of the −162 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($4,970), leaving $1,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Stubbornness and Chummy added to cover the card's overspend (GM choice). Corrected: Inventor is not a 4e trait; Gizmos 1 [5] (B57) is the Basic Set's improvised-invention advantage at the same cost. Corrected: Intuitive Engineer is not a 4e trait; Talent (Artificer) 1 [10] (B90) covers Engineer, Electronics Repair, Mechanic and the other build-and-fix skills at the same cost.\nEngineering genius creating impossible devices.\nGoal: Build technology to stabilize universal constants.\nGroup: The Universal Crisis Response Team (group of 6).\nRoster: Coordinator Prime \"Mastermind\" Central (Strategic Commander, 350 points); Dr. Infinity \"Cosmos\" Theorist (Universal Physicist, 300 points); Agent Reality \"Worldwalker\" Shift (Dimensional Operative, 400 points); Engineer Forge \"Constructor\" Build (Reality Engineer, 325 points); Guardian Absolute \"Defender\" Shield (Ultimate Protector, 350 points); Oracle Foresight \"Prophet\" Vision (Cosmic Precognitive, 325 points).\nDynamic: Ultimate crisis response - strategic coordination manages universe-scale operations, theoretical physics provides understanding of cosmic threats, dimensional operations handle interdimensional problems, reality engineering creates solutions to impossible problems, ultimate protection ensures team survival, precognitive foresight prevents catastrophic futures.",
  "skillNotes": "Engineer: Pick a specialty. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Gadgeteer",
  "adP1": "25",
  "adN2": "Gizmos 1",
  "adP2": "5",
  "adN3": "Talent (Artificer) 1",
  "adP3": "10",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Obsession (Build impossible things)",
  "diP3": "−15",
  "diN4": "Stubbornness",
  "diP4": "−5",
  "diN5": "Chummy",
  "diP5": "−5",
  "quN1": "Hums while soldering",
  "quN2": "Carries a multitool everywhere",
  "quN3": "Cannot leave a loose screw alone",
  "quN4": "Takes apart appliances to see how they work",
  "quN5": "Names every prototype",
  "skN1": "Engineer",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H; see notes",
  "skN2": "Electronics",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "8",
  "skF2": "IQ/A; see notes",
  "skN3": "Physics",
  "skA3": "IQ",
  "skD3": "VH",
  "skP3": "12",
  "skF3": "IQ/VH",
  "skN4": "Computer Programming",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "4",
  "skF4": "IQ/H",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "1",
  "skF5": "IQ/E",
  "skN6": "Mechanic (Robotics)",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "1",
  "skF6": "IQ/A",
  "skN7": "Machinist",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Electrician",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Mathematics (Applied)",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "1",
  "skF9": "IQ/H",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Portable Tool Kit, Electronics Repair",
  "eqW2": "10",
  "eqC2": "$1,200",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Portable Tool Kit, Mechanic",
  "eqW6": "20",
  "eqC6": "$600",
  "eqN7": "Computer, Wearable",
  "eqW7": "2",
  "eqC7": "$1,000",
  "tl": "TL9",
  "sm": "0",
  "dr": "DR 12 torso (ballistic vest)",
  "money": "$1,030",
  "combatNotes": "Vest DR: torso only."
 },
 "Guardian Absolute \"Defender\" Shield": {
  "name": "Guardian Absolute \"Defender\" Shield",
  "concept": "Ultimate Protector",
  "startPts": "350",
  "st": "16",
  "dx": "14",
  "iq": "13",
  "ht": "16",
  "campaign": "The Universal Crisis Response Team",
  "hpNow": "16",
  "fpNow": "16",
  "dr": "DR 10 all over (Damage Resistance); plus DR 18 torso/groin (tactical vest); DR 18 skull (ballistic helmet)",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 346 of the character's 350 points; the other 4 points went to 6 more skills (14 points), 5 quirks (−5) and the disadvantage Workaholic [−5], for a legal 350-point build (Basic Set skill costs; disadvantages 30 of the −175 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($4,525), leaving $1,475 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Workaholic added to cover the card's overspend (GM choice).\nEnhanced guardian capable of surviving cosmic forces.\nGoal: Protect the team from universal-scale threats.\nGroup: The Universal Crisis Response Team (group of 6).\nRoster: Coordinator Prime \"Mastermind\" Central (Strategic Commander, 350 points); Dr. Infinity \"Cosmos\" Theorist (Universal Physicist, 300 points); Agent Reality \"Worldwalker\" Shift (Dimensional Operative, 400 points); Engineer Forge \"Constructor\" Build (Reality Engineer, 325 points); Guardian Absolute \"Defender\" Shield (Ultimate Protector, 350 points); Oracle Foresight \"Prophet\" Vision (Cosmic Precognitive, 325 points).\nDynamic: Ultimate crisis response - strategic coordination manages universe-scale operations, theoretical physics provides understanding of cosmic threats, dimensional operations handle interdimensional problems, reality engineering creates solutions to impossible problems, ultimate protection ensures team survival, precognitive foresight prevents catastrophic futures.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Damage Resistance 10",
  "adP1": "50",
  "adN2": "Combat Reflexes",
  "adP2": "15",
  "adN3": "Fearlessness 5",
  "adP3": "10",
  "diN1": "Sense of Duty (Team)",
  "diP1": "−10",
  "diN2": "Code of Honor (Guardian)",
  "diP2": "−10",
  "diN3": "Stubbornness",
  "diP3": "−5",
  "diN4": "Workaholic",
  "diP4": "−5",
  "quN1": "Counts exits on entering a room",
  "quN2": "Never leaves a meal unfinished",
  "quN3": "Always sits facing the door",
  "quN4": "Drinks coffee black and lukewarm",
  "quN5": "Cleans and checks every weapon before sleeping",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "8",
  "skF1": "DX/E; see notes",
  "skN2": "Tactics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "16",
  "skF2": "IQ/H",
  "skN3": "Leadership",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "8",
  "skF3": "IQ/A",
  "skN4": "Electronics",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "4",
  "skF4": "IQ/A; see notes",
  "skN5": "Guns (Rifle)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Soldier",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Observation",
  "skA10": "Per",
  "skD10": "A",
  "skP10": "1",
  "skF10": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, 9mm",
  "rwD1": "2d+2 pi",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "18+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "17",
  "rwN2": "Assault Carbine, 5.56mm",
  "rwD2": "4d+2 pi",
  "rwA2": "4",
  "rwG2": "400/3,000",
  "rwF2": "15",
  "rwH2": "30+1(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "16",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, 9mm",
  "eqW2": "2",
  "eqC2": "$800",
  "eqN3": "Assault Carbine, 5.56mm",
  "eqW3": "7.3",
  "eqC3": "$900",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "tl": "TL9",
  "sm": "0",
  "money": "$1,475",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Oracle Foresight \"Prophet\" Vision": {
  "name": "Oracle Foresight \"Prophet\" Vision",
  "concept": "Cosmic Precognitive",
  "startPts": "325",
  "st": "10",
  "dx": "12",
  "iq": "16",
  "ht": "12",
  "campaign": "The Universal Crisis Response Team",
  "hpNow": "10",
  "fpNow": "12",
  "willAdj": "+4",
  "notes": "Suggested build: the card's traits cost 218 of the character's 325 points; the other 107 points went to 7 more skills (109 points) and 2 quirks (−2), for a legal 325-point build (Basic Set skill costs; disadvantages 35 of the −162 limit).\nCampaign TL9 (GM choice: the near future). Starting wealth $30,000; 80% is home and possessions, and the 20% for adventuring gear ($6,000) bought the kit on the Combat and Traits pages ($2,375), leaving $3,625 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nProphetic specialist seeing possible futures.\nGoal: Prevent universal catastrophes through foresight.\nGroup: The Universal Crisis Response Team (group of 6).\nRoster: Coordinator Prime \"Mastermind\" Central (Strategic Commander, 350 points); Dr. Infinity \"Cosmos\" Theorist (Universal Physicist, 300 points); Agent Reality \"Worldwalker\" Shift (Dimensional Operative, 400 points); Engineer Forge \"Constructor\" Build (Reality Engineer, 325 points); Guardian Absolute \"Defender\" Shield (Ultimate Protector, 350 points); Oracle Foresight \"Prophet\" Vision (Cosmic Precognitive, 325 points).\nDynamic: Ultimate crisis response - strategic coordination manages universe-scale operations, theoretical physics provides understanding of cosmic threats, dimensional operations handle interdimensional problems, reality engineering creates solutions to impossible problems, ultimate protection ensures team survival, precognitive foresight prevents catastrophic futures.",
  "adN1": "Precognition",
  "adP1": "25",
  "adN2": "Danger Sense",
  "adP2": "15",
  "diN1": "Chronic Pain (Visions)",
  "diP1": "−15",
  "diN2": "Obsession (Prevent disasters)",
  "diP2": "−10",
  "diN3": "Social Stigma (Prophet)",
  "diP3": "−10",
  "quN1": "Hates hospitals",
  "quN2": "Wears the same color every day",
  "skN1": "Meditation",
  "skA1": "Will",
  "skD1": "H",
  "skP1": "1",
  "skF1": "Will/H",
  "skN2": "Psychology",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Mathematics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H",
  "skN5": "Autohypnosis",
  "skA5": "Will",
  "skD5": "H",
  "skP5": "28",
  "skF5": "Will/H",
  "skN6": "Body Language",
  "skA6": "Per",
  "skD6": "A",
  "skP6": "24",
  "skF6": "Per/A",
  "skN7": "Expert Skill (Psionics)",
  "skA7": "IQ",
  "skD7": "H",
  "skP7": "28",
  "skF7": "IQ/H",
  "skN8": "Mind Block",
  "skA8": "Will",
  "skD8": "A",
  "skP8": "24",
  "skF8": "Will/A",
  "skN9": "Writing",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "2",
  "skF9": "IQ/A",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "2",
  "skF10": "IQ/E",
  "skN11": "Observation",
  "skA11": "Per",
  "skD11": "A",
  "skP11": "1",
  "skF11": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Personal Basics",
  "eqW3": "1",
  "eqC3": "$5",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Mini-Recorder",
  "eqW5": "0.5",
  "eqC5": "$200",
  "eqN6": "Computer, Laptop",
  "eqW6": "3",
  "eqC6": "$1,500",
  "tl": "TL9",
  "sm": "0",
  "dr": "DR 12 torso (ballistic vest)",
  "money": "$3,625",
  "reactions": "−2 Social Stigma (Prophet) from those who care",
  "combatNotes": "Vest DR: torso only."
 },
 "CEO Diamond \"Overlord\" Executive": {
  "name": "CEO Diamond \"Overlord\" Executive",
  "concept": "Corporate Emperor",
  "startPts": "400",
  "st": "11",
  "dx": "12",
  "iq": "17",
  "ht": "12",
  "campaign": "The Mega-Corporate Board of Directors",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 315 of the character's 400 points; the other 85 points went to 10 more skills (87 points) and 2 quirks (−2), for a legal 400-point build (Basic Set skill costs; disadvantages 45 of the −200 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000 ×1000 for Wealth (Multimillionaire) = $20,000,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000,000) bought the kit on the Combat and Traits pages ($10,970), leaving $3,989,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nMega-corporate leader wielding economic power.\nGoal: Control global economy through corporate dominance.\nGroup: The Mega-Corporate Board of Directors (group of 6).\nRoster: CEO Diamond \"Overlord\" Executive (Corporate Emperor, 400 points); CTO Silicon \"Innovation\" Breakthrough (Technology Visionary, 300 points); CSO Stealth \"Spymaster\" Intelligence (Corporate Security Chief, 300 points); CFO Midas \"Goldmaster\" Wealth (Financial Strategist, 250 points); CMO Influence \"Persuader\" Market (Marketing Mastermind, 225 points); CLO Justice \"Legalese\" Advocate (Corporate Counsel, 200 points).\nDynamic: Complete corporate control - executive leadership provides strategic direction and public face, technical innovation develops competitive advantages, security intelligence protects corporate assets, financial strategy maximizes profits and market position, marketing influence shapes consumer behavior, legal counsel ensures regulatory compliance and protection.",
  "adN1": "Administrative Rank 6",
  "adP1": "30",
  "adN2": "Wealth (Multimillionaire)",
  "adP2": "75",
  "adN3": "Charisma 3",
  "adP3": "15",
  "diN1": "Greed",
  "diP1": "−15",
  "diN2": "Overconfidence",
  "diP2": "−5",
  "diN3": "Enemy (Competitors)",
  "diP3": "−25",
  "quN1": "Never takes the stairs",
  "quN2": "Insists on the best table",
  "skN1": "Administration",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "12",
  "skF1": "IQ/A",
  "skN2": "Economics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Leadership",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A",
  "skN4": "Fast-Talk",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "2",
  "skF4": "IQ/A",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "12",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "16",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Business)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "16",
  "skF8": "IQ/A",
  "skN9": "Diplomacy",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "20",
  "skF9": "IQ/H",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "2",
  "skF10": "IQ/E",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Law (Corporate)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "1",
  "skF12": "IQ/H",
  "skN13": "Propaganda",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "16",
  "skF13": "IQ/A",
  "skN14": "Merchant",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "eqN1": "Cell Phone",
  "eqW1": "0.25",
  "eqC1": "$250",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Wristwatch",
  "eqW3": "0.075",
  "eqC3": "$20",
  "eqN4": "Satellite Phone",
  "eqW4": "3",
  "eqC4": "$3,000",
  "eqN5": "Radio, Headset, secure",
  "eqW5": "0.5",
  "eqC5": "$5,000",
  "eqN6": "Computer, Wearable",
  "eqW6": "2",
  "eqC6": "$1,000",
  "eqN7": "Mini-Recorder",
  "eqW7": "0.5",
  "eqC7": "$200",
  "tl": "TL8",
  "sm": "0",
  "dr": "None worn (DR 0)",
  "money": "$3,989,030",
  "reactions": "+3 Charisma (reactions and Influence rolls)"
 },
 "CTO Silicon \"Innovation\" Breakthrough": {
  "name": "CTO Silicon \"Innovation\" Breakthrough",
  "concept": "Technology Visionary",
  "startPts": "300",
  "st": "10",
  "dx": "13",
  "iq": "18",
  "ht": "11",
  "campaign": "The Mega-Corporate Board of Directors",
  "hpNow": "10",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 275 of the character's 300 points; the other 25 points went to 7 more skills (27 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 25 of the −150 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,620), leaving $380 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Inventor is not a 4e trait; Gizmos 1 [5] (B57) is the Basic Set's improvised-invention advantage at the same cost.\nTechnical genius creating next-generation products.\nGoal: Develop revolutionary technology for market dominance.\nGroup: The Mega-Corporate Board of Directors (group of 6).\nRoster: CEO Diamond \"Overlord\" Executive (Corporate Emperor, 400 points); CTO Silicon \"Innovation\" Breakthrough (Technology Visionary, 300 points); CSO Stealth \"Spymaster\" Intelligence (Corporate Security Chief, 300 points); CFO Midas \"Goldmaster\" Wealth (Financial Strategist, 250 points); CMO Influence \"Persuader\" Market (Marketing Mastermind, 225 points); CLO Justice \"Legalese\" Advocate (Corporate Counsel, 200 points).\nDynamic: Complete corporate control - executive leadership provides strategic direction and public face, technical innovation develops competitive advantages, security intelligence protects corporate assets, financial strategy maximizes profits and market position, marketing influence shapes consumer behavior, legal counsel ensures regulatory compliance and protection.",
  "skillNotes": "Engineer: Pick a specialty. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Gadgeteer",
  "adP1": "25",
  "adN2": "Gizmos 1",
  "adP2": "5",
  "adN3": "Mathematical Ability",
  "adP3": "10",
  "diN1": "Obsession (Next breakthrough)",
  "diP1": "−15",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Social Stigma (Eccentric)",
  "diP3": "−5",
  "quN1": "Takes apart appliances to see how they work",
  "quN2": "Names every prototype",
  "skN1": "Engineer",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H; see notes",
  "skN2": "Computer Programming",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A; see notes",
  "skN4": "Physics",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "4",
  "skF4": "IQ/VH",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Mechanic (Robotics)",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "8",
  "skF6": "IQ/A",
  "skN7": "Machinist",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "8",
  "skF7": "IQ/A",
  "skN8": "Electrician",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "Mathematics (Applied)",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "4",
  "skF9": "IQ/H",
  "skN10": "Research",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "2",
  "skF10": "IQ/A",
  "skN11": "Scrounging",
  "skA11": "Per",
  "skD11": "E",
  "skP11": "1",
  "skF11": "Per/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Portable Tool Kit, Electronics Repair",
  "eqW2": "10",
  "eqC2": "$1,200",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Portable Tool Kit, Mechanic",
  "eqW6": "20",
  "eqC6": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$380",
  "reactions": "−1 Social Stigma (Eccentric) from those who care"
 },
 "CSO Stealth \"Spymaster\" Intelligence": {
  "name": "CSO Stealth \"Spymaster\" Intelligence",
  "concept": "Corporate Security Chief",
  "startPts": "300",
  "st": "12",
  "dx": "15",
  "iq": "16",
  "ht": "13",
  "campaign": "The Mega-Corporate Board of Directors",
  "hpNow": "12",
  "fpNow": "13",
  "notes": "Suggested build: the card's traits cost 294 of the character's 300 points; the other 6 points went to 6 more skills (8 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 35 of the −150 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,950), leaving $50 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nSecurity specialist managing corporate intelligence.\nGoal: Protect corporate secrets from all threats.\nGroup: The Mega-Corporate Board of Directors (group of 6).\nRoster: CEO Diamond \"Overlord\" Executive (Corporate Emperor, 400 points); CTO Silicon \"Innovation\" Breakthrough (Technology Visionary, 300 points); CSO Stealth \"Spymaster\" Intelligence (Corporate Security Chief, 300 points); CFO Midas \"Goldmaster\" Wealth (Financial Strategist, 250 points); CMO Influence \"Persuader\" Market (Marketing Mastermind, 225 points); CLO Justice \"Legalese\" Advocate (Corporate Counsel, 200 points).\nDynamic: Complete corporate control - executive leadership provides strategic direction and public face, technical innovation develops competitive advantages, security intelligence protects corporate assets, financial strategy maximizes profits and market position, marketing influence shapes consumer behavior, legal counsel ensures regulatory compliance and protection.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Guns: Pick a specialty, such as Pistol or Rifle. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Security Clearance",
  "adP1": "10",
  "adN2": "Contacts (Government)",
  "adP2": "15",
  "adN3": "Empathy",
  "adP3": "15",
  "diN1": "Secret (Corporate spy network)",
  "diP1": "−20",
  "diN2": "Paranoia",
  "diP2": "−10",
  "diN3": "Callous",
  "diP3": "−5",
  "quN1": "Wears one signature accessory",
  "quN2": "Dislikes having a photo taken",
  "skN1": "Psychology",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Electronics",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A; see notes",
  "skN3": "Fast-Talk",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Guns",
  "skA4": "DX",
  "skD4": "E",
  "skP4": "1",
  "skF4": "DX/E; see notes",
  "skN5": "Holdout",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "2",
  "skF5": "IQ/A",
  "skN6": "Acting",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Savoir-Faire (High Society)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "1",
  "skF7": "IQ/E",
  "skN8": "Shadowing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Current Affairs (Business)",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "Carousing",
  "skA10": "HT",
  "skD10": "E",
  "skP10": "1",
  "skF10": "HT/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "rwN1": "Holdout Pistol, .380",
  "rwD1": "2d pi",
  "rwA1": "1",
  "rwG1": "125/1,500",
  "rwF1": "3",
  "rwH1": "5+1(3)",
  "rwT1": "8",
  "rwB1": "−1",
  "rwL1": "3",
  "rwS1": "15",
  "eqN1": "Holdout Pistol, .380",
  "eqW1": "1.3",
  "eqC1": "$300",
  "eqN2": "Ballistic Vest",
  "eqW2": "2",
  "eqC2": "$400",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Mini-Camera, Digital",
  "eqW4": "0",
  "eqC4": "$500",
  "eqN5": "Bug, Audio",
  "eqW5": "0",
  "eqC5": "$200",
  "eqN6": "Holster, Shoulder",
  "eqW6": "1",
  "eqC6": "$50",
  "eqN7": "Lockpicks",
  "eqW7": "0",
  "eqC7": "$50",
  "eqN8": "Mini-Recorder",
  "eqW8": "0.5",
  "eqC8": "$200",
  "eqN9": "Laser Microphone",
  "eqW9": "2",
  "eqC9": "$500",
  "eqN10": "Nanobug",
  "eqW10": "0",
  "eqC10": "$100",
  "eqN11": "Disguise Kit",
  "eqW11": "10",
  "eqC11": "$200",
  "eqN12": "Bug Stomper",
  "eqW12": "2",
  "eqC12": "$1,200",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 8 torso (ballistic vest)",
  "money": "$50",
  "combatNotes": "Vest DR: torso only."
 },
 "CFO Midas \"Goldmaster\" Wealth": {
  "name": "CFO Midas \"Goldmaster\" Wealth",
  "concept": "Financial Strategist",
  "startPts": "250",
  "st": "10",
  "dx": "11",
  "iq": "17",
  "ht": "12",
  "campaign": "The Mega-Corporate Board of Directors",
  "hpNow": "10",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 213 of the character's 250 points; the other 37 points went to 10 more skills (39 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 30 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,970), leaving $1,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nFinancial genius manipulating global markets.\nGoal: Maximize corporate profits through financial engineering.\nGroup: The Mega-Corporate Board of Directors (group of 6).\nRoster: CEO Diamond \"Overlord\" Executive (Corporate Emperor, 400 points); CTO Silicon \"Innovation\" Breakthrough (Technology Visionary, 300 points); CSO Stealth \"Spymaster\" Intelligence (Corporate Security Chief, 300 points); CFO Midas \"Goldmaster\" Wealth (Financial Strategist, 250 points); CMO Influence \"Persuader\" Market (Marketing Mastermind, 225 points); CLO Justice \"Legalese\" Advocate (Corporate Counsel, 200 points).\nDynamic: Complete corporate control - executive leadership provides strategic direction and public face, technical innovation develops competitive advantages, security intelligence protects corporate assets, financial strategy maximizes profits and market position, marketing influence shapes consumer behavior, legal counsel ensures regulatory compliance and protection.",
  "adN1": "Mathematical Ability",
  "adP1": "10",
  "adN2": "Eidetic Memory",
  "adP2": "5",
  "adN3": "Contacts (Banking)",
  "adP3": "10",
  "diN1": "Greed",
  "diP1": "−15",
  "diN2": "Obsession (Maximize profit)",
  "diP2": "−10",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Schedules everything in five-minute blocks",
  "quN2": "Always on the phone",
  "skN1": "Economics",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Accounting",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Mathematics",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "8",
  "skF3": "IQ/H",
  "skN4": "Administration",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "2",
  "skF4": "IQ/A",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "4",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "8",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Business)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "8",
  "skF8": "IQ/A",
  "skN9": "Diplomacy",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "8",
  "skF9": "IQ/H",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "2",
  "skF10": "IQ/E",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Law (Corporate)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "1",
  "skF12": "IQ/H",
  "skN13": "Propaganda",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "4",
  "skF13": "IQ/A",
  "skN14": "Merchant",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Cell Phone",
  "eqW1": "0.25",
  "eqC1": "$250",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Wristwatch",
  "eqW3": "0.075",
  "eqC3": "$20",
  "eqN4": "Computer, Wearable",
  "eqW4": "2",
  "eqC4": "$1,000",
  "eqN5": "Mini-Recorder",
  "eqW5": "0.5",
  "eqC5": "$200",
  "tl": "TL8",
  "sm": "0",
  "dr": "None worn (DR 0)",
  "money": "$1,030"
 },
 "CMO Influence \"Persuader\" Market": {
  "name": "CMO Influence \"Persuader\" Market",
  "concept": "Marketing Mastermind",
  "startPts": "225",
  "st": "10",
  "dx": "12",
  "iq": "16",
  "ht": "12",
  "campaign": "The Mega-Corporate Board of Directors",
  "hpNow": "10",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 200 of the character's 225 points; the other 25 points went to 10 more skills (27 points) and 2 quirks (−2), for a legal 225-point build (Basic Set skill costs; disadvantages 35 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,970), leaving $1,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nMarketing specialist controlling public opinion.\nGoal: Shape global consumer behavior.\nGroup: The Mega-Corporate Board of Directors (group of 6).\nRoster: CEO Diamond \"Overlord\" Executive (Corporate Emperor, 400 points); CTO Silicon \"Innovation\" Breakthrough (Technology Visionary, 300 points); CSO Stealth \"Spymaster\" Intelligence (Corporate Security Chief, 300 points); CFO Midas \"Goldmaster\" Wealth (Financial Strategist, 250 points); CMO Influence \"Persuader\" Market (Marketing Mastermind, 225 points); CLO Justice \"Legalese\" Advocate (Corporate Counsel, 200 points).\nDynamic: Complete corporate control - executive leadership provides strategic direction and public face, technical innovation develops competitive advantages, security intelligence protects corporate assets, financial strategy maximizes profits and market position, marketing influence shapes consumer behavior, legal counsel ensures regulatory compliance and protection.",
  "adN1": "Charisma 3",
  "adP1": "15",
  "adN2": "Fashion Sense",
  "adP2": "5",
  "adN3": "Empathy",
  "adP3": "15",
  "diN1": "Compulsive lying",
  "diP1": "−15",
  "diN2": "Overconfidence",
  "diP2": "−5",
  "diN3": "Greed",
  "diP3": "−15",
  "quN1": "Schedules everything in five-minute blocks",
  "quN2": "Always on the phone",
  "skN1": "Psychology",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "12",
  "skF1": "IQ/H",
  "skN2": "Fast-Talk",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A",
  "skN3": "Acting",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Economics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "8",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Business)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "4",
  "skF8": "IQ/A",
  "skN9": "Diplomacy",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "4",
  "skF9": "IQ/H",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "2",
  "skF10": "IQ/E",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Law (Corporate)",
  "skA12": "IQ",
  "skD12": "H",
  "skP12": "1",
  "skF12": "IQ/H",
  "skN13": "Propaganda",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "2",
  "skF13": "IQ/A",
  "skN14": "Merchant",
  "skA14": "IQ",
  "skD14": "A",
  "skP14": "1",
  "skF14": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "eqN1": "Cell Phone",
  "eqW1": "0.25",
  "eqC1": "$250",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Wristwatch",
  "eqW3": "0.075",
  "eqC3": "$20",
  "eqN4": "Computer, Wearable",
  "eqW4": "2",
  "eqC4": "$1,000",
  "eqN5": "Mini-Recorder",
  "eqW5": "0.5",
  "eqC5": "$200",
  "tl": "TL8",
  "sm": "0",
  "dr": "None worn (DR 0)",
  "money": "$1,030",
  "reactions": "+3 Charisma (reactions and Influence rolls); +1 Fashion Sense when dressed for the occasion"
 },
 "CLO Justice \"Legalese\" Advocate": {
  "name": "CLO Justice \"Legalese\" Advocate",
  "concept": "Corporate Counsel",
  "startPts": "200",
  "st": "10",
  "dx": "11",
  "iq": "17",
  "ht": "12",
  "campaign": "The Mega-Corporate Board of Directors",
  "hpNow": "10",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 203 of the character's 200 points, 3 over; to finish at exactly 200, the sheet adds 3 more skills (4 points), 2 quirks (−2) and the disadvantage Stubbornness [−5], for a legal 200-point build (Basic Set skill costs; disadvantages 30 of the −100 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,970), leaving $1,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Stubbornness added to cover the card's overspend (GM choice).\nLegal specialist navigating regulatory frameworks.\nGoal: Ensure corporate activities remain technically legal.\nGroup: The Mega-Corporate Board of Directors (group of 6).\nRoster: CEO Diamond \"Overlord\" Executive (Corporate Emperor, 400 points); CTO Silicon \"Innovation\" Breakthrough (Technology Visionary, 300 points); CSO Stealth \"Spymaster\" Intelligence (Corporate Security Chief, 300 points); CFO Midas \"Goldmaster\" Wealth (Financial Strategist, 250 points); CMO Influence \"Persuader\" Market (Marketing Mastermind, 225 points); CLO Justice \"Legalese\" Advocate (Corporate Counsel, 200 points).\nDynamic: Complete corporate control - executive leadership provides strategic direction and public face, technical innovation develops competitive advantages, security intelligence protects corporate assets, financial strategy maximizes profits and market position, marketing influence shapes consumer behavior, legal counsel ensures regulatory compliance and protection.",
  "adN1": "Legal Immunity",
  "adP1": "10",
  "adN2": "Eidetic Memory",
  "adP2": "5",
  "adN3": "Charisma 2",
  "adP3": "10",
  "diN1": "Code of Honor (Letter of law)",
  "diP1": "−5",
  "diN2": "Greed",
  "diP2": "−15",
  "diN3": "Workaholic",
  "diP3": "−5",
  "diN4": "Stubbornness",
  "diP4": "−5",
  "quN1": "Speaks in business jargon",
  "quN2": "Wears expensive watches",
  "skN1": "Law",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Fast-Talk",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Administration",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "1",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Business)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "1",
  "skF7": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Cell Phone",
  "eqW1": "0.25",
  "eqC1": "$250",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Wristwatch",
  "eqW3": "0.075",
  "eqC3": "$20",
  "eqN4": "Computer, Wearable",
  "eqW4": "2",
  "eqC4": "$1,000",
  "eqN5": "Mini-Recorder",
  "eqW5": "0.5",
  "eqC5": "$200",
  "tl": "TL8",
  "sm": "0",
  "dr": "None worn (DR 0)",
  "money": "$1,030",
  "reactions": "+2 Charisma (reactions and Influence rolls)"
 },
 "Director Arcanum \"Gatekeeper\" Mystical": {
  "name": "Director Arcanum \"Gatekeeper\" Mystical",
  "concept": "Supernatural Administrator",
  "startPts": "325",
  "st": "11",
  "dx": "12",
  "iq": "17",
  "ht": "12",
  "campaign": "The Supernatural Phenomena Institute",
  "hpNow": "11",
  "fpNow": "13",
  "magery": "4",
  "willAdj": "+3",
  "notes": "Suggested build: the card's traits cost 287 of the character's 325 points; the other 38 points went to 6 more skills (15 points), FP +1 (3 points), 13 spells (22 points) and 2 quirks (−2), for a legal 325-point build (Basic Set skill costs; disadvantages 30 of the −162 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($1,925), leaving $2,075 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nArcane administrator coordinating magical research.\nGoal: Regulate supernatural phenomena for global safety.\nGroup: The Supernatural Phenomena Institute (group of 6).\nRoster: Director Arcanum \"Gatekeeper\" Mystical (Supernatural Administrator, 325 points); Dr. Psyche \"Mindreader\" Telepathic (Psychic Researcher, 300 points); Agent Null \"Immunity\" Resistant (Anti-Supernatural Specialist, 275 points); Technician Probe \"Scanner\" Detection (Paranormal Equipment Expert, 275 points); Scholar Tome \"Ancient\" Wisdom (Occult Historian, 250 points); Mediator Bridge \"Diplomat\" Harmony (Supernatural Negotiator, 200 points).\nDynamic: Complete supernatural research - arcane administration coordinates magical studies and policy, psychic research provides mental phenomena expertise, anti-supernatural operations handle dangerous entities, technical detection develops specialized equipment, occult scholarship preserves knowledge, diplomatic negotiation manages supernatural politics.",
  "skillNotes": "Thaumatology: Magery also adds to Thaumatology in play; the points here reach the listed level without it. Added spells: GURPS Magic, prerequisites met in table order; IQ/H + Magery 4.",
  "adN1": "Magery 4",
  "adP1": "45",
  "adN2": "Administrative Rank 4",
  "adP2": "20",
  "diN1": "Duty (Institute)",
  "diP1": "−15",
  "diN2": "Secret (Government mage)",
  "diP2": "−10",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Doodles runes in the margins",
  "quN2": "Wears a lucky charm",
  "skN1": "Thaumatology",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "20",
  "skF1": "IQ/VH; see notes",
  "skN2": "Administration",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "4",
  "skF2": "IQ/A",
  "skN3": "Occultism",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A",
  "skN4": "Leadership",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Research",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "2",
  "skF5": "IQ/A",
  "skN6": "Computer Operation",
  "skA6": "IQ",
  "skD6": "E",
  "skP6": "2",
  "skF6": "IQ/E",
  "skN7": "Hidden Lore (Spirit Lore)",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "8",
  "skF7": "IQ/A",
  "skN8": "Writing",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Teaching",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "skN10": "Observation",
  "skA10": "Per",
  "skD10": "A",
  "skP10": "1",
  "skF10": "Per/A",
  "spN1": "Detect Magic",
  "spC1": "Knowledge",
  "spK1": "Regular",
  "spT1": "5 sec",
  "spU1": "Instant",
  "spE1": "2",
  "spD1": "H",
  "spP1": "4",
  "spN2": "Seek Magic",
  "spC2": "Knowledge",
  "spK2": "Info",
  "spT2": "10 sec",
  "spU2": "Instant",
  "spE2": "6",
  "spD2": "H",
  "spP2": "1",
  "spN3": "Identify Spell",
  "spC3": "Knowledge",
  "spK3": "Info",
  "spT3": "1 sec",
  "spU3": "Instant",
  "spE3": "2",
  "spD3": "H",
  "spP3": "1",
  "spN4": "Counterspell",
  "spC4": "Meta",
  "spK4": "Regular",
  "spT4": "5 sec",
  "spU4": "Instant",
  "spE4": "Half spell",
  "spD4": "H",
  "spP4": "4",
  "spN5": "Ward",
  "spC5": "Meta",
  "spK5": "Blocking",
  "spT5": "1 sec",
  "spU5": "Instant",
  "spE5": "2 or 3",
  "spD5": "H",
  "spP5": "4",
  "spN6": "Scryguard",
  "spC6": "Meta",
  "spK6": "Regular",
  "spT6": "5 sec",
  "spU6": "10 hrs",
  "spE6": "3/1",
  "spD6": "H",
  "spP6": "1",
  "spN7": "Sense Foes",
  "spC7": "Comm.&Emp.",
  "spK7": "Info/Area",
  "spT7": "1 sec",
  "spU7": "Instant",
  "spE7": "1/area",
  "spD7": "H",
  "spP7": "1",
  "spN8": "Sense Danger",
  "spC8": "Protection",
  "spK8": "Info",
  "spT8": "1 sec",
  "spU8": "Instant",
  "spE8": "3",
  "spD8": "H",
  "spP8": "1",
  "spN9": "Sense Observation",
  "spC9": "Protection",
  "spK9": "Area",
  "spT9": "5 sec",
  "spU9": "1 hr",
  "spE9": "1 or 3/Half",
  "spD9": "H",
  "spP9": "1",
  "spN10": "Shield",
  "spC10": "Protection",
  "spK10": "Regular",
  "spT10": "1 sec",
  "spU10": "1 min",
  "spE10": "2 per DB",
  "spD10": "H",
  "spP10": "1",
  "spN11": "Armor",
  "spC11": "Protection",
  "spK11": "Regular",
  "spT11": "1 sec",
  "spU11": "1 min",
  "spE11": "2 per DR",
  "spD11": "H",
  "spP11": "1",
  "spN12": "Analyze Magic",
  "spC12": "Knowledge",
  "spK12": "Info",
  "spT12": "1 hr",
  "spU12": "Instant",
  "spE12": "8",
  "spD12": "H",
  "spP12": "1",
  "spN13": "Light",
  "spC13": "Light & Dark",
  "spK13": "Regular",
  "spT13": "1 sec",
  "spU13": "1 min",
  "spE13": "1/1",
  "spD13": "H",
  "spP13": "1",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Flashlight, Mini",
  "eqW5": "0.25",
  "eqC5": "$10",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "fpAdj": "+1",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$2,075"
 },
 "Dr. Psyche \"Mindreader\" Telepathic": {
  "name": "Dr. Psyche \"Mindreader\" Telepathic",
  "concept": "Psychic Researcher",
  "startPts": "300",
  "st": "10",
  "dx": "11",
  "iq": "16",
  "ht": "12",
  "campaign": "The Supernatural Phenomena Institute",
  "hpNow": "10",
  "fpNow": "12",
  "willAdj": "+3",
  "notes": "Suggested build: the card's traits cost 238 of the character's 300 points; the other 62 points went to 7 more skills (64 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 35 of the −150 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,025), leaving $1,975 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Telepathy is a power in 4e, not a 50-point trait; the same 50 points build it from Basic Set abilities with the −10% psionic power modifier (B254-256): Mind Reading [27] (B69), Mind Probe [18] (B69) and Telepathy Talent 1 [5].\nTelepathic scientist studying mental abilities.\nGoal: Map the scientific basis of psychic phenomena.\nGroup: The Supernatural Phenomena Institute (group of 6).\nRoster: Director Arcanum \"Gatekeeper\" Mystical (Supernatural Administrator, 325 points); Dr. Psyche \"Mindreader\" Telepathic (Psychic Researcher, 300 points); Agent Null \"Immunity\" Resistant (Anti-Supernatural Specialist, 275 points); Technician Probe \"Scanner\" Detection (Paranormal Equipment Expert, 275 points); Scholar Tome \"Ancient\" Wisdom (Occult Historian, 250 points); Mediator Bridge \"Diplomat\" Harmony (Supernatural Negotiator, 200 points).\nDynamic: Complete supernatural research - arcane administration coordinates magical studies and policy, psychic research provides mental phenomena expertise, anti-supernatural operations handle dangerous entities, technical detection develops specialized equipment, occult scholarship preserves knowledge, diplomatic negotiation manages supernatural politics.",
  "adN1": "Mind Reading (Telepathic, −10%)",
  "adP1": "27",
  "adN2": "Mind Probe (Telepathic, −10%)",
  "adP2": "18",
  "adN3": "Telepathy Talent 1",
  "adP3": "5",
  "adN4": "Empathy",
  "adP4": "15",
  "diN1": "Chronic Pain (Psychic overload)",
  "diP1": "−15",
  "diN2": "Social Stigma (Psychic)",
  "diP2": "−10",
  "diN3": "Obsession (Understand minds)",
  "diP3": "−10",
  "quN1": "Answers questions before they are asked",
  "quN2": "Rubs temples when concentrating",
  "skN1": "Psychology",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Research",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "8",
  "skF2": "IQ/A",
  "skN3": "Meditation",
  "skA3": "Will",
  "skD3": "H",
  "skP3": "1",
  "skF3": "Will/H",
  "skN4": "Biology",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "8",
  "skF4": "IQ/VH",
  "skN5": "Autohypnosis",
  "skA5": "Will",
  "skD5": "H",
  "skP5": "16",
  "skF5": "Will/H",
  "skN6": "Body Language",
  "skA6": "Per",
  "skD6": "A",
  "skP6": "12",
  "skF6": "Per/A",
  "skN7": "Expert Skill (Psionics)",
  "skA7": "IQ",
  "skD7": "H",
  "skP7": "20",
  "skF7": "IQ/H",
  "skN8": "Mind Block",
  "skA8": "Will",
  "skD8": "A",
  "skP8": "12",
  "skF8": "Will/A",
  "skN9": "Writing",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "2",
  "skF9": "IQ/A",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Observation",
  "skA11": "Per",
  "skD11": "A",
  "skP11": "1",
  "skF11": "Per/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Personal Basics",
  "eqW3": "1",
  "eqC3": "$5",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Mini-Recorder",
  "eqW5": "0.5",
  "eqC5": "$200",
  "eqN6": "Computer, Laptop",
  "eqW6": "3",
  "eqC6": "$1,500",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$1,975",
  "reactions": "−2 Social Stigma (Psychic) from those who care"
 },
 "Agent Null \"Immunity\" Resistant": {
  "name": "Agent Null \"Immunity\" Resistant",
  "concept": "Anti-Supernatural Specialist",
  "startPts": "275",
  "st": "14",
  "dx": "13",
  "iq": "13",
  "ht": "14",
  "campaign": "The Supernatural Phenomena Institute",
  "hpNow": "14",
  "fpNow": "14",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 264 of the character's 275 points; the other 11 points went to 5 more skills (13 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 25 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,965), leaving $35 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Mental Stability is not a 4e trait; Mind Shield 5 [20] (B70, 4 points/level) gives the same resistance to mental attack at the same cost.\nSpecialist agent immune to supernatural influence.\nGoal: Neutralize dangerous supernatural entities.\nGroup: The Supernatural Phenomena Institute (group of 6).\nRoster: Director Arcanum \"Gatekeeper\" Mystical (Supernatural Administrator, 325 points); Dr. Psyche \"Mindreader\" Telepathic (Psychic Researcher, 300 points); Agent Null \"Immunity\" Resistant (Anti-Supernatural Specialist, 275 points); Technician Probe \"Scanner\" Detection (Paranormal Equipment Expert, 275 points); Scholar Tome \"Ancient\" Wisdom (Occult Historian, 250 points); Mediator Bridge \"Diplomat\" Harmony (Supernatural Negotiator, 200 points).\nDynamic: Complete supernatural research - arcane administration coordinates magical studies and policy, psychic research provides mental phenomena expertise, anti-supernatural operations handle dangerous entities, technical detection develops specialized equipment, occult scholarship preserves knowledge, diplomatic negotiation manages supernatural politics.",
  "skillNotes": "Guns: Pick a specialty, such as Pistol or Rifle. Guns: the card gives no specialty, so the sheet uses it as Guns (Pistol) for the weapon on the Combat page (GM choice).",
  "adN1": "Magic Resistance 15",
  "adP1": "30",
  "adN2": "Mind Shield 5",
  "adP2": "20",
  "adN3": "Combat Reflexes",
  "adP3": "15",
  "diN1": "Intolerance (Supernatural)",
  "diP1": "−10",
  "diN2": "Code of Honor (Agent)",
  "diP2": "−10",
  "diN3": "Stubbornness",
  "diP3": "−5",
  "quN1": "Never leaves a meal unfinished",
  "quN2": "Always sits facing the door",
  "skN1": "Guns",
  "skA1": "DX",
  "skD1": "E",
  "skP1": "8",
  "skF1": "DX/E; see notes",
  "skN2": "Occultism",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "8",
  "skF2": "IQ/A",
  "skN3": "Observation",
  "skA3": "Per",
  "skD3": "A",
  "skP3": "4",
  "skF3": "Per/A",
  "skN4": "Tactics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "4",
  "skF4": "IQ/H",
  "skN5": "Guns (Rifle)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "4",
  "skF6": "DX/E",
  "skN7": "Brawling",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "2",
  "skF7": "DX/E",
  "skN8": "Soldier",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "First Aid",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "15",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Auto Pistol, .40",
  "rwD1": "2d pi+",
  "rwA1": "2",
  "rwG1": "150/1,900",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "16",
  "rwN2": "Assault Carbine, 5.56mm",
  "rwD2": "4d+2 pi",
  "rwA2": "4",
  "rwG2": "400/3,000",
  "rwF2": "15",
  "rwH2": "30+1(3)",
  "rwT2": "9†",
  "rwB2": "−3",
  "rwL2": "2",
  "rwS2": "15",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Auto Pistol, .40",
  "eqW2": "2.1",
  "eqC2": "$640",
  "eqN3": "Assault Carbine, 5.56mm",
  "eqW3": "7.3",
  "eqC3": "$900",
  "eqN4": "Tactical Vest",
  "eqW4": "9",
  "eqC4": "$900",
  "eqN5": "Ballistic Helmet",
  "eqW5": "3",
  "eqC5": "$250",
  "eqN6": "Radio, Headset",
  "eqW6": "0.5",
  "eqC6": "$500",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "eqN8": "Web Gear",
  "eqW8": "2",
  "eqC8": "$50",
  "eqN9": "Flashlight, Mini",
  "eqW9": "0.25",
  "eqC9": "$10",
  "eqN10": "Holster, Belt",
  "eqW10": "0.5",
  "eqC10": "$25",
  "eqN11": "Night Vision Goggles",
  "eqW11": "2",
  "eqC11": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 12 torso/groin (tactical vest); DR 12 skull (ballistic helmet)",
  "money": "$35",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry). Vest DR: torso only."
 },
 "Technician Probe \"Scanner\" Detection": {
  "name": "Technician Probe \"Scanner\" Detection",
  "concept": "Paranormal Equipment Expert",
  "startPts": "275",
  "st": "11",
  "dx": "14",
  "iq": "16",
  "ht": "11",
  "campaign": "The Supernatural Phenomena Institute",
  "hpNow": "11",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 274 of the character's 275 points; the other 1 points went to 3 more skills (3 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 20 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,620), leaving $380 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nTechnical specialist creating paranormal detection devices.\nGoal: Develop technology to detect supernatural phenomena.\nGroup: The Supernatural Phenomena Institute (group of 6).\nRoster: Director Arcanum \"Gatekeeper\" Mystical (Supernatural Administrator, 325 points); Dr. Psyche \"Mindreader\" Telepathic (Psychic Researcher, 300 points); Agent Null \"Immunity\" Resistant (Anti-Supernatural Specialist, 275 points); Technician Probe \"Scanner\" Detection (Paranormal Equipment Expert, 275 points); Scholar Tome \"Ancient\" Wisdom (Occult Historian, 250 points); Mediator Bridge \"Diplomat\" Harmony (Supernatural Negotiator, 200 points).\nDynamic: Complete supernatural research - arcane administration coordinates magical studies and policy, psychic research provides mental phenomena expertise, anti-supernatural operations handle dangerous entities, technical detection develops specialized equipment, occult scholarship preserves knowledge, diplomatic negotiation manages supernatural politics.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty. Engineer: Pick a specialty.",
  "adN1": "Gadgeteer",
  "adP1": "25",
  "adN2": "Eidetic Memory",
  "adP2": "5",
  "adN3": "Mathematical Ability",
  "adP3": "10",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Obsession (Perfect detector)",
  "diP2": "−10",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Hums while soldering",
  "quN2": "Carries a multitool everywhere",
  "skN1": "Electronics",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "12",
  "skF1": "IQ/A; see notes",
  "skN2": "Engineer",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H; see notes",
  "skN3": "Computer Operation",
  "skA3": "IQ",
  "skD3": "E",
  "skP3": "2",
  "skF3": "IQ/E",
  "skN4": "Physics",
  "skA4": "IQ",
  "skD4": "VH",
  "skP4": "8",
  "skF4": "IQ/VH",
  "skN5": "Mechanic (Robotics)",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "1",
  "skF5": "IQ/A",
  "skN6": "Machinist",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "1",
  "skF6": "IQ/A",
  "skN7": "Electrician",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Portable Tool Kit, Electronics Repair",
  "eqW2": "10",
  "eqC2": "$1,200",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Portable Tool Kit, Mechanic",
  "eqW6": "20",
  "eqC6": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$380"
 },
 "Scholar Tome \"Ancient\" Wisdom": {
  "name": "Scholar Tome \"Ancient\" Wisdom",
  "concept": "Occult Historian",
  "startPts": "250",
  "st": "10",
  "dx": "11",
  "iq": "18",
  "ht": "11",
  "campaign": "The Supernatural Phenomena Institute",
  "hpNow": "10",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 225 of the character's 250 points; the other 25 points went to 7 more skills (22 points), Will +1 (5 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 25 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,184), leaving $1,816 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nScholar maintaining library of occult wisdom.\nGoal: Preserve and protect all supernatural knowledge.\nGroup: The Supernatural Phenomena Institute (group of 6).\nRoster: Director Arcanum \"Gatekeeper\" Mystical (Supernatural Administrator, 325 points); Dr. Psyche \"Mindreader\" Telepathic (Psychic Researcher, 300 points); Agent Null \"Immunity\" Resistant (Anti-Supernatural Specialist, 275 points); Technician Probe \"Scanner\" Detection (Paranormal Equipment Expert, 275 points); Scholar Tome \"Ancient\" Wisdom (Occult Historian, 250 points); Mediator Bridge \"Diplomat\" Harmony (Supernatural Negotiator, 200 points).\nDynamic: Complete supernatural research - arcane administration coordinates magical studies and policy, psychic research provides mental phenomena expertise, anti-supernatural operations handle dangerous entities, technical detection develops specialized equipment, occult scholarship preserves knowledge, diplomatic negotiation manages supernatural politics.",
  "skillNotes": "Hidden Lore: Pick a specialty.",
  "adN1": "Eidetic Memory",
  "adP1": "5",
  "adN2": "Language Talent",
  "adP2": "10",
  "adN3": "Intuition",
  "adP3": "15",
  "diN1": "Obsession (Preserve knowledge)",
  "diP1": "−15",
  "diN2": "Curious",
  "diP2": "−5",
  "diN3": "Social Stigma (Bookworm)",
  "diP3": "−5",
  "quN1": "Speaks Latin under stress",
  "quN2": "Lights a candle before every investigation",
  "skN1": "Occultism",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "12",
  "skF1": "IQ/A",
  "skN2": "History",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A",
  "skN4": "Hidden Lore",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "2",
  "skF4": "IQ/A; see notes",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Religious Ritual (Catholic)",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "8",
  "skF6": "IQ/H",
  "skN7": "Writing",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Computer Operation",
  "skA8": "IQ",
  "skD8": "E",
  "skP8": "1",
  "skF8": "IQ/E",
  "skN9": "Literature",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "8",
  "skF9": "IQ/H",
  "skN10": "Observation",
  "skA10": "Per",
  "skD10": "A",
  "skP10": "1",
  "skF10": "Per/A",
  "skN11": "Teaching",
  "skA11": "IQ",
  "skD11": "A",
  "skP11": "1",
  "skF11": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "mwN2": "Wooden Stake",
  "mwD2": "thr(0.5) imp",
  "mwR2": "C",
  "mwS2": "12",
  "mwP2": "−1",
  "mwT2": "5",
  "eqN1": "Wooden Stake",
  "eqW1": "0.5",
  "eqC1": "$4",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Computer, Laptop",
  "eqW4": "3",
  "eqC4": "$1,500",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Camera, 35mm",
  "eqW6": "3",
  "eqC6": "$50",
  "eqN7": "Backpack, Small",
  "eqW7": "3",
  "eqC7": "$60",
  "eqN8": "Mini-Recorder",
  "eqW8": "0.5",
  "eqC8": "$200",
  "eqN9": "First Aid Kit",
  "eqW9": "2",
  "eqC9": "$50",
  "willAdj": "+1",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$1,816",
  "reactions": "−1 Social Stigma (Bookworm) from those who care"
 },
 "Mediator Bridge \"Diplomat\" Harmony": {
  "name": "Mediator Bridge \"Diplomat\" Harmony",
  "concept": "Supernatural Negotiator",
  "startPts": "200",
  "st": "10",
  "dx": "11",
  "iq": "15",
  "ht": "12",
  "campaign": "The Supernatural Phenomena Institute",
  "hpNow": "10",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 164 of the character's 200 points; the other 36 points went to 10 more skills (38 points) and 2 quirks (−2), for a legal 200-point build (Basic Set skill costs; disadvantages 50 of the −100 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,970), leaving $1,030 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nDiplomatic specialist handling supernatural politics.\nGoal: Negotiate peaceful coexistence with supernatural entities.\nGroup: The Supernatural Phenomena Institute (group of 6).\nRoster: Director Arcanum \"Gatekeeper\" Mystical (Supernatural Administrator, 325 points); Dr. Psyche \"Mindreader\" Telepathic (Psychic Researcher, 300 points); Agent Null \"Immunity\" Resistant (Anti-Supernatural Specialist, 275 points); Technician Probe \"Scanner\" Detection (Paranormal Equipment Expert, 275 points); Scholar Tome \"Ancient\" Wisdom (Occult Historian, 250 points); Mediator Bridge \"Diplomat\" Harmony (Supernatural Negotiator, 200 points).\nDynamic: Complete supernatural research - arcane administration coordinates magical studies and policy, psychic research provides mental phenomena expertise, anti-supernatural operations handle dangerous entities, technical detection develops specialized equipment, occult scholarship preserves knowledge, diplomatic negotiation manages supernatural politics.",
  "adN1": "Charisma 3",
  "adP1": "15",
  "adN2": "Empathy",
  "adP2": "15",
  "adN3": "Cultural Adaptability",
  "adP3": "10",
  "diN1": "Pacifism (Total)",
  "diP1": "−30",
  "diN2": "Honesty",
  "diP2": "−10",
  "diN3": "Sense of Duty (Peace)",
  "diP3": "−10",
  "quN1": "Never raises voice",
  "quN2": "Drinks only tea at meetings",
  "skN1": "Diplomacy",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Fast-Talk",
  "skA2": "IQ",
  "skD2": "A",
  "skP2": "8",
  "skF2": "IQ/A",
  "skN3": "Psychology",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "8",
  "skF3": "IQ/H",
  "skN4": "Occultism",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "2",
  "skF4": "IQ/A",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "4",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "8",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Politics)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "8",
  "skF8": "IQ/A",
  "skN9": "Body Language",
  "skA9": "Per",
  "skD9": "A",
  "skP9": "8",
  "skF9": "Per/A",
  "skN10": "Writing",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "1",
  "skF10": "IQ/A",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Gesture",
  "skA12": "IQ",
  "skD12": "E",
  "skP12": "1",
  "skF12": "IQ/E",
  "skN13": "Anthropology (Human)",
  "skA13": "IQ",
  "skD13": "H",
  "skP13": "4",
  "skF13": "IQ/H",
  "skN14": "Computer Operation",
  "skA14": "IQ",
  "skD14": "E",
  "skP14": "1",
  "skF14": "IQ/E",
  "mwN1": "Unarmed parry (never strikes)",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Cell Phone",
  "eqW1": "0.25",
  "eqC1": "$250",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Mini-Recorder",
  "eqW3": "0.5",
  "eqC3": "$200",
  "eqN4": "Wristwatch",
  "eqW4": "0.075",
  "eqC4": "$20",
  "eqN5": "Computer, Wearable",
  "eqW5": "2",
  "eqC5": "$1,000",
  "tl": "TL8",
  "sm": "0",
  "dr": "None worn (DR 0)",
  "money": "$1,030",
  "reactions": "+3 Charisma (reactions and Influence rolls)",
  "combatNotes": "Pacifism (Total): no weapons; unarmed parry only."
 },
 "Agent Artemis \"Huntress\" Tracker": {
  "name": "Agent Artemis \"Huntress\" Tracker",
  "concept": "Wilderness Scout",
  "startPts": "275",
  "st": "13",
  "dx": "15",
  "iq": "13",
  "ht": "14",
  "campaign": "Solo operator",
  "hpNow": "13",
  "fpNow": "14",
  "notes": "Suggested build: the card's traits cost 254 of the character's 275 points; the other 21 points went to 12 more skills (18 points), Per +1 (5 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 25 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($1,717), leaving $2,283 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nMaster tracker preserving natural spaces.\nGoal: Map and protect all remaining wilderness areas.",
  "skillNotes": "Survival: Pick a specialty.",
  "adN1": "Absolute Direction",
  "adP1": "5",
  "adN2": "Animal Empathy",
  "adP2": "5",
  "adN3": "Fit",
  "adP3": "5",
  "diN1": "Sense of Duty (Environment)",
  "diP1": "−15",
  "diN2": "Loner",
  "diP2": "−5",
  "diN3": "Stubbornness",
  "diP3": "−5",
  "quN1": "Talks to animals as equals",
  "quN2": "Collects feathers",
  "skN1": "Tracking",
  "skA1": "Per",
  "skD1": "A",
  "skP1": "16",
  "skF1": "Per/A",
  "skN2": "Survival",
  "skA2": "Per",
  "skD2": "A",
  "skP2": "12",
  "skF2": "Per/A; see notes",
  "skN3": "Bow",
  "skA3": "DX",
  "skD3": "A",
  "skP3": "4",
  "skF3": "DX/A",
  "skN4": "Stealth",
  "skA4": "DX",
  "skD4": "A",
  "skP4": "2",
  "skF4": "DX/A",
  "skN5": "Guns (Rifle)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Knife",
  "skA6": "DX",
  "skD6": "E",
  "skP6": "2",
  "skF6": "DX/E",
  "skN7": "Camouflage",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Navigation (Land)",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "2",
  "skF8": "IQ/A",
  "skN9": "Hiking",
  "skA9": "HT",
  "skD9": "A",
  "skP9": "2",
  "skF9": "HT/A",
  "skN10": "Naturalist (Earthlike)",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "2",
  "skF10": "IQ/H",
  "skN11": "First Aid",
  "skA11": "IQ",
  "skD11": "E",
  "skP11": "1",
  "skF11": "IQ/E",
  "skN12": "Fishing",
  "skA12": "Per",
  "skD12": "E",
  "skP12": "1",
  "skF12": "Per/E",
  "skN13": "Climbing",
  "skA13": "DX",
  "skD13": "A",
  "skP13": "1",
  "skF13": "DX/A",
  "skN14": "Swimming",
  "skA14": "HT",
  "skD14": "E",
  "skP14": "1",
  "skF14": "HT/E",
  "skN15": "Animal Handling (Dogs)",
  "skA15": "IQ",
  "skD15": "A",
  "skP15": "1",
  "skF15": "IQ/A",
  "skN16": "Weather Sense",
  "skA16": "IQ",
  "skD16": "A",
  "skP16": "1",
  "skF16": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "15",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "16",
  "mwP2": "−1",
  "mwT2": "6",
  "rwN1": "Bolt-Action Rifle, 7.62mm",
  "rwD1": "7d pi",
  "rwA1": "5",
  "rwG1": "1,000/4,200",
  "rwF1": "1",
  "rwH1": "5+1(3)",
  "rwT1": "10†",
  "rwB1": "−5",
  "rwL1": "4",
  "rwS1": "16",
  "rwN2": "Regular Bow",
  "rwD2": "thr+1 imp",
  "rwA2": "2",
  "rwG2": "195/260",
  "rwF2": "1",
  "rwH2": "1(2)",
  "rwT2": "10†",
  "rwB2": "−7",
  "rwS2": "16",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Bolt-Action Rifle, 7.62mm",
  "eqW2": "8.9",
  "eqC2": "$350",
  "eqN3": "Regular Bow",
  "eqW3": "2",
  "eqC3": "$100",
  "eqN4": "Arrow ×20",
  "eqW4": "2",
  "eqC4": "$40",
  "eqN5": "Leather Jacket",
  "eqW5": "4",
  "eqC5": "$50",
  "eqN6": "Backpack, Frame",
  "eqW6": "10",
  "eqC6": "$100",
  "eqN7": "Sleeping Bag, Insulated",
  "eqW7": "15",
  "eqC7": "$100",
  "eqN8": "Tent, 1-Man",
  "eqW8": "5",
  "eqC8": "$50",
  "eqN9": "Compass",
  "eqW9": "0.144",
  "eqC9": "$50",
  "eqN10": "Canteen",
  "eqW10": "1",
  "eqC10": "$10",
  "eqN11": "First Aid Kit",
  "eqW11": "2",
  "eqC11": "$50",
  "eqN12": "Binoculars",
  "eqW12": "2",
  "eqC12": "$400",
  "eqN13": "Rope, 3/8\", 20 yards",
  "eqW13": "3",
  "eqC13": "$10",
  "eqN14": "Water Purification Tablets",
  "eqW14": "0.1",
  "eqC14": "$5",
  "eqN15": "Traveler's Rations",
  "eqW15": "0.5",
  "eqC15": "$2",
  "eqN16": "GPS Receiver",
  "eqW16": "3",
  "eqC16": "$200",
  "eqN17": "Scope, 4x",
  "eqW17": "1.5",
  "eqC17": "$150",
  "eqN18": "Flashlight, Mini",
  "eqW18": "0.25",
  "eqC18": "$10",
  "perAdj": "+1",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$2,283"
 },
 "Professor Binary \"Logic\" Compute": {
  "name": "Professor Binary \"Logic\" Compute",
  "concept": "AI Researcher",
  "startPts": "200",
  "st": "9",
  "dx": "11",
  "iq": "17",
  "ht": "10",
  "campaign": "Solo operator",
  "hpNow": "9",
  "fpNow": "10",
  "notes": "Suggested build: the card's traits cost 188 of the character's 200 points; the other 12 points went to 9 more skills (14 points) and 2 quirks (−2), for a legal 200-point build (Basic Set skill costs; disadvantages 35 of the −100 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,035), leaving $1,965 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Computer Brain is not a 4e trait; the nearest legal build is a custom Talent (Computer Whiz) 4 [20] (B89, five points/level for a six-skill group; GM approval), and the freed points went to skills.\nComputer scientist pursuing digital consciousness.\nGoal: Create truly conscious artificial intelligence.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Mathematical Ability",
  "adP1": "10",
  "adN2": "Lightning Calculator",
  "adP2": "2",
  "adN3": "Talent (Computer Whiz) 4",
  "adP3": "20",
  "diN1": "Obsession (Create AI)",
  "diP1": "−15",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Social Stigma (Eccentric)",
  "diP3": "−5",
  "quN1": "Talks to the lab equipment",
  "quN2": "Corrects people's math",
  "skN1": "Computer Programming",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Mathematics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Electronics",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "2",
  "skF3": "IQ/A; see notes",
  "skN4": "Research",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "1",
  "skF4": "IQ/A",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "2",
  "skF5": "IQ/E",
  "skN6": "Writing",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Teaching",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "2",
  "skF7": "IQ/A",
  "skN8": "Current Affairs (Science & Technology)",
  "skA8": "IQ",
  "skD8": "E",
  "skP8": "1",
  "skF8": "IQ/E",
  "skN9": "Chemistry",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "2",
  "skF9": "IQ/H",
  "skN10": "Astronomy",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "1",
  "skF10": "IQ/H",
  "skN11": "Expert Skill (Natural Philosophy)",
  "skA11": "IQ",
  "skD11": "H",
  "skP11": "2",
  "skF11": "IQ/H",
  "skN12": "Public Speaking",
  "skA12": "IQ",
  "skD12": "A",
  "skP12": "1",
  "skF12": "IQ/A",
  "skN13": "Administration",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "1",
  "skF13": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Computer, Laptop",
  "eqW2": "3",
  "eqC2": "$1,500",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Wristwatch",
  "eqW5": "0.075",
  "eqC5": "$20",
  "eqN6": "Mini-Recorder",
  "eqW6": "0.5",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$1,965",
  "reactions": "−1 Social Stigma (Eccentric) from those who care"
 },
 "Captain Storm \"Thunder\" Weather": {
  "name": "Captain Storm \"Thunder\" Weather",
  "concept": "Weather Mage",
  "startPts": "275",
  "st": "12",
  "dx": "13",
  "iq": "15",
  "ht": "13",
  "campaign": "Solo operator",
  "hpNow": "12",
  "fpNow": "14",
  "magery": "3",
  "notes": "Suggested build: the card's traits cost 239 of the character's 275 points; the other 36 points went to 7 more skills (18 points), FP +1 (3 points), 12 spells (17 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 25 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($1,925), leaving $2,075 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Weather Sense is a skill in 4e (IQ/A, B228), not an advantage; its 5 points now buy Weather Sense at IQ+0 (4 points), the last point going to skills. Corrected: The \"Weather College\" row was a placeholder, not a spell; the card's level now belongs to Lightning, a real GURPS Magic spell on the Spells table.\nStorm mage protecting communities from climate chaos.\nGoal: Control weather patterns to prevent natural disasters.",
  "skillNotes": "Pilot (Small Plane): Pilot (Light Airplane). Navigation: Pick a specialty. Added spells: GURPS Magic, prerequisites met in table order; IQ/H + Magery 3.",
  "adN1": "Magery 3",
  "adP1": "35",
  "adN2": "Temperature Tolerance 2",
  "adP2": "2",
  "diN1": "Bad Temper",
  "diP1": "−10",
  "diN2": "Overconfidence",
  "diP2": "−5",
  "diN3": "Enemy (Weather cult)",
  "diP3": "−10",
  "quN1": "Wears a lucky charm",
  "quN2": "Corrects everyone's Latin",
  "skN1": "Meteorology",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "4",
  "skF1": "IQ/A",
  "skN2": "Pilot (Small Plane)",
  "skA2": "DX",
  "skD2": "A",
  "skP2": "8",
  "skF2": "DX/A; see notes",
  "skN3": "Navigation",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "1",
  "skF3": "IQ/A; see notes",
  "skN4": "Weather Sense",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "4",
  "skF4": "IQ/A",
  "skN5": "Occultism",
  "skA5": "IQ",
  "skD5": "A",
  "skP5": "8",
  "skF5": "IQ/A",
  "skN6": "Research",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Computer Operation",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "1",
  "skF7": "IQ/E",
  "skN8": "Hidden Lore (Spirit Lore)",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "4",
  "skF8": "IQ/A",
  "skN9": "Writing",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "skN10": "Teaching",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "1",
  "skF10": "IQ/A",
  "skN11": "Observation",
  "skA11": "Per",
  "skD11": "A",
  "skP11": "1",
  "skF11": "Per/A",
  "spN1": "Purify Air",
  "spC1": "Air",
  "spK1": "Area",
  "spT1": "1 sec",
  "spU1": "Instant",
  "spE1": "1",
  "spD1": "H",
  "spP1": "2",
  "spN2": "Create Air",
  "spC2": "Air",
  "spK2": "Area",
  "spT2": "1 sec",
  "spU2": "5 sec",
  "spE2": "1",
  "spD2": "H",
  "spP2": "1",
  "spN3": "Shape Air",
  "spC3": "Air",
  "spK3": "Regular",
  "spT3": "1 sec",
  "spU3": "1 min",
  "spE3": "1-10",
  "spD3": "H",
  "spP3": "1",
  "spN4": "No-Smell",
  "spC4": "Air",
  "spK4": "Regular",
  "spT4": "1 sec",
  "spU4": "1 hr",
  "spE4": "2/2",
  "spD4": "H",
  "spP4": "1",
  "spN5": "Stench",
  "spC5": "Air",
  "spK5": "Area",
  "spT5": "1 sec",
  "spU5": "5 min",
  "spE5": "1",
  "spD5": "H",
  "spP5": "1",
  "spN6": "Windstorm",
  "spC6": "Air",
  "spK6": "Area",
  "spT6": "Instant",
  "spU6": "1 min",
  "spE6": "2/Half",
  "spD6": "H",
  "spP6": "4",
  "spN7": "Predict Weather",
  "spC7": "Air/Weather",
  "spK7": "Info",
  "spT7": "5 sec",
  "spU7": "Instant",
  "spE7": "Varies",
  "spD7": "H",
  "spP7": "1",
  "spN8": "Walk on Air",
  "spC8": "Air",
  "spK8": "Regular",
  "spT8": "1 sec",
  "spU8": "1 min",
  "spE8": "3/2",
  "spD8": "H",
  "spP8": "1",
  "spN9": "Body of Air",
  "spC9": "Air",
  "spK9": "Regular",
  "spT9": "5 sec",
  "spU9": "1 min",
  "spE9": "4/1",
  "spD9": "H",
  "spP9": "1",
  "spN10": "Lightning",
  "spC10": "Air/Weather",
  "spK10": "Missile",
  "spT10": "1-3 sec",
  "spU10": "Instant",
  "spE10": "1-Magery",
  "spD10": "H",
  "spP10": "2",
  "spN11": "Resist Lightning",
  "spC11": "Air/Protection/Weather",
  "spK11": "Regular",
  "spT11": "1 sec",
  "spU11": "1 min",
  "spE11": "2/1",
  "spD11": "H",
  "spP11": "1",
  "spN12": "Wind",
  "spC12": "Air/Weather",
  "spK12": "Special/Area",
  "spT12": "1 min",
  "spU12": "1 hr",
  "spE12": "1/50/Same",
  "spD12": "H",
  "spP12": "1",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Personal Basics",
  "eqW4": "1",
  "eqC4": "$5",
  "eqN5": "Flashlight, Mini",
  "eqW5": "0.25",
  "eqC5": "$10",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "fpAdj": "+1",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$2,075"
 },
 "Dr. Helix \"Genome\" Sequence": {
  "name": "Dr. Helix \"Genome\" Sequence",
  "concept": "Genetic Engineer",
  "startPts": "225",
  "st": "10",
  "dx": "12",
  "iq": "16",
  "ht": "12",
  "campaign": "Solo operator",
  "hpNow": "10",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 226 of the character's 225 points, 1 over; to finish at exactly 225, the sheet adds 6 more skills (6 points), 2 quirks (−2) and the disadvantage Stubbornness [−5], for a legal 225-point build (Basic Set skill costs; disadvantages 30 of the −112 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,710), leaving $290 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Stubbornness added to cover the card's overspend (GM choice).\nGeneticist engineering healthier human future.\nGoal: Eliminate all genetic diseases.",
  "adN1": "Eidetic Memory",
  "adP1": "5",
  "adN2": "Mathematical Ability",
  "adP2": "10",
  "adN3": "Intuition",
  "adP3": "15",
  "diN1": "Obsession (Cure diseases)",
  "diP1": "−15",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Code of Honor (Medical)",
  "diP3": "−5",
  "diN4": "Stubbornness",
  "diP4": "−5",
  "quN1": "Never goes anywhere without a notebook",
  "quN2": "Labels everything",
  "skN1": "Biology",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "20",
  "skF1": "IQ/VH",
  "skN2": "Genetics",
  "skA2": "IQ",
  "skD2": "VH",
  "skP2": "16",
  "skF2": "IQ/VH",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A",
  "skN4": "Computer Operation",
  "skA4": "IQ",
  "skD4": "E",
  "skP4": "1",
  "skF4": "IQ/E",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "1",
  "skF5": "DX/E",
  "skN6": "First Aid",
  "skA6": "IQ",
  "skD6": "E",
  "skP6": "1",
  "skF6": "IQ/E",
  "skN7": "Electronics Operation (Scientific)",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Hiking",
  "skA8": "HT",
  "skD8": "A",
  "skP8": "1",
  "skF8": "HT/A",
  "skN9": "Survival (Woodlands)",
  "skA9": "Per",
  "skD9": "A",
  "skP9": "1",
  "skF9": "Per/A",
  "skN10": "Chemistry",
  "skA10": "IQ",
  "skD10": "H",
  "skP10": "1",
  "skF10": "IQ/H",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "mwN2": "Large Knife (swung)",
  "mwD2": "sw−2 cut",
  "mwR2": "C,1",
  "mwS2": "12",
  "mwP2": "−1",
  "mwT2": "6",
  "eqN1": "Large Knife",
  "eqW1": "1",
  "eqC1": "$40",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Suitcase Lab",
  "eqW3": "10",
  "eqC3": "$3,000",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Backpack, Small",
  "eqW6": "3",
  "eqC6": "$60",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "eqN8": "Camera, 35mm",
  "eqW8": "3",
  "eqC8": "$50",
  "eqN9": "GPS Receiver",
  "eqW9": "3",
  "eqC9": "$200",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$290"
 },
 "Master Zen \"Equilibrium\" Balance": {
  "name": "Master Zen \"Equilibrium\" Balance",
  "concept": "Martial Arts Philosopher",
  "startPts": "350",
  "st": "13",
  "dx": "16",
  "iq": "14",
  "ht": "14",
  "campaign": "Solo operator",
  "hpNow": "13",
  "fpNow": "14",
  "notes": "Suggested build: the card's traits cost 342 of the character's 350 points; the other 8 points went to 8 more skills (10 points) and 2 quirks (−2), for a legal 350-point build (Basic Set skill costs; disadvantages 35 of the −175 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($405), leaving $3,595 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Chi Talent is not a Basic Set trait; Trained by a Master [30] (B93) is the Basic Set's cinematic chi-and-martial-arts advantage.\nMartial philosopher seeking ultimate balance.\nGoal: Achieve perfect harmony between body and mind.",
  "adN1": "Enhanced Block 3",
  "adP1": "15",
  "adN2": "Trained by a Master",
  "adP2": "30",
  "adN3": "Enhanced Parry (Bare hands) 3",
  "adP3": "15",
  "adN4": "Flexibility",
  "adP4": "5",
  "diN1": "Pacifism (Self-defense only)",
  "diP1": "−15",
  "diN2": "Vow (Non-violence)",
  "diP2": "−10",
  "diN3": "Code of Honor (Buddhist)",
  "diP3": "−10",
  "quN1": "Speaks in proverbs",
  "quN2": "Never wears shoes indoors",
  "skN1": "Karate",
  "skA1": "DX",
  "skD1": "H",
  "skP1": "16",
  "skF1": "DX/H",
  "skN2": "Meditation",
  "skA2": "Will",
  "skD2": "H",
  "skP2": "16",
  "skF2": "Will/H",
  "skN3": "Philosophy",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "8",
  "skF3": "IQ/H",
  "skN4": "Teaching",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "2",
  "skF4": "IQ/A",
  "skN5": "Staff",
  "skA5": "DX",
  "skD5": "A",
  "skP5": "1",
  "skF5": "DX/A",
  "skN6": "Judo",
  "skA6": "DX",
  "skD6": "H",
  "skP6": "2",
  "skF6": "DX/H",
  "skN7": "Jumping",
  "skA7": "DX",
  "skD7": "E",
  "skP7": "1",
  "skF7": "DX/E",
  "skN8": "Breath Control",
  "skA8": "HT",
  "skD8": "H",
  "skP8": "2",
  "skF8": "HT/H",
  "skN9": "Savoir-Faire (Dojo)",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "First Aid",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Running",
  "skA11": "HT",
  "skD11": "A",
  "skP11": "1",
  "skF11": "HT/A",
  "skN12": "Climbing",
  "skA12": "DX",
  "skD12": "A",
  "skP12": "1",
  "skF12": "DX/A",
  "mwN1": "Punch (Karate)",
  "mwD1": "thr+1 cr",
  "mwR1": "C",
  "mwS1": "19",
  "mwP1": "0",
  "mwN2": "Kick (Karate−2)",
  "mwD2": "thr+2 cr",
  "mwR2": "C,1",
  "mwS2": "17",
  "mwP2": "No",
  "mwN3": "Quarterstaff",
  "mwD3": "sw+2 cr",
  "mwR3": "1,2",
  "mwS3": "15",
  "mwP3": "+2",
  "mwT3": "7†",
  "eqN1": "Quarterstaff",
  "eqW1": "4",
  "eqC1": "$10",
  "eqN2": "Personal Basics",
  "eqW2": "1",
  "eqC2": "$5",
  "eqN3": "Backpack, Small",
  "eqW3": "3",
  "eqC3": "$60",
  "eqN4": "Blanket",
  "eqW4": "4",
  "eqC4": "$20",
  "eqN5": "Canteen",
  "eqW5": "1",
  "eqC5": "$10",
  "eqN6": "Cell Phone",
  "eqW6": "0.25",
  "eqC6": "$250",
  "eqN7": "First Aid Kit",
  "eqW7": "2",
  "eqC7": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "None worn (DR 0)",
  "money": "$3,595",
  "combatNotes": "Fights only in self-defense. Enhanced Parry 3: +3 to unarmed parries (not in Parry)."
 },
 "Engineer Quantum \"Possibility\" Field": {
  "name": "Engineer Quantum \"Possibility\" Field",
  "concept": "Probability Manipulator",
  "startPts": "300",
  "st": "11",
  "dx": "14",
  "iq": "17",
  "ht": "12",
  "campaign": "Solo operator",
  "hpNow": "11",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 309 of the character's 300 points, 9 over; to finish at exactly 300, the sheet adds 5 more skills (6 points), 5 quirks (−5), the disadvantage Workaholic [−5] and the disadvantage Stubbornness [−5], for a legal 300-point build (Basic Set skill costs; disadvantages 35 of the −150 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,620), leaving $380 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Workaholic and Stubbornness added to cover the card's overspend (GM choice).\nQuantum engineer bending chance and causality.\nGoal: Develop technology that manipulates probability itself.",
  "skillNotes": "Engineer: Pick a specialty.",
  "adN1": "Luck",
  "adP1": "15",
  "adN2": "Serendipity",
  "adP2": "15",
  "adN3": "Mathematical Ability",
  "adP3": "10",
  "diN1": "Curious",
  "diP1": "−5",
  "diN2": "Overconfidence",
  "diP2": "−5",
  "diN3": "Enemy (Probability cult)",
  "diP3": "−15",
  "diN4": "Workaholic",
  "diP4": "−5",
  "diN5": "Stubbornness",
  "diP5": "−5",
  "quN1": "Keeps spare parts in every pocket",
  "quN2": "Doodles schematics in the margins",
  "quN3": "Hums while soldering",
  "quN4": "Carries a multitool everywhere",
  "quN5": "Cannot leave a loose screw alone",
  "skN1": "Physics",
  "skA1": "IQ",
  "skD1": "VH",
  "skP1": "20",
  "skF1": "IQ/VH",
  "skN2": "Mathematics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Engineer",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "8",
  "skF3": "IQ/H; see notes",
  "skN4": "Computer Programming",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "4",
  "skF4": "IQ/H",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "1",
  "skF5": "IQ/E",
  "skN6": "Electronics Repair (Scientific)",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Mechanic (Robotics)",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "skN8": "Machinist",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Electrician",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Portable Tool Kit, Electronics Repair",
  "eqW2": "10",
  "eqC2": "$1,200",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Portable Tool Kit, Mechanic",
  "eqW6": "20",
  "eqC6": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$380"
 },
 "Ambassador Voice \"Harmony\" Unity": {
  "name": "Ambassador Voice \"Harmony\" Unity",
  "concept": "Interspecies Diplomat",
  "startPts": "200",
  "st": "10",
  "dx": "11",
  "iq": "15",
  "ht": "12",
  "campaign": "Solo operator",
  "hpNow": "10",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 163 of the character's 200 points; the other 37 points went to 10 more skills (39 points) and 2 quirks (−2), for a legal 200-point build (Basic Set skill costs; disadvantages 50 of the −100 limit).\nCampaign TL10 (GM choice: a starfaring future). Starting wealth $50,000; 80% is home and possessions, and the 20% for adventuring gear ($10,000) bought the kit on the Combat and Traits pages ($6,370), leaving $3,630 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nUniversal translator building bridges between worlds.\nGoal: Establish peaceful contact with all alien species.",
  "adN1": "Cultural Adaptability",
  "adP1": "10",
  "adN2": "Language Talent",
  "adP2": "10",
  "adN3": "Empathy",
  "adP3": "15",
  "diN1": "Pacifism (Total)",
  "diP1": "−30",
  "diN2": "Sense of Duty (Peace)",
  "diP2": "−10",
  "diN3": "Honesty",
  "diP3": "−10",
  "quN1": "Learns a greeting in every language met",
  "quN2": "Remembers everyone's name",
  "skN1": "Diplomacy",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Linguistics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Psychology",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "8",
  "skF3": "IQ/H",
  "skN4": "Fast-Talk",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "2",
  "skF4": "IQ/A",
  "skN5": "Savoir-Faire (High Society)",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "4",
  "skF5": "IQ/E",
  "skN6": "Public Speaking",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "8",
  "skF6": "IQ/A",
  "skN7": "Current Affairs (Politics)",
  "skA7": "IQ",
  "skD7": "E",
  "skP7": "2",
  "skF7": "IQ/E",
  "skN8": "Politics",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "8",
  "skF8": "IQ/A",
  "skN9": "Body Language",
  "skA9": "Per",
  "skD9": "A",
  "skP9": "8",
  "skF9": "Per/A",
  "skN10": "Writing",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "2",
  "skF10": "IQ/A",
  "skN11": "Carousing",
  "skA11": "HT",
  "skD11": "E",
  "skP11": "1",
  "skF11": "HT/E",
  "skN12": "Gesture",
  "skA12": "IQ",
  "skD12": "E",
  "skP12": "1",
  "skF12": "IQ/E",
  "skN13": "Anthropology (Human)",
  "skA13": "IQ",
  "skD13": "H",
  "skP13": "4",
  "skF13": "IQ/H",
  "skN14": "Computer Operation",
  "skA14": "IQ",
  "skD14": "E",
  "skP14": "1",
  "skF14": "IQ/E",
  "mwN1": "Unarmed parry (never strikes)",
  "mwR1": "C",
  "mwS1": "11",
  "mwP1": "0",
  "eqN1": "Ballistic Vest",
  "eqW1": "2",
  "eqC1": "$400",
  "eqN2": "Cell Phone",
  "eqW2": "0.25",
  "eqC2": "$250",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Mini-Recorder",
  "eqW4": "0.5",
  "eqC4": "$200",
  "eqN5": "Wristwatch",
  "eqW5": "0.075",
  "eqC5": "$20",
  "eqN6": "Satellite Phone",
  "eqW6": "3",
  "eqC6": "$3,000",
  "eqN7": "Computer, Wearable",
  "eqW7": "2",
  "eqC7": "$1,000",
  "tl": "TL10",
  "sm": "0",
  "dr": "DR 16 torso (ballistic vest)",
  "money": "$3,630",
  "combatNotes": "Pacifism (Total): no weapons; unarmed parry only. Vest DR: torso only."
 },
 "Guardian Angel \"Lifesaver\" Rescue": {
  "name": "Guardian Angel \"Lifesaver\" Rescue",
  "concept": "Emergency Responder",
  "startPts": "250",
  "st": "14",
  "dx": "13",
  "iq": "12",
  "ht": "15",
  "campaign": "Solo operator",
  "hpNow": "14",
  "fpNow": "16",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 220 of the character's 250 points; the other 30 points went to 7 more skills (29 points), FP +1 (3 points) and 2 quirks (−2), for a legal 250-point build (Basic Set skill costs; disadvantages 30 of the −125 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($975), leaving $3,025 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nRescue specialist dedicated to preserving life.\nGoal: Save every person in danger.",
  "skillNotes": "Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "adN1": "Combat Reflexes",
  "adP1": "15",
  "adN2": "Empathy",
  "adP2": "15",
  "adN3": "Fit",
  "adP3": "5",
  "diN1": "Sense of Duty (Everyone)",
  "diP1": "−20",
  "diN2": "Compulsive Generosity",
  "diP2": "−5",
  "diN3": "Workaholic",
  "diP3": "−5",
  "quN1": "Washes hands constantly",
  "quN2": "Hums to calm patients",
  "skN1": "First Aid",
  "skA1": "IQ",
  "skD1": "E",
  "skP1": "12",
  "skF1": "IQ/E",
  "skN2": "Climbing",
  "skA2": "DX",
  "skD2": "A",
  "skP2": "8",
  "skF2": "DX/A",
  "skN3": "Swimming",
  "skA3": "HT",
  "skD3": "E",
  "skP3": "1",
  "skF3": "HT/E",
  "skN4": "Electronics",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "4",
  "skF4": "IQ/A; see notes",
  "skN5": "Diagnosis",
  "skA5": "IQ",
  "skD5": "H",
  "skP5": "12",
  "skF5": "IQ/H",
  "skN6": "Pharmacy (Synthetic)",
  "skA6": "IQ",
  "skD6": "H",
  "skP6": "8",
  "skF6": "IQ/H",
  "skN7": "Driving (Automobile)",
  "skA7": "DX",
  "skD7": "A",
  "skP7": "2",
  "skF7": "DX/A",
  "skN8": "Hazardous Materials (Biological)",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Physiology (Human)",
  "skA9": "IQ",
  "skD9": "H",
  "skP9": "4",
  "skF9": "IQ/H",
  "skN10": "Running",
  "skA10": "HT",
  "skD10": "A",
  "skP10": "1",
  "skF10": "HT/A",
  "skN11": "Lifting",
  "skA11": "HT",
  "skD11": "A",
  "skP11": "1",
  "skF11": "HT/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "13",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Crash Kit/TL6+",
  "eqW2": "10",
  "eqC2": "$200",
  "eqN3": "First Aid Kit",
  "eqW3": "2",
  "eqC3": "$50",
  "eqN4": "Antibiotic",
  "eqW4": "0",
  "eqC4": "$20",
  "eqN5": "Antitoxin Kit",
  "eqW5": "0.5",
  "eqC5": "$25",
  "eqN6": "Cell Phone",
  "eqW6": "0.25",
  "eqC6": "$250",
  "eqN7": "Flashlight, Heavy",
  "eqW7": "1",
  "eqC7": "$20",
  "eqN8": "Surgical Instruments",
  "eqW8": "15",
  "eqC8": "$300",
  "eqN9": "Backpack, Small",
  "eqW9": "3",
  "eqC9": "$60",
  "fpAdj": "+1",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$3,025",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry)."
 },
 "Oracle Matrix \"Datastream\" Predict": {
  "name": "Oracle Matrix \"Datastream\" Predict",
  "concept": "Information Analyst",
  "startPts": "275",
  "st": "9",
  "dx": "12",
  "iq": "17",
  "ht": "11",
  "campaign": "Solo operator",
  "hpNow": "9",
  "fpNow": "11",
  "notes": "Suggested build: the card's traits cost 218 of the character's 275 points; the other 57 points went to 6 more skills (59 points) and 2 quirks (−2), for a legal 275-point build (Basic Set skill costs; disadvantages 40 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,310), leaving $690 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nInformation prophet seeing patterns in chaos.\nGoal: Predict future events through data analysis.",
  "skillNotes": "Statistics: Mathematics (Statistics).",
  "adN1": "Precognition",
  "adP1": "25",
  "adN2": "Mathematical Ability",
  "adP2": "10",
  "adN3": "Eidetic Memory",
  "adP3": "5",
  "diN1": "Obsession (Predict everything)",
  "diP1": "−15",
  "diN2": "Chronic Pain (Headaches)",
  "diP2": "−10",
  "diN3": "Loner",
  "diP3": "−5",
  "quN1": "Covers every webcam with tape",
  "quN2": "Types far faster than speaks",
  "skN1": "Computer Operation",
  "skA1": "IQ",
  "skD1": "E",
  "skP1": "8",
  "skF1": "IQ/E",
  "skN2": "Mathematics",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H",
  "skN3": "Research",
  "skA3": "IQ",
  "skD3": "A",
  "skP3": "4",
  "skF3": "IQ/A",
  "skN4": "Statistics",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "4",
  "skF4": "IQ/H; see notes",
  "skN5": "Brawling",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "1",
  "skF5": "DX/E",
  "skN6": "Electronics Repair (Computers)",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "20",
  "skF6": "IQ/A",
  "skN7": "Cryptography",
  "skA7": "IQ",
  "skD7": "H",
  "skP7": "20",
  "skF7": "IQ/H",
  "skN8": "Current Affairs (Science & Technology)",
  "skA8": "IQ",
  "skD8": "E",
  "skP8": "1",
  "skF8": "IQ/E",
  "skN9": "Streetwise",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "skN10": "Electronics Operation (Security)",
  "skA10": "IQ",
  "skD10": "A",
  "skP10": "16",
  "skF10": "IQ/A",
  "mwN1": "Punch (Brawling)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "mwN2": "Stun Gun",
  "mwD2": "HT−3(0.5) aff",
  "mwR2": "C,1",
  "mwS2": "12",
  "mwP2": "No",
  "mwT2": "2",
  "eqN1": "Stun Gun",
  "eqW1": "1",
  "eqC1": "$100",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Portable Tool Kit, Electronics Repair",
  "eqW5": "10",
  "eqC5": "$1,200",
  "eqN6": "Bug, Audio",
  "eqW6": "0",
  "eqC6": "$200",
  "eqN7": "Flashlight, Mini",
  "eqW7": "0.25",
  "eqC7": "$10",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$690"
 },
 "Architect Dream \"Builder\" Construct": {
  "name": "Architect Dream \"Builder\" Construct",
  "concept": "Reality Designer",
  "startPts": "275",
  "st": "12",
  "dx": "14",
  "iq": "16",
  "ht": "12",
  "campaign": "Solo operator",
  "hpNow": "12",
  "fpNow": "12",
  "notes": "Suggested build: the card's traits cost 281 of the character's 275 points, 6 over; to finish at exactly 275, the sheet adds 3 more skills (4 points), 5 quirks (−5) and the disadvantage Stubbornness [−5], for a legal 275-point build (Basic Set skill costs; disadvantages 30 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,620), leaving $380 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Stubbornness added to cover the card's overspend (GM choice). Corrected: 3D Spatial Sense is a +5-point enhancement to Absolute Direction in 4e (B34), not a separate trait. Corrected: Intuitive Engineer is not a 4e trait; Talent (Artificer) 1 [10] (B90) covers Engineer, Electronics Repair, Mechanic and the other build-and-fix skills at the same cost.\nVisionary architect building better futures.\nGoal: Design perfect living spaces for human flourishing.",
  "skillNotes": "Engineer: Pick a specialty. Art: Artist (pick a specialty); \"Art\" is not a Basic Set skill name.",
  "adN1": "Absolute Direction (3D Spatial Sense)",
  "adP1": "10",
  "adN2": "Mathematical Ability",
  "adP2": "10",
  "adN3": "Talent (Artificer) 1",
  "adP3": "10",
  "diN1": "Perfectionist",
  "diP1": "−5",
  "diN2": "Workaholic",
  "diP2": "−5",
  "diN3": "Obsession (Perfect design)",
  "diP3": "−15",
  "diN4": "Stubbornness",
  "diP4": "−5",
  "quN1": "Takes apart appliances to see how they work",
  "quN2": "Names every prototype",
  "quN3": "Keeps spare parts in every pocket",
  "quN4": "Doodles schematics in the margins",
  "quN5": "Hums while soldering",
  "skN1": "Architecture",
  "skA1": "IQ",
  "skD1": "A",
  "skP1": "12",
  "skF1": "IQ/A",
  "skN2": "Engineer",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "12",
  "skF2": "IQ/H; see notes",
  "skN3": "Computer Programming",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "8",
  "skF3": "IQ/H",
  "skN4": "Art",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "4",
  "skF4": "IQ/H; see notes",
  "skN5": "Computer Operation",
  "skA5": "IQ",
  "skD5": "E",
  "skP5": "1",
  "skF5": "IQ/E",
  "skN6": "Electronics Repair (Scientific)",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "2",
  "skF6": "IQ/A",
  "skN7": "Mechanic (Robotics)",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "1",
  "skF7": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Portable Tool Kit, Electronics Repair",
  "eqW2": "10",
  "eqC2": "$1,200",
  "eqN3": "Computer, Laptop",
  "eqW3": "3",
  "eqC3": "$1,500",
  "eqN4": "Cell Phone",
  "eqW4": "0.25",
  "eqC4": "$250",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Portable Tool Kit, Mechanic",
  "eqW6": "20",
  "eqC6": "$600",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$380"
 },
 "Mystic Void \"Emptiness\" Null": {
  "name": "Mystic Void \"Emptiness\" Null",
  "concept": "Nihilist Philosopher",
  "startPts": "300",
  "st": "10",
  "dx": "12",
  "iq": "17",
  "ht": "11",
  "campaign": "Solo operator",
  "hpNow": "10",
  "fpNow": "11",
  "willAdj": "+4",
  "notes": "Suggested build: the card's traits cost 228 of the character's 300 points; the other 72 points went to 9 more skills (74 points) and 2 quirks (−2), for a legal 300-point build (Basic Set skill costs; disadvantages 35 of the −150 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($2,184), leaving $1,816 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice).\nPhilosopher studying the nature of non-existence.\nGoal: Achieve perfect understanding of emptiness.",
  "adN1": "Unfazeable",
  "adP1": "15",
  "adN2": "Intuition",
  "adP2": "15",
  "diN1": "Detachment",
  "diP1": "−15",
  "diN2": "Callous",
  "diP2": "−5",
  "diN3": "Obsession (Understand nothingness)",
  "diP3": "−15",
  "quN1": "Collects antique books",
  "quN2": "Reads late into the night",
  "skN1": "Philosophy",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Meditation",
  "skA2": "Will",
  "skD2": "H",
  "skP2": "1",
  "skF2": "Will/H",
  "skN3": "Psychology",
  "skA3": "IQ",
  "skD3": "H",
  "skP3": "4",
  "skF3": "IQ/H",
  "skN4": "Theology",
  "skA4": "IQ",
  "skD4": "H",
  "skP4": "2",
  "skF4": "IQ/H",
  "skN5": "Knife",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "2",
  "skF5": "DX/E",
  "skN6": "Research",
  "skA6": "IQ",
  "skD6": "A",
  "skP6": "16",
  "skF6": "IQ/A",
  "skN7": "Hidden Lore (Demon Lore)",
  "skA7": "IQ",
  "skD7": "A",
  "skP7": "16",
  "skF7": "IQ/A",
  "skN8": "Religious Ritual (Catholic)",
  "skA8": "IQ",
  "skD8": "H",
  "skP8": "20",
  "skF8": "IQ/H",
  "skN9": "Writing",
  "skA9": "IQ",
  "skD9": "A",
  "skP9": "1",
  "skF9": "IQ/A",
  "skN10": "Computer Operation",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Literature",
  "skA11": "IQ",
  "skD11": "H",
  "skP11": "16",
  "skF11": "IQ/H",
  "skN12": "Observation",
  "skA12": "Per",
  "skD12": "A",
  "skP12": "1",
  "skF12": "Per/A",
  "skN13": "Teaching",
  "skA13": "IQ",
  "skD13": "A",
  "skP13": "1",
  "skF13": "IQ/A",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "12",
  "mwP1": "0",
  "mwN2": "Wooden Stake",
  "mwD2": "thr(0.5) imp",
  "mwR2": "C",
  "mwS2": "13",
  "mwP2": "−1",
  "mwT2": "5",
  "eqN1": "Wooden Stake",
  "eqW1": "0.5",
  "eqC1": "$4",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Cell Phone",
  "eqW3": "0.25",
  "eqC3": "$250",
  "eqN4": "Computer, Laptop",
  "eqW4": "3",
  "eqC4": "$1,500",
  "eqN5": "Flashlight, Heavy",
  "eqW5": "1",
  "eqC5": "$20",
  "eqN6": "Camera, 35mm",
  "eqW6": "3",
  "eqC6": "$50",
  "eqN7": "Backpack, Small",
  "eqW7": "3",
  "eqC7": "$60",
  "eqN8": "Mini-Recorder",
  "eqW8": "0.5",
  "eqC8": "$200",
  "eqN9": "First Aid Kit",
  "eqW9": "2",
  "eqC9": "$50",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$1,816"
 },
 "Pilot Nova \"Lightspeed\" Dash": {
  "name": "Pilot Nova \"Lightspeed\" Dash",
  "concept": "Speed Demon",
  "startPts": "350",
  "st": "12",
  "dx": "17",
  "iq": "13",
  "ht": "14",
  "campaign": "Solo operator",
  "hpNow": "12",
  "fpNow": "14",
  "dodgeBonus": "+1",
  "notes": "Suggested build: the card's traits cost 328 of the character's 350 points; the other 22 points went to 8 more skills (19 points), Per +1 (5 points) and 2 quirks (−2), for a legal 350-point build (Basic Set skill costs; disadvantages 15 of the −175 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($3,035), leaving $965 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Corrected: Enhanced Speed is not a 4e trait; +2 Basic Speed costs the same 40 points bought on the Basic Speed row (B17).\nSpeed-obsessed pilot pushing velocity limits.\nGoal: Be the fastest pilot in the galaxy.",
  "skillNotes": "Pilot (any): Pick a specialty. Driving: Pick a specialty, such as Automobile. Electronics: Electronics Operation or Repair (both IQ/A); pick a specialty.",
  "spdAdj": "+2",
  "adN1": "Combat Reflexes",
  "adP1": "15",
  "adN2": "G-Experience",
  "adP2": "10",
  "diN1": "Overconfidence",
  "diP1": "−5",
  "diN2": "Compulsive Gambling",
  "diP2": "−5",
  "diN3": "Loner",
  "diP3": "−5",
  "quN1": "Keeps a lucky flight patch",
  "quN2": "Names every ship flown",
  "skN1": "Pilot (any)",
  "skA1": "DX",
  "skD1": "A",
  "skP1": "8",
  "skF1": "DX/A; see notes",
  "skN2": "Driving",
  "skA2": "DX",
  "skD2": "A",
  "skP2": "4",
  "skF2": "DX/A; see notes",
  "skN3": "Acrobatics",
  "skA3": "DX",
  "skD3": "H",
  "skP3": "2",
  "skF3": "DX/H",
  "skN4": "Electronics",
  "skA4": "IQ",
  "skD4": "A",
  "skP4": "4",
  "skF4": "IQ/A; see notes",
  "skN5": "Guns (Pistol)",
  "skA5": "DX",
  "skD5": "E",
  "skP5": "4",
  "skF5": "DX/E",
  "skN6": "Free Fall",
  "skA6": "DX",
  "skD6": "A",
  "skP6": "8",
  "skF6": "DX/A",
  "skN7": "Vacc Suit",
  "skA7": "DX",
  "skD7": "A",
  "skP7": "2",
  "skF7": "DX/A",
  "skN8": "Mechanic (Low-Performance Spacecraft)",
  "skA8": "IQ",
  "skD8": "A",
  "skP8": "1",
  "skF8": "IQ/A",
  "skN9": "Spacer",
  "skA9": "IQ",
  "skD9": "E",
  "skP9": "1",
  "skF9": "IQ/E",
  "skN10": "First Aid",
  "skA10": "IQ",
  "skD10": "E",
  "skP10": "1",
  "skF10": "IQ/E",
  "skN11": "Brawling",
  "skA11": "DX",
  "skD11": "E",
  "skP11": "1",
  "skF11": "DX/E",
  "skN12": "Area Knowledge (Galaxy)",
  "skA12": "IQ",
  "skD12": "E",
  "skP12": "1",
  "skF12": "IQ/E",
  "mwN1": "Punch (DX)",
  "mwD1": "thr−1 cr",
  "mwR1": "C",
  "mwS1": "17",
  "mwP1": "0",
  "rwN1": "Auto Pistol, 9mm",
  "rwD1": "2d+2 pi",
  "rwA1": "2",
  "rwG1": "150/1,850",
  "rwF1": "3",
  "rwH1": "15+1(3)",
  "rwT1": "9",
  "rwB1": "−2",
  "rwL1": "2",
  "rwS1": "19",
  "eqN1": "Auto Pistol, 9mm",
  "eqW1": "2.6",
  "eqC1": "$600",
  "eqN2": "Leather Jacket",
  "eqW2": "4",
  "eqC2": "$50",
  "eqN3": "Radio, Headset",
  "eqW3": "0.5",
  "eqC3": "$500",
  "eqN4": "Computer, Wearable",
  "eqW4": "2",
  "eqC4": "$1,000",
  "eqN5": "First Aid Kit",
  "eqW5": "2",
  "eqC5": "$50",
  "eqN6": "Flashlight, Mini",
  "eqW6": "0.25",
  "eqC6": "$10",
  "eqN7": "Holster, Belt",
  "eqW7": "0.5",
  "eqC7": "$25",
  "eqN8": "GPS Receiver",
  "eqW8": "3",
  "eqC8": "$200",
  "eqN9": "Night Vision Goggles",
  "eqW9": "2",
  "eqC9": "$600",
  "perAdj": "+1",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$965",
  "combatNotes": "Combat Reflexes: +1 Parry/Block too (not in Parry)."
 },
 "Healer Mercy \"Lifeforce\" Restore": {
  "name": "Healer Mercy \"Lifeforce\" Restore",
  "concept": "Medical Savant",
  "startPts": "275",
  "st": "11",
  "dx": "14",
  "iq": "16",
  "ht": "13",
  "campaign": "Solo operator",
  "hpNow": "11",
  "fpNow": "13",
  "notes": "Suggested build: the card's traits cost 285 of the character's 275 points, 10 over; to finish at exactly 275, the sheet adds 1 more skill (2 points), 2 quirks (−2), the disadvantage Workaholic [−5] and the disadvantage Stubbornness [−5], for a legal 275-point build (Basic Set skill costs; disadvantages 60 of the −137 limit).\nCampaign TL8 (GM choice: the present day). Starting wealth $20,000; 80% is home and possessions, and the 20% for adventuring gear ($4,000) bought the kit on the Combat and Traits pages ($975), leaving $3,025 cash. Weapon, armor and gear stats, weights and prices are the Basic Set's. Quirks are suggestions (GM/player choice). Workaholic and Stubbornness added to cover the card's overspend (GM choice).\nMiraculous healer devoted to preserving life.\nGoal: Heal all suffering in the universe.",
  "adN1": "Empathy",
  "adP1": "15",
  "adN2": "Intuition",
  "adP2": "15",
  "adN3": "Healing",
  "adP3": "30",
  "diN1": "Pacifism (Total)",
  "diP1": "−30",
  "diN2": "Sense of Duty (All life)",
  "diP2": "−20",
  "diN3": "Workaholic",
  "diP3": "−5",
  "diN4": "Stubbornness",
  "diP4": "−5",
  "quN1": "Swore to do no harm",
  "quN2": "Never sleeps more than five hours",
  "quN3": "Gives health advice unasked",
  "skN1": "Physician",
  "skA1": "IQ",
  "skD1": "H",
  "skP1": "16",
  "skF1": "IQ/H",
  "skN2": "Psychology",
  "skA2": "IQ",
  "skD2": "H",
  "skP2": "8",
  "skF2": "IQ/H",
  "skN3": "Biology",
  "skA3": "IQ",
  "skD3": "VH",
  "skP3": "8",
  "skF3": "IQ/VH",
  "skN4": "First Aid",
  "skA4": "IQ",
  "skD4": "E",
  "skP4": "4",
  "skF4": "IQ/E",
  "skN5": "Diagnosis",
  "skA5": "IQ",
  "skD5": "H",
  "skP5": "2",
  "skF5": "IQ/H",
  "mwN1": "Unarmed parry (never strikes)",
  "mwR1": "C",
  "mwS1": "14",
  "mwP1": "0",
  "eqN1": "Leather Jacket",
  "eqW1": "4",
  "eqC1": "$50",
  "eqN2": "Crash Kit/TL6+",
  "eqW2": "10",
  "eqC2": "$200",
  "eqN3": "First Aid Kit",
  "eqW3": "2",
  "eqC3": "$50",
  "eqN4": "Antibiotic",
  "eqW4": "0",
  "eqC4": "$20",
  "eqN5": "Antitoxin Kit",
  "eqW5": "0.5",
  "eqC5": "$25",
  "eqN6": "Cell Phone",
  "eqW6": "0.25",
  "eqC6": "$250",
  "eqN7": "Flashlight, Heavy",
  "eqW7": "1",
  "eqC7": "$20",
  "eqN8": "Surgical Instruments",
  "eqW8": "15",
  "eqC8": "$300",
  "eqN9": "Backpack, Small",
  "eqW9": "3",
  "eqC9": "$60",
  "tl": "TL8",
  "sm": "0",
  "dr": "DR 1 torso/arms (leather jacket)",
  "money": "$3,025",
  "combatNotes": "Pacifism (Total): no weapons; unarmed parry only."
 }
}
